allright I found that you can also install studio drivers via geforce experience. my question is: will the studio drivers have an negative impact on MSFS ? WIll it reduce performance or stability , even if its slightly?
When I ordered my PC Jetline Systems recommended the studio driver. This was based on the assumption that you were not playing the latest and greatest video games. The new features in the game-ready drivers are not used by MSFS and could be detrimental
I watched all the comparison videos on YouTube that I could find and it appears that there's precious little performance gain either way (especially if the Studio Driver version is the same version/number as the Game-Ready one). The real advantage comes in *stability*. The Studio drivers tend to be older - and more rigorously debugged,I think - whilst the Game-Ready drivers are relatively fast-tracked and can contain errors/bugs etc. We often see a quick "hotfix" to a recently released Game-Ready driver.
Also - I tink many of the newer Game-Ready drivers have updates for new/recently released games and are often aimed at the top end of the video card market. ie. If you have a middle-of-the-road card, then you may not get any benefit. As MSFS isn't exactky "new" (any more!), I'd say it falls into that bracket ... *unless* there are major changes to the experimental DX12 mode which may require the latest Game-Ready drivers.
I've just started experimenting with Blender (using the Game-Ready driver) and find I'm getting very slow rendering or even lockups. I'm going to give the Studio drivers another go to see if they help.
In MSFS, I found there was an unmeasurable difference in performance or stability between the Studio, or Game Ready drivers, so don't worry about it too much and just use the ones you want.
I bet if you asked someone to install one driver or the other on your PC without telling you which one, you would not be able to tell the difference in normal windows operation or in MSFS.
As I understand it the difference is that the game versions come with a load of optimised settings for specific games, the core drivers are the same. Personally I use the studio drivers as they are theoretically more stable.
I looked into it a bit and I don't think it really matters - since Enscape is based on a game engine, I'd suppose the Game drivers would be better, if you have the chance maybe just have a look if it makes a difference, it probably won't. But, I'd be happy to receive some feedback from you if got the time.
Driver updates are 99% of the time a bug fix or in the case of the game ready versions a bunch of settings specifically for a game .... note ... NOT new features, just settings that are optimal for that particular game.
Good afternoon. Thanks for the detailed answer. Based on your experience, I need to install an earlier version of CUDA. I understand correctly that it is also necessary to install an earlier version of the nvidia studio drivers?
No, NO, No, Leave the drivers they are installed from windows and now are included in microsoft update.
DRIVER IS NOT THE PROBLEM WITH WSL . NVDIA DRIVERS ARE INCLUDED
in WINDOWS UPDATE
this question already answered many times here.
I think it depends on what you're doing.
The makers of Vegas software and the Nvidia developers are saying that using a program like Vegas it is better to use the latest Studio drivers.
Don't know what game specialist are saying, but I believe the makers of the programs I'm working with.
BTW.
On my new desktop those drivers cannot be installed. During the Nvidia Studio driver install the program says it cannot continue because I have to use the latest DCH drivers of Nvidia. I see no difference in performance)
My understanding of studio vs gamer drivers is that you will see more gamer update drivers released since gamers are always looking for latest/greatest driver feature for the latest released games. Where the studio driver should be more tested with less updates to ensure stability and relability and you will therefore see less updates unless there's a critical bug to be fixed.
Although more gamer oriented, this site did some actual gaming and studio driver comparison testing. It also provides some details of the goals of the different drivers. Basically results were similar to what you observed, nothing obvious or earth shattering different.
With that said, I recall the Magix developers describing on this forum that during VP17 development, Nvidia did not have studio drivers available, so the majority of VP17 development was done using the Nvidia gaming drivers. Now that the Nvidia Studio Drivers are available with their intent to be more optimized towards content creation applications and Vegas being one of those supported applications, maybe we will start to see some differences in future Vegas releases, once the developers have had more opportunity to optimize Vegas to take advantage of the optimizations in the studio drivers. I'm envisioning to gain the benefits of the studio drivers, both the driver and the application need to be developed and optimized to communicate with each other to take advantage of those advantages where it likely isn't as simple as Nvidia releasing a studio driver and suddenly all studio applications work faster with them.
I'm also going to speculate that with the introduction of Nvidia's RTX GPUs, which include "Ray Tracing" technology, where future games will be developed to take advantage of that "Ray Tracing" technology, I'm going to guess there may be a bigger differences in the Gamer vs Studio versions of the drivers. I'm uncertain how ray tracing technology would be useful or beneficial for content creation apps such as Vegas.
wouldn't the driver speed for the hardware be, overall, optimized to the best of its abilities, and then both the parts for Vegas and parts for various games just be stuffed in so they dont have to deal with releasing different driver sets? Just speculating....
OK, as promised, this is what I recieved: "We went with the latest stable studio driver to make sure there wasn't any crash/rendering issues in Vegas. In general, it's my first step as a change in drivers can solve a multitude of woes. but it's not always the case."
3] The driver has a different purpose - GamerStudio - the actuality of that purpose is not clarified nor seemingly blindingly adventageous to any of us VegHeads. I suppose the only relevant input here would be from @VEGASDerek or @VEGAS_EricD to step in and confirm or deny the efficacy of each of these drivers when it comes to MAGIX VegasPro?
This is the reason I posted the comparison research article above. On pages 6 and 7 they get into running tests for image rendering time comparisons to simulate content creation apps and saw a slight reduction in render times with the studio drivers over the game driver.
When it comes to gaming performance the answer is quite clear. The NVIDIA Studio Driver will not harm your gaming experience. It will not lower your framerate; it will not ruin your gameplay experience. In all of our testing performance was never negatively affected with the NVIDIA Studio Driver. In fact, in some cases, we saw a performance gain of 1%.
This is good news if you are a creative developer using creative applications or workstation-class applications in such an environment. You can have the benefits of the NVIDIA Studio Driver, and also still spend your break time enjoying games with no loss or degradation in gaming performance. Basically, you get your cake and you can eat it too. NVIDIA does not make you sacrifice gaming performance for optimized creative applications.
We realize that the creative application benchmarks we used today are in no way an in-depth exhaustive look into creative application performance with the NVIDIA Studio Driver. We only touched the surface of such testing. Without using them in a professional setting, with professional workloads day in and day out we cannot properly relate the experience using those applications with the NVIDIA Studio Driver versus the GeForce Game Ready Driver.
That said, we did see an overall trend that indicates the NVIDIA Studio Driver would be faster in specific applications and workloads over the GeForce Game Ready driver. The latest NV Studio Driver 431.70 specifically optimizes Magix VEGAS Pro v17, Autodesk Arnold, Allegorithmic Substance Painter 2019.2, Blender 2.80, Cinema 4D R21, and Otoy Octane Render 2019.2. If you use those applications then this driver may make for a better experience and is recommended. The extent of the benefits will depend on your workload and render options and times.
That about sums it up. As I originally mentioned "stability" of the driver will be the biggest benefit for Vegas users because at the end of the day you're using the same hardware/GPU where I would not expect earth shattering differences between them in regards to performance other than the studio driver is likely more optimized for content creation apps where you will likely see slightly faster render times as the test results showed.
I saw those tests on one of the pages were mostly within one digit of the other driver. pfffff. that's insignificant. I GAME here and there, and VR, but switching back to STUDIO because it MIGHT be less crashy for Vegas. Great insites to an obscure issue. Thanks Rednroll and everyone
update: after installing studio and still more crashy, did a full/complete Revo Uninstall of all things NVIDIA, rebooted, installed Nvidia experience which installed the latest gamer driver. then did that FULL RESET on VP17, then edited for 2.5 strait with ZERO crashy.
Yes! That is how I ALWAYS install. Absolutely. I run a lot a A/V stuff on my machine, so I probably have deeper issues. :D But VP16 ran flawlessly 95% of the time, then 17 all crashy. I hope I got her fixed. :)
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