save load current state flawed

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Ricky

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Nov 1, 2012, 12:23:25 PM11/1/12
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Ive tested the saveload state and it doesnt seem to be working the way it should, i mean it works with basic objects i guess, but if you were to break an object , it would not be saved. Ive tested it in Vinh's file and that didnt work either. Also you have to have the object to to be a 'Basic entity' and change the model for everyone of them. and also connect the flowgraph thing manually for each one. with like 20 .cgf files its a terrible outcome really.

Jules Cromarty

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Nov 1, 2012, 11:43:33 PM11/1/12
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Yes , you are right about everything having to be a basic entity. So the way you have lots of objects attached to a dummy probably wont work as Vinhs objects do. However, if you were to export all the objects you wanted to move separately from max, imported them as basic entities then add anything you don't want to move as brushes the flowgraph should work. It should automatically cycle through any basic entity it finds in the level. A bit tedious, but an option, depending on how many objects there are.
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