Degenerates!

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mportokalli

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Oct 17, 2012, 1:49:40 AM10/17/12
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Hey guys I was the guy you helped yesterday with the mess haha. I've got it sorted and I have no issues with exporting my model to Cry Engine, the only problem is now that when the model enters CryEngine it comes up red with the standard "Replace Me" nightmare written all over it, even when I have applied tif textures in Max and exported them correctly. I've had this working and used the exact same technique in the video but its just not happening. Is there anything I could be missing? When I try to send purely 3dsMax based items with nothing to do with Sketchup, even boxes, the "Nodes mesh has some degenerate texture coordinates" message comes up though it still sends itself to CryEngine with the same "Replace Me" texture.

Help!

mportokalli

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Oct 17, 2012, 2:41:12 AM10/17/12
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Sorted, I just had to have some fun in C.E. Thanks again!

Jules Cromarty

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Oct 17, 2012, 6:11:37 PM10/17/12
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What did you have to do in CryEngine?
'Node has degenerate texture coordinates' usually means that some of the mesh hasn't been UVW mapped. The areas are usually pretty obvious if you are using a tiling texture as they will appear as if the texture is really small and tiled repeatedly. It is less obvious if the texture is a plain colour though
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