The Save Game Could Not Be Loaded Fm23

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Kathy Douds

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Jul 26, 2024, 1:55:26 AM7/26/24
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A save that cant be loaded will usually mean that the save has been corrupted somehow and under these circumstances will not be recoverable, I'm afraid. If you start again, set your backup frequency to weekly and you should only lose no more than one weeks game time should you have any further issues.

A tip that I have always suggested is to leave your computer for about 45 seconds after you close the game before shutting the computer off- the game works in the background overwriting files after close down so it is best to err on the side of caution before shut down

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Everything had been going great, when towards the end of August, the game processing time got virtually unplayable. Wait times of 20-40 seconds went to 20,30 or even 40 minutes. Sometimes just to progress the game by a few hours within the same day. There was also slow-down opening certain pages, like Home, Scouting and Transfers. I ended up doing a clean install of the game and verified the game files, everything seemed good. This didn't really solve the issue, but as I kept playing on my most recent save things started improving somewhat after a few days in September. I kept playing and saving to separate files, just in case.

This is when the nightmare starts. The game crashes, I go to load up my most recent save (Sep 15) and after the loading bar fills I get a pop-up saying "The save game could not be loaded". I go backwards and try the other saves, same result. I eventually manage to load a save from Sep 1. I believe this might've been the last save before I re-installed.

However, the problem is not solved because I quickly find out that any progress on that file will render future save files unable to load as well. Same things that happened to my initial attempt to keep playing. It seems like the only thing I can do to move the game forward, save and still be able to load up that save is to go on holiday. I can't actively play and progress the game without being on a holiday though, so the problem continues once I get back.

This is the situation even for older save files as well. I went all the way back to June 2022. Over a year back in time. Same thing, it loads up, but any progress will render any new save files based off of it unable to load. Which is bs, because ofc I didn't do all of that in one sitting. All those future saves between then and now were based off of progress made based on those older save files.

As a last resort I completely re-installed the game and even removed the entire save game folder structure as well the AppData folders with cache and preferences again, to force it to generate new ones. I started a new game, moved a few days ahead and saved. It loaded up fine. I grabbed my original Sep 1 and Sep 15 save files and put them back there. Same result. Sep 15 doesn't load up, Sep 1 loads up but I'm unable to progress if I actually want to be able to load any future saves.

I re-installed the game, verified the game files, and manually made sure the AppData folder was completely deleted. Suddenly, I could make normal healthy save files when I loaded my most recent loadable save (Sep 1, 2023) and tried progressing from that point. I was still very suspicious and careful and saved at every turn, just in case, but I was able to carefully move forward. Some minor issues persisted, like opening Transfers, My Club, Finances (and probably more) the first time after loading a save would freeze the game for 2-3 minutes and ALSO sometimes new saves still turned out to be corrupted and not load, just like before.

So, I wouldn't say everything is functioning great, but at least it's something.

I was able to reach the following conclusions:

1. Whenever I load a save file from already inside a game, any future saves I make afterwards will become corrupted and not load. Even if the save I'm loading is perfectly fine and loads up, I have to restart the game completely to load it up, otherwise any new save file I make will not load.

2. I mentioned that I moved forward carefully, saving at every turn. Part of that was because I would manually check the size of the newly generated save file before I continued. What I noticed was that the corrupted save files were always larger than the normal ones. My usual saves would be 178-182MB in size, while the corrupted ones that wouldn't load would always be exactly 13MB larger for some reason.
So when I save and see a size of 190+MB, I already know that I will not be able to load and continue any of the saves I'm making. I have to quit the game, launch it anew and load from the latest save file that actually works.

There are several ways of doing this, one of them being the option to copy your save onto a USB device and simply transfer the file. Another way is uploading your save to an online drive (for example Google Drive) and then simply download onto your new machine.

Now open Football Manager and either start a new save or load your existing save. Once loaded go to the FM button in the top right, select Save Game As and in the window that opens select Cloud. Choose the name you want and then click Save.

Depending on the size of your save game file (the more leagues you have loaded the larger the file) will take up several minutes to synchronize with Steam. Once that is completed you can load the cloud save on a different device (with the same Steam account) and continue playing where you have left off.

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I recently got a new Mac Mini and wanted to see how well it could handle FM23. To really put it through its paces, I loaded up two massive setup files from my Steam Workshop: Load All Leagues and Load All Players for an FM23 Future Save.

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It's rare to notice a new Football Manager's tweaks as quickly as I did with FM24. It's March 2025, two-and-a-half seasons into my traditional Manchester United rescue job, and deep into a four-way title race between us, City, Chelsea, and Liverpool. First game of my freshly-imported save from FM23 - and so first game in FM24 - and it's City away. A potential early title decider at the Temple of Doom. In a charitably patient mood I have a quick tinker with my freshly reset set pieces - least I could do, given they've reworked the system, I tell myself graciously - but faced with several pages of UI within UI, executive dysfunction wins out and I give up for now to just get to the game. How much difference could it make in one match?

Four goals difference is how much, reader. City score three in 35 minutes followed by a fourth in the second half, every single one from a set piece (header from free kick, header from corner, penalty, header from another free kick) and despite a roughly similar xG of 2.93 to 2.34, I lose four-nil.

It's important to note that what happened next was done purely for the sake of science. I reloaded the save - scientifically - and then worked through every single set piece, meticulously, and then delivered a supreme 0-0 hammering, City scraping together an xG of 1.19 from six corners and twelve free kicks, to our 2.56 (missed penalty: Bruno Fernandes. I don't want to talk about it.) Which of those two branching timelines continued on as my main save will remain confidential, but put it this way: setting up set-pieces in FM24 takes just as long as it did in FM23, and I have no inclination to do it more than once.

The set-piece setup slog will be familiar to most FM players, and really it's not the only one of its kind in the series. Each in-game year for me involves a series of real-world hours dedicated to renewing staff contracts and youth contracts. Each new save means hiring and firing a load of new coaching staff, setting up dozens of scouting assignments - Manchester United start with a comically bloated scouting department of over 40 people - and each month then sifting through sometimes close to a hundred reports at a time, even with some fairly stringent filters on what makes its way to my desk.

All of these, of course, can be delegated, and whether or not you do will come down to your tolerance for missing marginal - or sometimes quite a bit more than marginal - gains for the sake of a less admin-heavy experience. But set pieces remain the feature that's emblematic of FM's difficulty with juggling admin and action, with the overhaul a clear attempt to make things a little less painful.

There's mixed success to this one. The upside is, as I discovered against my noisy neighbours and indeed in many more successful outings since, taking the time can make a real, direct impact to your matchday results. It's easier to set up a variety of deliveries, with the option to dictate - roughly - how often each routine is used an especially nice touch, along with the new Set Piece Coach introduced this year and the knock-on tweaks to training (previously there were multiple set piece-related training sessions that it was never possible to fit in alongside actual training; bundling them into just one set piece session and one for penalties, useful for big knockout game preparation, makes far more sense and I've used them far more often.)

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