Cheat Engine Age Of Mythology

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Kathy Douds

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Jul 25, 2024, 8:44:55 PM7/25/24
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Hey guys i have been testing the limits of age of mythology for a while now, in the search for the most op unit possible.
So i made osiris and zeus have like 10 to the power 38 hit points and 10 to the power 38 damage respectively with a 99 percent armor respectively, for making the most overpowered Rts charcters ever.

The hitpoints counter in Age of mythology always becomes negative after 2 billion, which means there is a visual cap right?,( but the 10 to the 38 hitpoints do work as i have tested and even confirmed through cheat engine).

Nope. he literally traverses across the screen, my speed is 10 to the power 38, so yeah the game does behave a bit weird like the character literally vibrating and stuff on screen.
But no crashes so far.
Btw, i gave a kronos titan a hitpoints value of 24 9s and a damage of 24 9s as well.
Osiris literally oneshotted hundreds of them, and no lifelost.
The power of being 14 orders of magnitude above a character.

Alright now, i think we might be missing the picture here, lol. Most of the cheaters that use 3rd party software do not have Auto Dingers. If you did not know, the software they use slows the meter down to a crawl, makes Max balls meter speed look like lightning, lmao.

Out of interest I just went and did a quick search googled wgt slow meter and it was on page 2. Installed it after virus checking and did as said and it was about as effective as a fishnet condom. Heck I even switched to the starter balls and still no change in speed. So if they have it the effect is just a placebo.

Like i said earlier, must do homework. It is a cheat engine that they use, not going to give you name of engine, but does not take long to find if know whats up. Was found out long ago, and from what i'm told works VERY good, also can change lots of other stuff in flash. Also have to know a little in this field to make it work flawless.

Will also say a lot of players have tried it, and reported back that in fact it works. I would not worry about trying to install this crap, i just wanted to point out cheating does exist, and the proof is very easy to find.

DAZZA501:An auto ding program might not help your chipping, pitching & putting or help with reading wind but put an auto dinger in the hands of someone who can chip, pitch & putt & know how to play the wind and they'd be unbeatable.

Most likely true, but it would have it's drawbacks. For instance, in case you got metered you couldn't back off your shot with the auto dinger. The meter speed also slightly varies, even with the same clubs and balls. And we all know of cases where dinged shots started at the pin, not the marker (had that happen to me on some holes enough times to make me intentionally stop dinging - #11 on RSG with left to right wind being one of them). It would also be useless to all of us who aim putts by intentionally missing ding, unless you could turn it on and off and only use for some shots and not for others (I have no idea how this thing works).

DAZZA501:There's cheats in this game just like any other and we probably can't even begin to imagine how many there are but if you know of any and have proof then report them. That's all we can do.

I for one have never even thought about potential available cheats. What's the point of playing or winning if you know it isn't you who's doing it. I pity those sad individuals with such a low self esteem, that they would need to use cheats to win at a simulation game. If I had proof of anyone doing it, I'd feel sorry for them, but I'd report them anyway (I think).

I'm guessing that there are definitely some people using these hack programs - and probably some to an "elite" degree. I guess this might have made sense when the gift cards were available. Now that there isn't anything worthwhile to play for I don't understand where the enjoyment would come from (unless someone really enjoys spending time on the phone with Chad...).

PUHOLINO:I for one have never even thought about potential available cheats. What's the point of playing or winning if you know it isn't you who's doing it. I pity those sad individuals with such a low self esteem, that they would need to use cheats to win at a simulation game. If I had proof of anyone doing it, I'd feel sorry for them, but I'd report them anyway (I think).

And the funny thing is, these players probably rely on their "cheat aid" but even with it working (if ts does exist) they're probably only scoring averagely anyway. (same players names always winning ready go's) they'd do much better If they used their cheating time to learn the game. once the game's been figured out, good players play better than any cheat any day. What's the point??? POINTLESS

Spammage:I'm guessing that there are definitely some people using these hack programs - and probably some to an "elite" degree. I guess this might have made sense when the gift cards were available. Now that there isn't anything worthwhile to play for I don't understand where the enjoyment would come from (unless someone really enjoys spending time on the phone with Chad...).

All the "elite" players I've come across are either honest genuine players and even the ones I havn't come across other players havn't a bad word to say about them. "elite" players are "elite" because of one simple definition. They are DAMN GOOD AT THIS GAME. Nothing more, nothing less. When I started i saw people like's BIB (Sams) scores and was amazed how some one could score 57 when I found it hard to score 66. Not once did i think any body was cheating, i just knew i wasn't good enough. a few years on and i was able to score sub 60 pretty often but was still not as good as the top players. One day my reading of breaks seemed to click and i was able to sink 12 to 15 footers like they were 5 footers. this is the key, elite player are elite because they can probably sink that 15 foot putt after they messed up their approach. YOU CANT CHEAT ON PUTTS!!!!!!!

I have no doubt that Cheat programs exist (we are after all talking about a computer program, and data is always open to manipulation for those with enough of a driving will to do it) - either to slow down the meter or auto ding it. The key is in the putting - when my putting is on, I can compete close to the best here, but when it is off, I can barely manage 8 under for 18 holes. Probably the cheater will get more approaches closer to the pin, leaving easier putts, but there are many holes where 5 foot putts are no gimme's.

Of course, an auto ding programme will not help the player judge the break and strength of a putt, but give an 'elite' player a guaranteed ding on every putt (providing they are a ding putter), they are going to make even more putts - it's inevitable. How many times have you just missed the ding and known straight away the putt will go wide? Countless like myself I'd imagine. Doesn't have to be ticky putts - think dead staight on Cabo #6 - ding from 20ft with an accurate putter and correct pace it will almost always go in, miss ding and it will probably go wide.

Yes, people can talk about the game's inconsistencies / VEM etc and sometimes the value of dinging, but over 18 holes an elite player guaranteed to ding 100% of the time (I'm not sure if these programmes can do this) will consistently put in scores that are near unbeatable.

It must be so boring though playing with one of those programmes, where's the enjoyment? What's the point? I guess with real prizes on offer I can see the incentive (although I'd never even consider cheating myself), but with Gift Cards taken away I hope this gives people less reason to try this. Hopefully come the Opens / other big-prize events we don't have loads of players trying this software out and if they do WGT has a way of detecting the cheats?

Slow your meter down with this and that. Buy this club set with these balls and your meter will be slower than Yancy trying to find squatch. Pay me I'm already here and more easily obtained. Do I need to say more?

Too Human is an action role-playing game developed by Silicon Knights and published by Microsoft Studios. It was released in August 2008 for the Xbox 360. The game's story is a science-fictional futuristic retelling of Norse mythology that portrays the sir, the Norse gods, as cybernetically enhanced humans, tasked with protecting mankind from the onslaught of Loki's army of machines. The player takes the role of the Norse god Baldur, who is less cybernetic than the other gods thus being "too human".

The game is notable for having remained in development hell for almost ten years. It was originally announced in 1999 for release on the PlayStation, but this was abandoned and development switched to the GameCube in 2000 after Silicon Knights and Nintendo announced an exclusivity partnership. Development restarted again in 2005 when Microsoft bought the rights to the game and announced that it would be a Xbox 360 game. It was planned to be the first in a trilogy of games all developed by Silicon Knights.

Upon release, Too Human received mixed reviews from game critics; while the game's story and class system were generally praised, many were critical of the control scheme, graphics, level design, long respawn times, and cliffhanger ending. The game was involved in a lawsuit from 2007 to 2012 between developer Silicon Knights and Unreal Engine creators Epic Games regarding the Unreal Engine 3 engine used in the game. This resulted in Epic Games being awarded $4.45 million and Silicon Knights being forced to destroy all of its products that used Unreal Engine 3, including Too Human. Plans for an eventual trilogy were canceled because of the damage inflicted by the lawsuit, along with Silicon Knights filing for bankruptcy in May 2014.

Too Human is an action role-playing game from a third-person perspective. The player takes control of the lead character Baldur in a third-person perspective with the camera distance being adjustable, even controllable during some in-game cinematics to involve the player in the story further.[3] Camera control is limited to the player, with the choice to re-adjust the camera back to its default third-person view being the primary feature following the player and swinging when the player does the same, similar to an auto targeting system.[3] This is because the right analog stick is used for melee combat, instead of traditional camera control, with certain attacks and combos being executed by pushing the stick in the direction of the target with follow-up stick movements applying further attacks with projectile attacks only using an auto lock-on system.[3] Attacks can be combined to execute attacks such as performing combos on enemies in mid-air, attack slides, and juggling foes in the air with projectile weapon attacks.[4] Another aspect of combat are "Ruiner" attacks, powerful abilities that can indirectly affect surrounding enemies and can be mixed with other attacks to perform finishing strikes.[5]

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