Not sure I'm understanding what you're doing with the spawning.
It seems you are talking about Effects:SpawnParticleEffect and
Entity:Spawn as if you are using both of them to spawn a particle
effect?
If you are spawning a particle effect all you need is the
Effects:SpawnParticleEffect node. In the Effect= line you need to have
the name of the particle effect. The quickest way to find the name of
a particle effect is to add the particular particle effect to your
level and copy the name from the 'ParticleEffect' section under it's
Entity Properties.
An example of the format to look for is
smoke_and_fire.Vehicle_fires.burning_jet
Use the whole line with the fullstops.
As for the Entity:Spawn node, I don't use it myself, instead I use the
Entity:SpawnArchetype. But regardless, the easiest way to find the
class and the name of an entity is to add it to your level and then
use the Entity:EntityInfo and some HUD messages to output the Class
and Name to the screen.
On Sep 9, 1:34 am, Conrad Xu <
conrad...@gmail.com> wrote:
> in the start of the level. how do you make the player start off in a car?
>
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> On Fri, Sep 9, 2011 at 1:21 AM, Conrad Xu <
conrad...@gmail.com> wrote:
> > ok, im having trouble spawning the particle effects.
>
> > what im trying to do is attach the particle effect to a car. so that when
> > the car moves forward after a certain velocity, the particle effect start to
> > show.
>
> > problem is with the Effects:SpawnParticleEffect node. how do i assign my
> > particle effect to this node? also, what do i do with the class and name in
> > the Entity:Spawn?
> > what i did, was i have the node,
>
> > i have the velocity of the person, and after they reach a certain veloctiy,
> > i made that the math:inrange would pass true so that it will activate the
> > entity:spawn node. problem is, how do i let the entity:spawn node know what
> > i want to spawn?
>
> > On Mon, Sep 5, 2011 at 3:07 PM, Jules Cromarty <
jules.croma...@gmail.com>wrote:
>
> >> The flowgraph nodes Entity:MaterialParam and Entity:Material are a
> >> good place to start to change the colours of objects. There are
> >> examples of how to use Entity:MaterialParam in Vinh and Russell's
> >> tutorials and a fair bit of information onwww.crymod.comif you