NowWhat I'm wondering, is... Why is it that the second boss of Young Link and the second boss of Adult Link have this music theme, while all the others have the common boss theme? Is there a particular reason why these two bosses deserve this special theme?
I don't really think of Barinade since it's not really an aquatic life-form... exactly... but anyway. I also don't think Jabu Jabu is much af a water dungeon (though it is). It's more of an extra theme dungeon. Like the Temple of Time in TP. It's not one of the main themes.
That's interesting that. I have no idea why that is though. It's most likely a coincidence that both bossed happen to be Goron/Fire item related I reckon though, although perhaps it has something to do with the fact that both boss battles take place in Death Mountain (technically anyway)
Phantom Ganon is a spirit, basically.
Morpha is an aquatic being.
Bongo Bongo is a shadow being.
Koume & Kotake are human, or something.
Volvagia is an actual monster that has lived there forever, basically.
Phantom Ganon is a spirit, basically.
Morpha is an aquatic being.
Bongo Bongo is a shadow being.
Koume & Kotake are human, or something.
Volvagia is an actual monster that has lived there forever, basically.
But anyway, what I meant, is that they should of arranged the themes according to that of Young/Adult Link. Like the Dodongo and Volvagia theme would be the boss music of Young Link, and then the other boss theme for Adult Link. It could be vice versa, of 'course, but I think the music would fit better like that.
[COLOR="Magenta"]Ze[/COLOR][COLOR="Green"]link[/COLOR][COLOR="Navy"] is boring. [/COLOR][COLOR="navy"]Support[/COLOR] [COLOR="DarkOrchid"]Mid[/COLOR][COLOR="Green"]link[/COLOR] [COLOR="Navy"]today![/COLOR]
[COLOR="navy"]Unless, that is, if it's [/COLOR][COLOR="Red"]Tet[/COLOR][COLOR="Green"]link[/COLOR][COLOR="Navy"].[/COLOR] [COLOR="Red"]Tet[/COLOR][COLOR="Green"]link[/COLOR][COLOR="Navy"] is adorable. Wait, that doesn't REALLY count as [/COLOR][COLOR="Magenta"]Ze[/COLOR][COLOR="Green"]link[/COLOR][COLOR="Navy"], does it? I mean, it does, but it's not the same [/COLOR][COLOR="Magenta"]Ze[/COLOR][COLOR="Green"]link[/COLOR] [COLOR="Navy"]as it is in the other games. And it's still considered[/COLOR] [COLOR="Red"]Tet[/COLOR][COLOR="Green"]link[/COLOR] [COLOR="Navy"]in the end. But it's still officially [/COLOR][COLOR="Magenta"]Ze[/COLOR][COLOR="Green"]link[/COLOR][COLOR="Navy"], right?[/COLOR]
[COLOR="Navy"]Ugh. My brain hurts.[/COLOR]
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This theme plays when you fight the boss at the end of the Forbidden Woods in The Legend of Zelda: Wind Waker. This theme definitely fits fighting a blue, purple, and white electrical plant that tries to crush you with its vines. In all seriousness, however, I really find this track to be insanely catchy.
This is a very well crafted track that fits the tone of Phantom Hourglass very well. It gives the feeling of urgency that should be present in a boss battle (especially the final boss), and it is pretty catchy too. Sadly, this is one of the few tracks from Phantom Hourglass that I enjoy to listen to often, but it is still a great track from a (in my opinion) great Zelda game.
This theme has so much rhythm and force packed into it, all by the wonderful video game music composer Toru Minegishi (who has done the music for several Zelda games now including Spirit Tracks, Twilight Princess, and more). This is actually the normal boss theme for Spirit Tracks, except for a much more rhythmic feel because of the piano and drums (to fit the volcanic boss setting of course). A wonderful, catchy tune for a (in my opinion, once again) great handheld Zelda game.
This boss theme is literally Super Mario Galaxy plus The Legend of Zelda combined together to make an amazing track that makes it satisfying to absolutely destroy Koloktos with his own freaking arms (and I guess Moldarach too). Once again, this track is extremely catchy and deserves a listen.
Just wanted to bring attention to the fact this page is very incomplete and looks quite messy. I personally feel that I myself don't nearly have the editing skills required to clean it up properly. But music is one of the biggest parts of the series, and its a shame to see it neglected. Also, it might be better to list all the music in a game that comes from other games under that game: as in, under the Minish Cap section put how the Zelda 2 battle theme from the FDS version was used in it, instead of under the Zelda 2 section saying that it was later used in Minish Cap. This would let users more easily see which tracks in a particular game were borrowed from an older game, which I think is more useful than seeing which tracks from a certain game were remixed later in other games. Now that I think of it, wikis sometimes use charts that let you reorganize it in a different order if you click a button. Is that relevant?
Sorry to intrude on the wiki and for telling someone else to do it, but this is an important page topic and its just so neglected. I COULD work on it if the pros are busy with TPHD, TFH, and HWL, etc, but it would take a while and probably look less pretty than if someone else were to do it. Just being honest. I do have extensive knowledge of the music of the whole series, though. But a green light would be good before I commence hacking away at such a large thing. JasonBall (talk) 04:23, 16 February 2016 (UTC)
Now for the past few months I seem to have taken over this page as my own calling in life, but I'm contemplating whether I should just remove all the Super Smash Bros remixes and put a link to _of_Music_(The_Legend_of_Zelda_series) at the top of the page.
Whilst there are many bosses in The Legend of Zelda franchise, they can sometimes be overshadowed by the delicate and exciting gameplay of each unique fight. This leaves many fans missing out on the most iconic boss music across The Legend of Zelda franchise.
Like any game, the importance of music is paramount and can be a major contributing factor to the adoration of many Zelda bosses. Within the Legend of Zelda franchise, a few themes stand out above all others, which can enhance the general playing experience dramatically in some instances.
Goht's theme is constructed in a way to make players feel like they are in pursuit. This theme can be understood and read in a way that insinuates a chase, with the backing track appearing to resemble a gallop with its steady and consistent rhythm.
Whilst the theme itself is not exclusively the boss's theme, many Zelda fans agree that the theme can only be associated with Goht. The boss fight is one of the most memorable fights in the entire series and is a unique battle experience not traditionally explored in most Zelda games.
Ghirahim can only be described as menacing, and the theme matches perfectly for a boss that Link has recurring battles with. Imbued into the theme is also a sense of slyness, paired with Ghirahim's cocky and outlandish personality as he elegantly strolls towards Link in each encounter.
Not only is his theme iconic as the first boss in the game, but he also sets the foundations of training for Skyward Swords' motion-controlled combat. His theme sets him up as a fearsome foe, and even in his first appearance in the game, he can be punished by less experienced players.
This theme is extremely fast-paced, and players will find themselves on the edge of their seats as Fyrus attempts to close the distance and deal damage. While Fyrus is not a difficult boss by any stretch, his theme makes the battle intense and memorable.
The second phase is much different, with a fast-paced, heavily instrumental soundtrack that clearly illustrates the disturbing nature of Majora's Mask. The third is the most intense and chaotic theme out of all three. This final phase perfectly encapsulates Majora's desperate efforts to take down Link for good. The mask launches its most powerful attacks and techniques to a crazy theme, and it is here that players can fully realize the devastating extent of power that Majora's Mask possesses.
The boss theme for Morpheel and Argorok is shared in Twilight Princess, and the music for their respective battles builds with intensity from the moment players first see each boss. As the theme crescendos, it transforms into an explosive, low-pitched piece. Players can't dance their way out of this fight.
Enclosed in an arena underwater against Morpheel, or a high peak in the sky against Argorok, the theme is crafted in such a way to make players feel terrified, alone, and small, which makes sense considering the size of Morpheel and Argorok in comparison to Link. With both bosses requiring a similar fighting method and approach to defeat them, it seems fitting that they would share the same theme.
As Link makes his way into the Wind Temples's final room, the sands begin to rain down from above. As the room slowly fills with it, Molgera bursts out of the sand. This theme is frantic, mirroring the intensity of the situation as Link battles Molgera in a pit of falling sand that shows no signs of slowing.
Whilst the boss is not difficult by any means, players feel motivated during the heat of battle as they run with the rhythm of the upbeat music. Players will find themselves bobbing their heads as they slay Molgera in its domain, restoring full power to Master Sword.
Not only is Koloktos one of the best boss fights in the entire Zelda franchise, but it also possesses one of the best themes in the franchise too. Immediately thrown straight into the fight with an intense opening to the theme, players need to use the whip to tear off their arms.
In the second phase, and after dealing significant damage, Koloktos pulls itself out of the floor and begins walking on two legs. With this new-found agility, the theme itself becomes quicker, much like Koloktos's speed. With advanced mobility, six swords, and an even faster theme, players get to enjoy a lengthy battle against one of the coolest bosses in Zelda's history.
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