Hey! I'm really curious as to why -any- hexed toy I download and install, won't appear in the case. I'm not saying they're invisible, I mean, they just don't load into the game. For example, I downloaded a Meat.toy from a site, and placed it into the resource/toyz folder.
I also tried using the Tinker program, and of course went the the 'modify carrying case' and 'added' the to the box above -_-; I also tried removing another item 'hairball' from the case, moving it to my deskot, renaming the 'meat.toy' file to 'hairball.toy' and it just won't be in the carrying case. -_- arg. What am I doing wrong???
Thank you guys so much! Changing the tinker to administrator solved it =D my petz are now enjoying a nice meat thigh and their new nyan cat toy...but my dog 'hehe' and 'hoho' are wondering what a darn nyan cat is lol
On the RKC forums, shaina @ kizmet posted a tutorial on hexing pet personalities. You can view your pet's personality traits with the Goal Descriptor Analyzer (Download link) There are 22 personality traits in petz, but not all of them are defined in every breed, and you can't add any bytes there without breaking the game. But fortunately, you can change which personality traits are used. (Some breeds like the Alley Cat and Siamese give you a lot of traits to work with.)
Reflet's Toy Research was the starting point; that page has all the background info on what Toy Adjectives are in Petz. Hexing toyz would not have been possible without Reflet's toy adjective spreadsheet.
Important to know: 1) You can't edit toy adjectives in LNZ Pro; you have to use a hex editor. 2)You can't add new adjectives; you can only change the values of the adjectives the game has already set You actually can, but since you can't add new instructions, you can only give a toy a new adjective by replacing/changing an existing instruction. I learned about that after I wrote this tutorial. (Adjectives that don't exist for a toy are marked with -1 on the spreadsheet.)
The data was all discovered by Reflet; I collected and commented on some of the relevant bits here:Reflet discovered all the toy adjective values, including the flavor values. Almost every toy has set a flavor value, even if it is not edible. This is what I think they mean:
The [Head Shot] section of a pet's LNZ lets you change the frame number of the pet's profile pic. (When you change a pet's [Head Shot], you need to take the pet out and put it back in again before you see the change).
The default is 0, for the default standing pose. You can't set the animation number and tell it to use the first frame; all the frames of all the animations are stored next to each other, making it hard to set a pose. So this was my adventure in learning how [Head Shot] works:
more information that builds on the pet manual:
rotation: 0 degrees the pet faces the camera, positive rotation turns the pet's left side to the camera (the pet has spun to the right)
roll: positive roll rotates the picture counterclockwise
tilt: positive tilt puts the camera below the pet (think "cats loafing on glass tables"...)
head rotation: positive rotation = the pet turns its head to the right
head tilt: positive angle = the head turns its head up
head cock: positive angle = the pet cocks its head to the left
R/L eyelid height: zero is wide open eyes. higher numbers = the pet closes its eyes
R/L eyelid tilt: negative numbers are angry eyes
The South seas Island is a travel playscene which appears in both Petz 4 and Petz 5. It features an atmosphere similar to the beach scene. As with the other playscenes, toyz can be found in the island that fit the pirate-like theme, but many of them are 'hidden toyz' and can't be added to the carry-case in petz 5 unless hexed. However, you can take them anywhere in petz 4, but the game prevents you from adding them to the toy closet. These toyz include a Treasure chest, a jewelled skull, messages in bottles, coconuts, different tropical feathers, a pirate flag, a parrot plush (which can be added to the carry-case) and gold doubloons. Tropical butterflies, beetles, and mosquitoes also appear on occasion. Jungle and ocean sound effects can be heard in the background, with minor additions of sound in petz 5.
In the release of petz 5, minor changes where made to this scene. The sand is brighter and slightly more detailed, the palm trees are completely redrawn, but in the same locations, the horizon is slightly lower, and the plants and ocean look less realistic. An animation of a pirate ship can be seen moving across the ocean on occasion.
In the top right, the player can click on their avatar image to open their information online. The player can view a list of their followers and other players they're following. The player can also open their profile from there to open their comment wall. Clicking the avatar image also shows a cog that links to Settings.
The food bowl and the water bowl are both itemz that petz can interact with by eating/drinking the contents of the bowl. The petz can eat/drink from the bowls infinitely, even after the bowls seem empty.
There are two sofa-pillows that appear on top of the sofa in the center of the house. These pillows can be picked up and moved around however the player like, similar to other toyz, but no more can be spawned using the toy closet.
There is a pink and a blue variant of the brush. It can be picked up by player and petz. The player can 'brush' a pet by hovering the brush over a petz. The petz will react as same as when the player petting it.
PF.Magic, Inc. was a video game developer founded in 1991 and located in San Francisco, California, United States. Though it developed other types of video games, it was best known for its virtual pet games, such as Dogz and Catz. The company was able to make extra revenue by selling plush toys under the Petz trademark.[1][2] It was bought out in 1998 by Mindscape, Inc.[3] After changing hands a few more times, Ubisoft now owns the copyright on its Petz, Oddballz and Babyz titles.
One of PF.Magic's earliest efforts was the 1994 video game Ballz, published by Accolade. The innovative game featured main characters composed completely of spheres. This early game failed in the marketplace, though it would inspire many of their following games, such as Petz.
PF.Magic's designer and programmer, Andrew Stern, created an experimental project with Michael Mateas and others for five years. The project became Faade, a freeware game in which the player interacts with a couple whose ten-year marriage is in trouble.
PF.Magic was born out of a failed hardware venture with AT&T and Sega to build a Sega Genesis accessory called "The Edge", which was to allow for online multiplayer over telephone lines. AT&T pulled out of the venture due to the cost of the device, leaving the company with half their initial funding.[4] The company's predecessor was Interactive Productions, a company Fulop had founded in Foster City after his stints at Atari and Imagic.[5]
With their hardware project cancelled, the company needed a new product to work on. Co-founder Rob Fulop saw the controversy generated by Night Trap, a game he worked on, and wanted to make something that was the complete opposite of it. Fulop talked with a mall Santa who told him that the number one gift children requested for Christmas was still a puppy. After this conversation, the idea of doing a title about animals came about, resulting in Petz, which was based on the graphics technology they previously used in Ballz. Petz was an enormous success, became one of the company's flagship products and has been credited with popularizing virtual pets.[4]
Ballz is a two-player 3D action fighting game for the Sega Mega Drive/Genesis, the Super Nintendo Entertainment System, and the 3DO. It was developed by PF.Magic and published by Accolade in 1994. The 3DO version was released as a director's cut in 1995. Ballz offered three difficulty levels over a total of 21 matches. Its distinguishing quality was that each of the characters were composed completely of balls, with a pseudo-3D look.
Petz (Dogz and Catz) is a series of games dating back to 1995, designed by Adam C. Frank[6] and Ben Resner. The player can adopt, raise, care for and breed their own virtual pets. The original Petz has sold over 3 million copies worldwide, and the brand has grown to over 22 million copies since coming under Ubisoft.[7]
The player starts at the Adoption Center and chooses a Dogz or Catz to adopt of a Breedz and gender of their choice. Once the player has found a Petz, the user can adopt and name the new Puppyz or Kittenz. After around three days (real time) the Petz become adults. Adult Petz can then breed and have Kittenz or Puppyz of their own in Petz 3, Petz 4, and Petz 5. Cross-breeding can create different types of Petz, called 'Mixed Breeds'.
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