Plane Crazy Rocket Tutorial

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Pavan Outlaw

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Jul 25, 2024, 3:39:19 AM7/25/24
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Missiles can be a versatile weapon in plane crazy. They can be launched from anywhere and can hit almost anything. Some creations has two missiles that are use for hitting land targets, other ships, or sometimes, even planes! As missiles are made out of parts, unlike rockets, they can be launched underwater and can hit targets underwater. Missiles can be used to attack and kill shredders.

They can be steered, unlike rockets, which makes it much easier to hit planes and moving targets. The only problem is that missiles are often much bigger than rockets and can't be replenished. although they are much more versatile than rockets, missiles also must be manually steered, but the user can still use weapons while launching one if the missile has weapons on it.

plane crazy rocket tutorial


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Missiles come in many different sizes and shapes. There are many variations, as the missile is a simple idea with many ways to create. There are a lot of ways missiles can be made, so new missile types are being made all the time. Missiles can be easily made to fit your vehicle, and can be tooled around with greatly.

First, place a super rocket engine facing the front of your planned missile. Place 1x1 delta wings on each side of the cylindrical part of the super rocket engine and 1x1 control surfaces below those delta wings. Place seven blocks of explosives ahead of the rocket. one block down from the top, place 1x1 delta wings, and 1x1 control surfaces below the delta wings. Then place another set of delta wings and control surfaces directly below the last set. Finally, place a camera on top. If you want to attach the missile to something, place the detachers on the lowest explosive block.

To put missiles on creations you can use 2 or 3 disconnectors to connect them on the build. Make sure that the disconnectors have their top plates facing on the missile. (ie: the disconnectors must look like top hats.) after that you are done.

missiles can be a versatile weapon in plane crazy. they can be launched from anywhere and can hit almost anything. my ship has two missiles that I use for hitting land targets, other ships or sometimes, even planes! because missiles are made out of parts, unlike rockets, they can be launched underwater and can hit targets underwater. they can also be steered, unlike rockets, which makes it much easier to hit planes and moving targets. the only problem is that missiles are often much bigger than rockets and can't be replenished. although they are much more versatile than rockets, missiles also must be manually steered, so the user can't use weapons while launching one.

missiles come in many different sizes and shapes. the ones I use are nine blocks long, seven of those blocks are explosives. I've seen many variations, though. one type I saw had weird motors in the middle of the missile, and only one block of explosives. there are a lot of ways missiles can be made, so new missile types are being made all the time.

to make a simple missile, follow this guide. first, place a super rocket engine facing up (so it flies up). place 1x1 delta wings on the upper part of the super rocket engine and 1x1 control surfaces below those delta wings. then place seven blocks of explosives on top. one block down from the top, place 1x1 delta wings and 1x1 control surfaces below the delta wings. then place another set of delta wings and control surfaces directly below the last set. finally, place a camera on top. if you want to attach the missile to something, place the detachers on the lowest explosive block. there! you have a missile


When building a plane, the yellow sphere is the center of mass, and the blue sphere is the center of lift. Too low lift will means it cannot fly. For perfect flight, the yellow and blue spheres should be overlapping. It is possible to fly a plane without them overlapping.

Upon joining, the player is spawned at a random base plot. When the player joins for the first time, they are greeted by the tutorial, which is optional and can be closed. The tutorial shows the player how to get started, and shows them how to build a basic plane. It also gives helpful information.

The game offers multiple places at which you can spawn your vehicle. You can spawn at your base, the water, the airport, or the rails. Where you spawn can be changed in settings in the bottom right corner.

This game was featured in the Egg Hunt 2020: Agents of E.G.G. event with the Egg of the High Skies, you had to fly to the giant floating island and try and catch the egg on top of the podium on the island.

Seems challenging to do Mountain Camp Supply contract at the moment, due to physics engine issues and design tool limitations. Specifically:
- the car jumps on every bump like on trampoline, flips over very easily even being wide and flat with low CG;
- the cargo box falls out of completely enclosed ? compartment built out of solid panels;
- installing suspension makes the car driving like on ice ring, while expected exactly opposite;
- the camera is not cooperative; driving in congested town areas, especially for time (Village Race) is a bit frustrating; tried both Planet Aligned and Chase; anything else ?
- when the car slides off the slope sideways, braking stops it no problem ?;
- even basic design with high torque can drive up 70+ deg slope .
Design-wise:
- was it the plan to use fuel tanks and other rocket parts for the main body assembly ? lot of labor and limitations here;
- what's the proper way of storing cargo ?
- wasn't clear that the car powers off the battery in control module, that would be good to cover even in basic tutorial for that first pencil stub car;
- how to use blocks ?
- any non-obvious strategies to follow or avoid ? as the price swings like crazy with slight changes, and craft specs make quite little sense until test-driven;
- disabling Auto Rotate Parts also quietly disables surface attachment - is it expected ?
Any insight would be appreciated. Thanks !

@brause OK, I guess you're right about technology in this context. although it was an eye opening discovery, that the crate needs a space-grade cargo bay for simple surface delivery.
quite neat that you came up with 20K slow flyer - that's exactly what I've got finally, 20K jet glider and 1K drop pod
img

the point is: you will always need something to design that you can use for transporting payload, so you have to invest 75 points in the rocket tree: "check your staging" and "overcomplicating things" - with that you are able to hold and deliver that payload, a slow flying plane could do this better I think, than our rover. Price should be 20.000 bucks not much more.

@brause there's another thread I've started for Research Station Supply mission:
Research Station Supply
there are couple solutions, including large scale quadrocopter.
but any rotary craft is out of scope of this mission I think, because neither tech, nor budgets are there yet

@mundindel thank you :-)
I am not so far - began a new career with a special roleplay: "every mission has to be accepted and fullfilled before going on". That is a little bit frustrating somehow because it takes a long time to make correct decisions, when beginning in the RC section, I will upload that crane and the fat rover, but they are too simple, it is more a study, how to solve special problems, they are NOT perfect - the rover there misses the ABS option. And the crane is no fun to drive, i'd say this vehicle is my worst career object but it helped finishing that special contract, that made me really angry, because of that platform that was too high for the wheels to enter. Better idea: quadrocopter or a special slow moving flying saucer. The smallest electro motor is quiet capable for making cool vehicles, that is the best way. But I was too much interested in cars & rovers, my fault ;-)

@brause good input
I can build whatever right now (>2B in account), but trying to get the unspoiled sense of RC branch, by staying in contract budgets ?. still applaud to your idea of a 6-ton
rover that just rolls over anything. do you have a picture of that suspension you mentioned ?
I start thinking about using Vizzy for some tweaks as well. BTW you know that Brake can be applied gradually, right ?
using interstage doesn't help, neither side one, nor cylindrical. you can attach the box in designer, but once mission starts, it detaches immediately.
how did you make an arm ?

Fascinating Spock would say. You have nailed everything correct and it is true, it is real hard to make a rover work and you want to travel safe. I made some invstigations on the RC side, because I believe first you have to learn how to move on Droo before you start firing rockets into the sky, this is the more easy way to make the career, but RC is quiet different.

point to consider: the more mass your rover has the more stable it will be, I made a 6 tons rover investigation just for my personal interest yesterday: that made the 125 kilometers durability contest without any steering, just moving at about 20-30 m/s and on flat regions you can drive at a speed at 50 m/s and you can go out with the dog in that time, you will receive that 125 km contract without any serious problem because 6 tons make the vehicle stable, it will not jump in that way. To receive 6 tons you need to make the vehicle big: +- 10 meters length and the wheels about 5-6 meters wide, you should have the rover wheels at about 60 to 80 percent that you have a good grip.

and second thing: the mass middle should be as close to the ground as possible but consider that you have to have a fair distance to the ground when driving over steep hills. So you have to balance this problem - make a test drive parcours for finding the best fitting distance to the ground. I use long arms that move out of the body of the rover and between these long arms and the wheel you install a suspension, make it as long as possible to max the distance out! The wheel suspension I would cancel, you do not need two suspensions on one wheel. Advantage of suspensions like this: you see exactly the movement of the wheel in relation to the car body. You could choose a 6 wheeler with suspension but I believe this is not cheap ! More realistic is a 4wheeler that has a lite torque on all of the 4 wheels so that you can move very precise hill up and hill down....

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