Trailer 3 Days To Kill

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Edco Haglund

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Aug 3, 2024, 4:57:05 PM8/3/24
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An overnight trailer crash on the Bluegrass Parkway in Nelson County, Kentucky hospitalized the driver and killed three horses from the barn of trainer Eddie Kenneally who were being transported from Oaklawn Park to Keeneland. According to a Facebook post from the Bardstown Fire Department, the accident occured shortly before 5 a.m. Monday.

One of the horses known to be on the van who is alive but injured was the 3-year-old Vitement (Mizzen Mast), a 2-for-5 colt who most recently finished third in the Feb. 10 Ozark S. at Oaklawn. Matthew Wiley, a part-owner, confirmed this news in a social media post on X/Twitter.

One of the horses who perished was the 3-year-old Darkroom (Enticed), a 2-for-4 gelding who won a Fair Grounds allowance race Mar. 15. The confirmation was posted on the X/Twitter social media account for part-owner Double O Racing.

If you've played as much Death Stranding 1 as me, a lot will instantly stand out. Did you notice the time-of-day change? All those new guns? The dynamic weather? All have major implications for DS2's evolution of Kojima's strange, contemplative hiking game, and they have me very excited.

Several moments in the new trailer suggest Death Stranding 2 will have more combat than the original. For one, there sure are a lot of guns this time around. When Fragile shows Sam his personal armory it's already decked-out with assault rifles, a silenced pistol, revolver, and the maser gun from the DS1 Director's Cut, as well what looks like a sniper rifle, rocket launcher, and heavy machinegun.

Why does Sam need all the extra firepower? On top of the BTs creeping around the sky and the larger BT boss fight we briefly see, the big new threat seems to be armed robots controlled by Higgs. Interestingly, we see Sam happen across a squad of robots suspended in the air similar to BTs, not wandering around a camp like the MULEs of DS1. He starts the fight with them, which suggests to me that the player might be rewarded for seeking out camps of robots and taking them down (or that it was just easier than sneaking past them).

The cutscene where Higgs captures Sam also caught my attention. Sam's holding a rifle, and Higgs comments that he's traded in his rope for a "stick." Combat was generally discouraged in the first game because 1) it was janky and 2) accidentally killing someone could blow up the world. Maybe there are no human enemies in DS2, and there's no need for "non-lethal" rifles against robots?

By the way, what was up with Sam's backpack after he set it down? The pack sorta stands up on its own after Sam puts it on the ground. I can't tell if it's some sort of balloon inflating to keep the pack upright, or maybe some mini mechanized feet. Either way: cool.

In DS1, it was day time all the time. That's changing in Death Stranding 2, and I can't wait to see what it means for deliveries. We see Sam running down a well-lit highway at night, but the open landscape to his left and right look very dark. Does Sam need vision goggles just to get around without tripping every two seconds? Another possible battery-sucking resource for players to manage. What about BT encounters at night?

We see Sam running away from what looks like a flash flood raging through a dry riverbed. Later, a rockslide triggered by a possible earthquake. It wasn't enough that the rain makes you old, now we have to worry about violent acts of nature?

Yes, please. Sign me up. DS1's map was a blast to hike across, but the hazards were mostly stationary and the same across every region (except snow). If you knew the map and set the right path, nothing could surprise you. I hope these are just two examples of how DS2's Mexico can shift under Sam's feet and force players to react to unanticipated obstacles.

Sam's nonchalance in bringing the weird half-framerate puppet along on his journey would suggest that he serves no purpose in gameplay, but we're not believing that for a second, right? This is a Kojima game: everything does something, even if that thing is obscure and highly situational.

There are exactly two vehicles in the new Death Stranding 2 trailer, and they're both new takes on old designs. The cargo truck now has an exterior, carriage-style front seat. Why? Looks cool, I guess. The electric trike's seat has also changed, but this one makes a lot of sense. Sam now sits in the middle with his back perpendicular to the bike, allowing his cargo to balance upright instead of impossibly hanging over his back like in DS1. The downside? It doesn't look as much like a motorcycle anymore, which might offend Norman Reedus.

Yeah yeah, bikes and trucks. Where is that sweet monocycle Fragile drove in the first Death Stranding 2 trailer? I wanna get my hands on one of those, and then maybe never drive anything else again in DS2.

Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though."}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Morgan ParkSocial Links NavigationStaff WriterMorgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.

Why was this truck driving through a crowd of protestors? Why were protestors attacking the truck? Were there horses in the trailer the truck was hauling, and if so, were any of them hurt from the incident?

And boy, were those rumors rampant. Social media exploded in the days following the incident with people sharing the video and alleging horses had been burned and killed inside the trailer. Many people sharing the video penned posts in support of the driver, saying they would have done exactly what he did, and what else was he supposed to do when a violent mob blocks the highway and attacks his truck?

He, like a hundred or so other cars, had found himself stuck in traffic from a protest blocking the highway. The reason his truck was the only vehicle attacked that day is because he attempted to drive through the crowd, injuring multiple people and at one point pulling out a handgun. The stampede to get out of his way that followed pushed a man off the overpass, who is now paralyzed as a result.

I have never personally been at a protest that blocked roads. But even at demonstrations where we are standing on the sidewalks, it is not uncommon for trucks and cars flying opposition flags or brandishing signs out their window to drive through an intersection and rev their engines, squeal their tires or just peel through at a high rate of speed while throwing a crude gesture out the window.

Understanding that the people standing on that highway are there because they would do anything to protect their Black child, their spouse, their sibling, their friend from becoming the next name on the national news, the next in a long list of Black people killed with impunity by a system that has shown time and again it will not protect them.

It will kill them for selling loose cigarettes (Eric Garner), for having a busted out tail light (Philando Castile), for sitting on the side of the road waiting for help after their car breaks down (Corey Jones), for dancing on their way home from work (Elijah McClain).

So, if you happen to find yourself sitting in traffic, stopped on a highway blocked by one of these protests, perhaps use that time to stop and think about the people you love and care about. Your children, your parents, your spouses and friends. Think about what you would do to protect them, to ensure they get the chance to live full lives, and realize those people blocking you are thinking about the exact same thing.

Not only are other people now experiencing dj vu, but the killer has expanded his or her ambition, targeting other people in Tree's life. Similarly, the mystery of why this is all happening to begin with has never been explained, though Landon says the idea he had for the sequel was developed years ago, and is in fact "hiding in plain sight" in the first film.

So, there's going to be more twisty, messy fun to look forward to next year on Valentine's Day, when Happy Death Day 2U hits theaters (side note: what a good fucking name). If you'll excuse me, I'm gonna watch the trailer a dozen more times right now.

The first trailer and poster for McG's 3 Days to Kill, starring Kevin Costner, are now online. Costner plays an international spy who's trying to set aside his violent profession in order to reconnect with his estranged wife (Connie Nielsen) and daughter (Hailee Steinfeld), but his handler (Amber Heard) ropes him back into more work for the agency. The "violent guy with special skills plus estranged daughter" plot will inevitably invite comparisons to Taken, but 3 Days to Kill looks like it has a much lighter tone and more absurd action (although it will be tough to top Taken 2's scene where grenades are used to calculate distance).

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