Speed kills. Consider this the big message of Terror Strike: Close Quarters Combat, a year-old tactical shooter (it hit Europe in early 2006 under the name of The Regiment) from Kuju Entertainment that revs up the terrorist-killing meme of Rainbow Six so much that it feels like a lethal biathlon. This certainly lends the proceedings a unique intensity, but ventilating tangos and rescuing hostages like some kind of Flash in army boots exposes serious holes in squad artificial intelligence, level design, and game mechanics. So all this breathtaking velocity really only serves to take you from "Hey, this is kind of a neat budget take on Tom Clancy" to "I want to throw my mouse through my monitor" at a breakneck pace.
If nothing else, the developer does stick close to the goal of accurately depicting lightning-quick British SAS raids to free hostages from the clutches of terrorists. Everything feels fairly authentic, even though the 1980 assault on the Iranian embassy in London is the only nonfictional scenario of the four included here. The other three--the Islamist bombing of the London underground, an IRA attack on a farm, and skinheads taking over parliament--feel a bit "gamey" due to the presence of huge armies of terrorist goons, but they still accurately convey the speed at which commandos have to work in hostage situations. Both the simulation and arcade difficulty settings seem realistic, too, especially the former, with its one-shot kills and lack of crosshairs. Video mission introductions add even more military atmosphere, as they're delivered by a grizzled ex-soldier type named only Mac, who sure seems to have seen it all before.
But there's a big difference between getting things done without messing around, and racing around like you're on fire and have got a plane to catch. Terror Strike forces you to sprint from one room to the next like Carl Lewis on speed through an airport, as dallying for even a few seconds usually gives terrorists time to execute a few hostages or destroy vital evidence on a computer. You're graded on the clock, too, so you lose more often than not even if you complete all of the specified goals. Ignoring these harsh rulings isn't an option, either, as missing the cut means that the following mission remains locked and you're stuck replaying the current one until you get everything pretty much perfect.
Missions come off more like races than typical tactical terrorist shooters, since you have to memorize threats like the curves of a track in order to steadily shave seconds off of your time. It's practically impossible to succeed in a mission during the first run-through, as you have to rush so quickly that you can't take the time to properly check all corners and avoid taking one in the face from a goon hidden behind a dresser or a filing cabinet. You generally run forward until you encounter a tough room and get killed, then start over and move ahead a little more before getting gunned down again, and then--well, you get the picture. Hello, trial and error. There is no way to save your progress during a mission, either, which further emphasizes the "get it right or do it again" racing atmosphere and really revs up the frustration factor.
Dumb teammates make getting it right a real challenge. Doors are the biggest issue. While you use a basic radial menu to give a few simple orders at closed doors, your buddies still frequently don't have a clue how to proceed. Call for an assault and your pals often just stand there, or tell you to "Shake your ass!" like you're blocking the way even though you're well clear of the door. They sometimes refuse to go through doors at all, which can be big trouble when facing a locked door that requires a full assault to smash down. Soldiers lag behind the main group, causing delays as you need a full squad to send assaults through doorways. And even when they respond to your command and charge on through, they can get messed up on the way in. They can throw a door open and jam you behind it. Or cram into the doorway and get stuck a la the Three Stooges. Or somehow wind up backing into a room and immediately get killed.
Terrorist placement and sniping skill demand such perfection that these regular screw-ups are enough to either kill you outright or cost you enough time over the course of a mission to wreck your closing grade. Buildings are very constricted, too. Although the developer makes good use of the Unreal engine (a dated version of it, however, if the drab textures and blah character art are anything to go by) to dress up rooms and corridors with touches that make maps look lived in, everything seems unnaturally cramped, especially in the Iranian embassy and in the farmhouse. It can be tough just to get your squad from one side of a room to another, let alone to crowd them all in around the door leading to a kitchenette packed with terrorists.
At least the audio stands out more than the cluttered, backdated visuals. Although the music is so generic that you barely notice it, sound effects are outstanding. Weapons boom with authority. Terrorists chatter in a realistic fashion, and generally speak only when they're panicked or trying to let their comrades know that the British are coming. Your SAS pals shout commands with just the right mix of bravado and scared, this-door-could-be-my-last fear. And the game features some truly disgusting death gurgles.
Going online negates virtually all of the frustration gripes noted above. But even though battling other humans helps you forget about the busted AI and the insane grading system of the solo missions, there isn't anything all that compelling about the multiplayer, either. The lone competitive multiplayer option, Sabre Squad, is a straightforward take on old-school commandos-versus-terrorists team deathmatch. At least cooperative play for up to four wannabe SASers is more interesting, as it allows you to skip the AI issues and team up with three friends. Good luck finding even three friends with the game, however, as nobody seems to playing this one online at the moment.
If Terror Strike were just a standard Rainbow Six clone (albeit one with a delightful Cockney accent), you'd have a pretty reasonable budget game for tactical shooter fans. It's a shame that Kuju had to mess up what could have been a perfectly good rip-off with so much speed and frustrating difficulty.
Undeterred by cold, rainy weather throughout the week, American and Korean Warriors assigned to K-16 Air Base demonstrated their ability to confront and defeat terror threats during an exercise conducted March 29 to April 1.
All K-16 units participated in the force-protection exercise, including a battalion of Soldiers with 2nd Combat Aviation Brigade, the 15th Composite Wing of the Republic of Korea Army from Seoul Air Base, a team from the 718th Explosive Ordinance Disposal Company and civilian personnel from the base fire department.
The exercise, designed to ensure readiness in the event of a terrorist strike, focused on communication among the various units involved in defending the base, said 2nd Lt. Laurence Hines, the intelligence officer of 2nd Assault Battalion, 2nd Aviation Regiment, 2nd CAB. "It helps personnel know what to do, how to do it and when to do it based on the command group's overall protection plan."
During the exercise, Soldiers with 2nd CAB, along with their ROK Army counterparts, EOD and fire department personnel, simulated civil and military disturbances and designated responsibilities for the protection of assigned and visiting personnel.
I think we did really well given the short preparation time, but if we had more practice it certainly couldn't hurt, said Sgt. Kevin Shoun, the assistant platoon sergeant for D Company, 2-2nd Avn., and leader of one of the participating quick reaction force teams.
K-16 Air Base leaders are committed to fostering a better relationship with the ROK Army, and practicing the exercise with the 15th Composite Wing helps to forge a stronger relationship, Hines said. "During the exercise I was impressed by their professionalism and efficiency."
French authorities have detained an 18-year-old Chechen man suspected of planning a terrorist strike aimed at soccer matches during the upcoming Olympic games in Paris this summer. Amid heightened global tensions, France has escalated its security measures to the highest level in anticipation of the event.
The Olympics, starting on July 26, will feature a grand opening ceremony on the Seine River, raising substantial security concerns. The French government has implemented rigorous anti-terrorism protocols, potentially requiring security screenings for residents and workers in the vicinity, as reported by the Associated Press.
I do not mind waiting. It gives me time to shut down momentarily and fly on autopilot. I was in line at the second station on the right near the fire exit. It was cramped, more so because the lines were moving slowly. The station to my right (the one nearest to the fire exit) was barely progressing.
The organized chaos behind the counter and the rapid chatter at the tables were starting to overwhelm me, so I focused my attention on just one area. I vividly remember a man entering the fire exit, dressed in a thick jacket despite the heat and humidity of Manila. I focused on him because he looked suspicious; also because he was forcefully shoving people in line at counter one to go to the center of the establishment.
I was not the only one who looked. A middle-aged woman beside me did, too. In fact, she was the first to react when white smoke began to envelop the line at counter one. She was the one who screamed, joined by another, and then another, until I could no longer keep track of anything. I only blinked once, and people were already clamoring to escape.
Everyone was trying to escape. We could not run because there was barely any space left to move. And the only thing I could do was hold on and think that any time now, a bomb would explode. Maybe a gunshot. Multiple gunshots from the suspicious man earlier. I was waiting for it. We all were.
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