Brawl Stars Comp

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Gema Shisila

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Jul 10, 2024, 6:47:31 PM7/10/24
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Certain Maps have different types of playing styles. A map like Snake Prairie favours brawlers that can sneak up on enemy brawler's to get an easy kill, and might not favour a Tank in that situation. A mode like Heist does necessarily need a Control brawler, you might have the classic 2 Tanks + Max combo to melt the safe. Maybe the map is a more open map without much bushes that does not favour Tank Counters or Assassins and might have multiple Control Brawlers. It is up to you.

Are you someone who wants to keep lots of control on the field, or maybe you are someone who wants to have that one game changing moment during the game? If you are someone who wants to keep lots of Control, a team comp like Spike, Pam and Emz might be for you, as they can offer lots of control with their high radius attacks, and each have a way to heal if under pressure. If you are someone who wants to have a game changing moment in the game, Gene, Sandy and Tara might be the way to go. Sandy allows Tara to sneaky up on enemy brawlers and get a nice super, while Gene can grab an important target (e.g. someone with lots of gems) to gain the advantage. As said before, it is totally up to you.

brawl stars comp


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Team Combos or Brawler Combos occurs when the team has the specific brawlers that matches the required brawlers for that specific COMBOS. When the three brawlers matches in one of the combo list below, it would grants each of them a vary bonus abilities and advantage in the match (against the opponents). Team combos can be used as long as you have the brawlers required for the combo and by choosing them on the team compositions and the 2 other players chooses the two other respective brawlers. If you have a team combo suggestion, feel free to add a section with your very own combo with the explanations and the brawlers portraits: You need the brawlers needed, bonus effects, explanation, and exclusive combo skins (optional) (and can be limited edition or not limited) and trivia about that combo and also the portraits of the 3 brawlers.

Lily, the newest Mythic Brawler in Brawl Stars, released this week via Early Access. The newest Mythic Brawler is a short-range fighter with the capability to instantly get up close & personal. She makes her way into the game just before Season 26 launches, and right before the upcoming Godzilla event. We created a Brawl Stars guide on Lily, how to unlock her, and their best setup to use in-game.

To unlock Lily in Brawl Stars, players must unlock her for 1900 credits when she releases on May 2nd. Furthermore, the newest Mythic Brawler is available for Early Access, which costs $19.99. Additionally, the Early Access Lily Bundle includes eight new pins, 4000 coins, 2200 Power Points, 80 gems, a new spray and a Strawberry Lily Skin. Make sure Lily is your selected brawler on Starr Road to make sure your credits go towards unlocking her.

Lily's main attack, Thorn In The Side, is a close range attack with a 0.4 second delay. It deals a lot of damage, though Lily only has one ammunition. Fortunately for her, a 0.8/sec reload speed means she won't need to worry about waiting long. However, it does mean that it takes roughly 1.2 seconds to launch the next attack, which could be a problem. Nevertheless, it does pierce through enemies, allowing you to hit multiple targets with one attack.

Lily's Super, Flourish, lets her shoot a seed in a straight line. If the seed hits an enemy, it deals damage, and also teleports Lily to the target. With the damage of both the Super and the attack, Lily can easily wipe out enemies in an instant. At launch, her Super has a long range of 9 tiles, which essentially lets her traverse maps in no time.

For gadgets, we feel either option is good, though it depends on the mode you play, as well as your play style. If you're playing Gem Grab, use Vanish, so in case you have gems, you'll vanish long enough to make an escape. However, if you play Knockout or Bounty and need to move closer, use Repot to get up close & personal. We prefer Vanish, but just slightly.

We recommend Lily use the Damage Gear. Like we mentioned before, you want Lily to deal tons of damage to knock her opponents out faster. However, for the second gear, feel free to use a Shield, Gadget Charge, or Speed Gear, depending on the map/your playstyle.

Overall, that wraps up everything you need to know about Lily, the newest Mythic Brawler in Brawl Stars. In our short time playing with her, we find that she's capable of performing well, but needs the right setup and team comps. We look forward to seeing how she works in the meta. Expect Supercell to adjust her via future updates and patches.

In other news, check out everything else coming to Brawl Stars later this month and beyond. From a new Godzilla Event, Hypercharge Skins, and more, there's plenty to get excited about in the upcoming content updates. Plus, the new mutations will make brawlers OP for a limited time only.

This article was provided to you by Brawl Stars Blog, a site dedicated to everything Brawl Stars. This article is part of a partnership between us, and we hope it will be a long and prosperous one. They produce quality content daily, and they have plenty of informative and entertaining guides over there, so be sure to check them out!

Unlike other MOBA games, Brawl Stars is much more forgiving when it comes to filling roles. This, in turn, means that following a strict composition layout can possibly hinder more than help. It is still important to understand the roles and how they play, considering that there are no duplicates allowed in created lobbies. There are five main archetypes in Brawl Stars, with some brawlers that fit under just one, while others can assume many roles. The higher rarity a brawler is, the more likely they will be harder to define. So, what are the five main roles?

Brawlers: Out of the five archetypes, four fit into tank as their main role. El Primo and Bull are the epitomai of the tank roles. They are the only brawlers to break the one-thousand health mark and both deal extreme amounts of damage. The other two that fit into this role are Shelly and Mortis. Shelly, as of right now, is very powerful. She can normally stay at mid-range comfortably, but her damage is excellent at point blank too. Mortis is definitely not the first brawler that comes to mind when thinking of tanks, but he fits the role great. He has an annoying dash attack paired with decent health. Just as with other tanks, he excels in Smash and Grab.

Role: Utility is the main way to gauge what a support brawler is. They have the ability to do almost everything at an average level while the unique aspects of their kits allow for them to be exceptional in one or two areas. The super ability is the most essential part of a brawler for them to be considered a support. Because of their utility, supports perform well in Smash and Grab as well as Bounty. Heist is more difficult for them as choke points and map control are the main factors in how a brawler performs. The best part about supports is that they are able to boost their teammates performances while still contributing to the team.

Role: The ranged attacker differs from the sniper in that they can produce more damage over time. Snipers are better for getting more burst damage. This means that they are normally good options for Heist. If an enemy sneaks past and is damaging the safe, ranged attackers have more chances if they miss a few shots because of their faster reload time. However, snipers have an upper hand in Bounty because of their abilities to get picks at a higher rate than their ranged attacking counterparts. Overall, the brawlers in this archetype are great for cover fire and getting sustained damage over time.

Brawlers: Colt and Ricochet are the two brawlers that perfectly represent the ranged attacker. They each have a fairly quick reload speed with average damage per bullet. Both have good range, which is especially helpful to Rico. He can use his twelve tile attack range and ricochet ability to get damage off in tough spots without exposing himself. Crow also represents the role well as his attack is designed specifically for damage over time. Finally, Bo is the last ranged attacking brawler. Bo is the jack of all trades, master of none, but I believe he fits best into this role. His super is the last archetype yet to be mentioned, while his health says he may be a tank. His attack, though, has the range and reload speed of a ranged attacker.

Role: The area denial role is far and away the clearest archetype to decipher. If the attack is shot or thrown and has a blast radius, the brawler is in the area denial role. These brawlers are essential for a dominant Heist team as they can control the map better than any other type. The role is also more dependent on the specific map more than any other is. Maps that are more open and free are terrible for these brawlers. Maps that have choke points and spots where many fights take place are great for them. In short, these brawlers depend on the map to be any good at Bounty or Smash and Grab.

Brawlers: Barley and Dynamike are both detectable area denial brawlers. Just like with snipers and ranged attackers, one deals damage in bursts while the other deals damage over time. Either option is great for Heist and on certain maps in the other two game modes. Spike is the other, more unique map controller. His attack covers a large radius but is less accurate upon explosion. His super also perfectly fits the denial role by slowing enemies down. Unlike the other two though, Spike is worse at Heist and better at Smash and Grab and Bounty.

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