Hackathon Projects list; Please try and contribute

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Andrew Bolster

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Oct 16, 2010, 10:54:35 AM10/16/10
to Belfast Hackspace Working Group
http://hackerspaces.org/wiki/HackathonBelfast

Since the google group isnt really working as much more than a
conversation machine, I'd suggest that we all try and contribute
something to the hackathon wiki; equipment, expertise, software,
whatever. We're in the position with respect to the hardware hacking
that theres lots of stuff that we could work with, but no real idea
what to do with it, and very little in terms or equipment like
soldering irons, multimeters etc.

I'm looking at Damn Vulnerable Linux at the minute and trying to parse
out some worksheets for 'newbs' to feel like they're accomplishing
something; Ben, I know I've asked about a dozen times, but can you
confirm that we're using ur machine as the VM Host and put the
relevent information on the wiki please?

As for the game/programming, Ryan, I'm looking at you for ideas here;
I know that Alastair can teach python and many of us will be useful
for helping people out once they get to problems, but can you sort out
some kinda briefing or event ideas to give people who walk in off the
street a direction to head?

Lets make this awesome.

Glenn Davidson

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Oct 16, 2010, 11:29:42 AM10/16/10
to belfast-hackspa...@googlegroups.com
Games dev wise, I can drag up both a MacBook with Unity and the iPhone SDK installed, plus a Win7 machine with Unity and XNA installed, plus the usual graphical (pixel/vector) packages.  At the very least.

Otherwise, a few bits boxes (mostly components, and older "unidentifiable" electronics), an Amiga 1200 (?), a few soldering irons and multimeters, and a year's worth of Make: magazines.

Oh, and a couple of comic/art people, and myself.

Distribute as you see fit.
Glenn


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Philip Herron

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Oct 16, 2010, 11:39:14 AM10/16/10
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Is it still open for people to simply pop along and hack in the
company of others on their own projects? Rather than be involved with
games design which isnt really my cup of tea.

Andrew Bolster

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Oct 16, 2010, 12:01:44 PM10/16/10
to Belfast Hackspace Working Group
@Glenn, Thanks, but on the wiki please :D
@Phillip, of course! You may have noticed that i'm not exactly
micromanaging this XD I'm not expecting more than 3 or 4 of the games
folk to last past 7 pm, the overnight is going to be hardcore
fiddlers. They'll still have to pay tho.

On Oct 16, 4:39 pm, Philip Herron <redbr...@gcc.gnu.org> wrote:
> Is it still open for people to simply pop along and hack in the
> company of others on their own projects? Rather than be involved with
> games design which isnt really my cup of tea.
>
> On 16 October 2010 16:29, Glenn Davidson <panl...@googlemail.com> wrote:
>
>
>
>
>
>
>
> > Games dev wise, I can drag up both a MacBook with Unity and the iPhone SDK
> > installed, plus a Win7 machine with Unity and XNA installed, plus the usual
> > graphical (pixel/vector) packages.  At the very least.
>
> > Otherwise, a few bits boxes (mostly components, and older "unidentifiable"
> > electronics), an Amiga 1200 (?), a few soldering irons and multimeters, and
> > a year's worth of Make: magazines.
>
> > Oh, and a couple of comic/art people, and myself.
>
> > Distribute as you see fit.
> > Glenn
>

Ryan Grieve

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Oct 18, 2010, 5:24:29 AM10/18/10
to belfast-hackspa...@googlegroups.com
Pixel art people? :D

I'm interested in seeing some unity dev for iphone, played a good bit
with unity, but always seemed like it was hiding too much from me, so
never really got into it.

Software wise I'll probably be avoiding C++/SFML for the weekend and
sticking with Flex/AS3 and FlashPunk (maybe with Box2D). All easily
accessed for free via intertubes, but I'll bring copies on a USB pen or
CD, so that we don't have to depend on connections.

I'll be (finally) moving house this week (weekend), hoping to get it all
cleared up early on Saturday, but until then I won't be able to confirm
my exact time of arrival.

I can drop up the cat6 before then if its needed.

(note: i've updated the wiki as well)

Ryan

On 16/10/2010 16:29, Glenn Davidson wrote:
> Games dev wise, I can drag up both a MacBook with Unity and the iPhone
> SDK installed, plus a Win7 machine with Unity and XNA installed, plus
> the usual graphical (pixel/vector) packages. At the very least.
>
> Otherwise, a few bits boxes (mostly components, and older
> "unidentifiable" electronics), an Amiga 1200 (?), a few soldering
> irons and multimeters, and a year's worth of Make: magazines.
>
> Oh, and a couple of comic/art people, and myself.
>
> Distribute as you see fit.
> Glenn
>
> On 16 October 2010 15:54, Andrew Bolster <andrew....@gmail.com

> <mailto:belfast-hackspa...@googlegroups.com>.


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Ryan Grieve
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Andrew Simpson

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Oct 18, 2010, 5:32:54 AM10/18/10
to belfast-hackspa...@googlegroups.com
Really not sure where to put it on the wiki, but... I've got my
brother staying. Assuming he's happy to, we'll drop in for a couple of
hours on Saturday. I'll bring, and can leave, general soldering stuff,
some electronics consumables, and a few slightly less disposable bits
and pieces (a couple of screens etc). I've also got a PIC programmer,
arduino, and a couple of ongoing projects that I'll work on if I'm
there.

Anything of low value that I bring, I'm happy to leave. Things like
the PIC programmer need a computer to run; I have an old trashed
machine which I can bring to leave there, which is probably going to
end up in the hack-aid bin anyway :) Could also double as an
attackable machine? Nothing of value on it.

Andy

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Andrew Bolster

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Oct 18, 2010, 5:36:01 AM10/18/10
to Belfast Hackspace Working Group
@Andrew

Hardware List at the bottom of the page is the best place to leave
things like that http://hackerspaces.org/wiki/HackathonBelfast#HardwareList

Hopefully we'll have a label printer there so we can mark everything
so nothing gets unintentionally left behind, but thats great, thanks!

We will have dozens of junker machines there so there's no major need
for the programmer-pc, its up to you.
> >> On 16 October 2010 15:54, Andrew Bolster <andrew.bols...@gmail.com

Glenn Davidson

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Oct 19, 2010, 10:16:59 AM10/19/10
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Heh.. I'd love to create some pixel junk :)
Howsoever, it'll be my first proper attempt at grinding through Unity, as it keeps coming up as a favoured dev environment.  That's if I don't just relent and do coursework instead.
 
Glenn
On 18 October 2010 10:24, Ryan Grieve <gri...@thegrieve.co.uk> wrote:

David Kane

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Oct 19, 2010, 12:49:35 PM10/19/10
to belfast-hackspa...@googlegroups.com
I'll be there for pixel art. :P

And as I said earlier, I can generate 21.1MP photos of things within a reasonable radius of the Space.
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