Magic 4 Pro Price

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Odette Millian

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Aug 5, 2024, 4:40:53 AM8/5/24
to berfdelikan
YeahThe DMG does distinguish between consumable items and items that last forever. And it says that consumable items are worth half as much as other items. This means that, whereas an uncommon item like a pair of eyes of minute seeing is worth 500 gp, an uncommon potion like a potion of acid resistance is only worth 250 gp.

The remaining items are permanent items. They just work. Forever. Either there is no limit to how often they can be used or they provide some kind of always-on benefit. Most magic weapons and most suits of magic armor are permanent items.


Basically, imagine you have a slider. The bottom of the slider is the lowest possible value for an item of a given rarity. The top of the slider is the highest possible value for an item of a given rarity. Each of the four other traits pushes the slider up or down based on what that trait is. Or, assuming you start the slider at the bottom, each of the traits pushes the slider up by a certain amount based on its value.


How did I set those numbers? Well, I knew that major, permanent items were the most valuable and would need eight materials. And I knew that minor, single-use items were the least valuable and would need three materials. I just stepped the numbers up and down accordingly.


Your discovered approach to pricing is brilliant. I especially like the fact that I can now look at a given item in the DMG and work out a price to create it. If I understand correctly, all it takes is applying the criteria (major or minor, single, limited, charged, permanent). The DMG tables (listed on a table lower than F or greater than F) and description tells you all you need to know to assign a value in gp.


These are strictly the costs to create the item and do not include a retail markup, right? So I will need to make some judgement about market effects. Is the item particularly useful to government, who will buy up every example they find, and thus drive up the price? Is the item a bane to some sentient entity who would use agents to buy and destroy the item, also driving up the price? Conversely, some of the labor cost might be discounted on lower end consumables due to competition and efficiency of scale.


Something I found looking through the magic item tables is that better armors (studded leather vs leather, plate vs chainmail) are treated as being a higher rarity in the tables. For instance, Studded Leather Armor of Resistance (rare) shows up in Table H alongside Leather Armor + 2 (very rare). With that in mind, would this system include the inherent value of different armors by altering their rarity, or by adjusting by the base cost of studded leather vs leather?


The rarity sets the base price of the materials; the table determines Major vs. Minor. So both the Studded Leather Armor of Resistance and the Leather Armor +2 are Major, Permanent Magic Items and therefore require 8 materials. However, since the former is only rare, each material is a rare material costing 500 gp, while the latter requires very rare materials worth 5000 gp each.


The story begins with four of the last Herald-Mages, Vanyel among them, creating a magic barrier around their nation of Valdemar. This barrier prevents hostile mages from using magic. Vanyel intends to add other defenses when he has the time.


Valdemar's King Randale is dying of a mysterious ailment. He is barely able to move from bed and only has a few years to live. Vanyel has taken over nearly all the responsibilities of the throne, while young Prince Treven is trained.


A young bard named Stefen is discovered in the Bardic Collegium. He has the unusual ability to block pain with his music. Vanyel arranges for Stefen to play for Randale during an official audience, proving his ability.


Stefen is openly shaych (homosexual) and falls in love with Vanyel. Vanyel hesitates to love anyone because he fears his enemies will attack those he cares about, but finds that he and Stefen have become lifebonded -- a type of psychic link. It is unheard of to have more than one lifebond in one lifetime, and Vanyel had already had such a link with (now dead) Herald-Mage apprentice Tylendel when very young.


While visiting his family with Stefen and his aunt and mentor Savil, Vanyel wanders alone to think things over and is ambushed by a rogue mage, whom he overcomes and delivers to the family priest. The mage escapes and attacks a group of women who are listening to Stefen's music. Yfandes tries to help but is injured; Vanyel shows up just in time to step in front of a thrown dagger meant for his mother.


Savil recognizes the dagger as a leech-blade, which sucks life energy from its victim. Savil Gates away to the land of the Tayledras Hawkbrothers, to ask for help; she returns with Moondance and Starwind. They discover that Vanyel's lifebond with Stefen may have saved his life and speculate that Stefen is the reincarnation of Tylendel. Vanyel is not told, as the Hawkbrothers think it would complicate his relationship with Stefen.


Vanyel, Stefen and Savil return to Haven, bringing Vanyel's parents along for their protection. King Randale has deteriorated further. Queen Shavri has decided to provide him with strength through an unrestricted psychic link. When Randale dies, so will Shavri.


Upon his return he finds that Herald-Mages are dying in what look like accidents. Savil doesn't believe it and asks Vanyel to strengthen the protective wards around her home. Vanyel is tired and puts it off; the same night a mage-made creature murders Savil. Vanyel is now the last Herald-Mage.


Vanyel sets out to find the mage behind the deaths, followed by Stefen. They are ambushed by bandits who work for the mage, whom they call Master Dark. As instructed, Stefen runs away to hide and returns later. He finds Yfandes injured and Vanyel kidnapped.


A blocking spell has been put on Vanyel to prevent him from using his powers. The bandits rape and beat Vanyel brutally; nearly killing him. The bandits then send for a healer to revive him. This man sees the magical block on Vanyel's mind and removes it. Vanyel revives, and temporarily loses his sanity, killing everyone in sight. Stefen and Yfandes arrive and so do a pack of kyree, who take the humans in and help them.


Vanyel is healed, but is determined to find "Master Dark", whom he now suspects of having been behind a number of mysterious deaths in Valdemar. Vanyel finds a mountain pass, where the mage intends to take his troops down into the heart of Valdemar. Vanyel sends Yfandes and Stefen to the Guard post for help; knowing he may never see them again.


The dark mage's army shows up. Vanyel defeats them and finally faces Leareth, "Master Dark" himself. Yfandes returns and together they invoke the ultimate spell, Final Strike, which kills not only one's enemy but oneself. Vanyel and Yfandes die together. Stefen, who has felt Vanyel die, finds only a cracked and burned amber focus-stone -- a present he had given Vanyel -- and a few strands of blood-soaked horse hair.


Some months later, King Randale and Queen Shavri have died. Lost in grief and despair, Stefen returns to the site of Vanyel's death, intending to commit suicide, but Vanyel's spirit appears before him. Vanyel tells Stefen that in order for Stefen to be free to join him, he must convince all of Valdemar that Herald-Mages are no longer necessary, and that Heralds are enough; a nearly impossible task. Stefen agrees and spends the rest of his life working for this change, until his death when he is able to join Vanyel at last.


We are playing Hoard of the Dragon Queen. My PC's are only at level 3. They stumbled into a magic shop and asked for a Bag of Holding. I made the asker roll to beat a 15 and if he did I said that he could buy one. (He rolled a 17.) So then I proceeded to look for for how much one costs in the DMG, PHB & HotDQ. Magic item creation and endless tables were all I found. Someone found a D&D Wiki and said it was 2500 GP. I ended the game (about 15 minutes early) to do my homework. Am I missing something?


... annoying, but it seems only the categories of magic item (rings, rods, staffs, wondrous items etc.) are in the index, not the specifics. Instead of using the core books to search for specific items, I recommend using one of the SRD websites - I use 5thsrd.org to quickly search for individual rules.


If your campaign allows for trade in magic items, rarity can also help you set prices for them. As the DM, you determine the value of an individual magic item based on its rarity. Suggested values are provided in the Magic Item Rarity table.


...ensure that high level 5e characters are powerful because of their raw skill and ability, not the plethora of magic items they happen to be decked out in. This was a specific design decision going back to the very first D&D Next playtests. (As a side note, having your party find that Bag of Holding in some dusty and forgotten attic is also more rewarding than just stopping by the local Bags of Holding R Us and grabbing a few!)


However, there is quite a convincing argument that some of the rarities are either too low or too high, possibly leading to very powerful items being too common, and therefore too cheap if you allow them to be bought. To this end you may want to look at a magic item power guide (such as this one on the 'Tribality' website) and the so called 'Sane Magic Item Prices' forum post on 'Giant in the Playground'.


The reason you can't find an exact price is there isn't one. In 5e, magic is considered so rare that prices are always negotiated. There's a table on DMG page 135 that lists rough gold values for items. The Uncommon rating mentioned above puts it in the 101-500 GP range.


Hello so I have a few Japanese MTG cards from the year 2000. Among them is a Mountain #344 (from Invasion) illustrated by Jeff Miracola in foil. The English version's value is 1.49$ and I've read that due to rarity Japanese versions cost up to double the price.


I also can't find prices for other cards that I have that probably don't have much value which are some Dragon Quest Card Game cards including a foil one, some Monster Collection Trading Card Game cards, and some Kikaider The Animation cards. I would appreciate any orientation into finding if they have any value other than nostalgic.

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