i have already looked at this as a 1st point of call prior to asking the forum but there doesnt seem to be any videos for beginers. The one thats there 'how to get started with sketchup' seems to be a 40 second intro & then no tutorial??
Here's the link to the full Enscape 3.2 SketchUp onboarding tutorial playlist: External Contentyoutube.comContent embedded from external sources will not be displayed without your consent.Display all external contentThrough the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
Tracyheywood , the knowledgebase article is a great way to start with the basics, but if you like to get into more advanced techniques perhaps even from the get-go, check out some of the fantastic tutorials provided by user Vlad Moldovan :
Overall, both the Blog and different resources from our Tips&Tricks and Tutorials section here in the Forum can be referred to depending on what you like to achieve exactly in your projects. The resources linked specifically above are mostly for creating interior lighting in this case.
A stock SketchUp install is pretty great, but sometimes you need some extra tools to get the job done. This section will contain reviews of and tutorials for the extensions that can make SketchUp even better!
Importing Google Maps into your SketchUp Models
One of the most powerful tools in SketchUp is its ability to interface with Google Maps and Google Earth. This tutorial will teach you how to import and utility Google geographic data in your models.
Using the SketchUp View and Navigation Tools
Being able to confidently move around in SketchUp can save you hours in the long run. This tutorial will teach you how to use the basic view and navigation tools in SketchUp so you can navigate the 3D space with ease.
Drawing a 3D Doghouse in SketchUp
This SketchUp lesson will give you step by step instruction on how to create a 3D model of a dog house in SketchUp (this example model was suggested by the two canine members of the SketchUp Essentials team).
Modifying 3D Objects with the SketchUp Scale Tool Tutorial
This tutorial deals with the more advanced aspects of the scale tool, like resizing 3D warehouse objects, resizing single faces, and working with mirrored components.
Drawing 3D Shapes and Floor Plans with the SketchUp Push Pull and Offset Tools
This tutorial will teach you how to use the push pull tool to create 3D shapes, as well as walking you through using the push/pull tool in conjunction with the offset tool to quickly create 3D floor plans in SketchUp.
Extruding Shapes Along Paths with the SketchUp Follow Me Tool
The follow me tool is one of the more confusing tools in SketchUp, but it is also one of the most powerful. This tutorial will teach you to use the follow me tool to extrude objects along paths, allowing you to create objects like pipes, cabinet doors, wood base, and many other objects.
This section contains tutorials for using SketchUp to create more advanced models. These lessons are a little more in depth and require a slightly greater understanding of the software than the tutorials above. However, they are step by step and easy to follow, so they are still intended for everyone!
Creating Curved Letters on a Sign Without Plugins
This tutorial will teach you how to create lettering that curves along with the face of a curved surface without having to use any plug-ins.
The Basics of Rendering with Shaderlight
There are many third party plugins for SketchUp intended to help you create realistic renderings. This post will teach you the basics of using Shaderlight to create photorealistic renderings.
I am writing another IES lighting tutorial again showing the basic steps in using V-Ray for SketchUp 1.48.90 and future releases. Previously I had used 1.48.66 in my first IES tutorial, IES Light Tutorial using V-Ray for SketchUp but there seemed to be a few little bugs with that particular updated version. ASGVIS (now owned by Chaos Group) made a tremendous leap, and I can really conclude that their newest build is much more stable and easier to use. I planned to use the same file that I used with the first tutorial, but I have decided to just model a quick one for this new tutorial. I am using here also a photometric data name 6B3_(100A19).ies that I have downloaded for free from Lithonia, or SketchUpArtists Download Section and found under Tutorial Files.
In this tutorial, a special thanks to my friend Trang An. I am using some of his excellent components here for the purpose of seeing the overall effects of the IES lighting, instead of just using a simple room. In this tutorial, my materials have no reflections, bump etc (except for the receptacles) for quick rendering but later I will supply you hopefully with another tutorial on how to play with materials. Anyhow lets get started this tutorial.
2. I have created a simple recessed light and made it into component. Then, I copied this component into 4 more instances. This is a good tip, so that when you place the V-Ray lighting; automatically you will have an instance of this lighting. This is the same when editing your V-Ray light, you will only edit one light inside this component, and the other lightings will be edited automatically. In the following image, I created V-Ray IES lighting, scaled it a bit and placed it below the receptacle.
3. Then I clicked the IES light icon. Another menu box appeared (see below). Then under sampling (File) I clicked the box and browsed the IES photometric data (6B3_(100A19).ies. By default the power is set to 0. Even with this, V-Ray SketchUp will read the photometric data.
5. To achieve the first one, I am putting another rectangular light inside the receptacle to simulate the light source. The intensity of this rectangular light is small. I enabled the light, turned off the shadow, made it invisible and double sided. Below is the screen grab of my rectangular light settings.
@noel, IES are photomoetric data format. It has been widely used by many lighting manufacturers and is one of the industry standards in photometric data distribution. An IES file is basically the measurement of distribution of light (intensity) stored in ASCII format. You can think of it as a digital profile of a real world light. In 3d engine software like vraysu it can be used for creating lights with shapes and physically accurate form. While omni light is a point source of illumination that shoots out in all directions. The photometric data + intensity dictates the effect of light on any surface while omni doesnot rely on any data on its effect. i guess you try them and the clarity of the answer will be find by yourself when you use them.
Thanks Sir Nomer for this tutorial. I have been workin gin the lighting industry for a long time now and have been using IES files and other photometric data formats in our lighting design calculations. With IES working in Vray especially for SU, it made our lives easier here in terms of doing quick and accurate lighting design concept presentations..
hello sir,
i loved your work but i have been trying to load the vray in my google sketchup6 but i am not able to download and not able to find where to download it from so please please help me out and let me know from where do i have to load it from
thanking you
neha
It is a very nice tutorial and many thanks to Nomer Adona for the excellent tips and advises. I have a little question:
If the IES and rectangle lights were directed to downwards then it is logical to have light sources underneath. But, where is source of light in the ceiling its self?? For me, I have tried it works fine for IES and rectangle lights downwards but I got totally dark and black ceiling?
Please advise what to do.
SketchUp is available both as a freeware version and a paid version with additional functionality, SketchUp Pro. Basically, both versions are the same when it comes to basic commands and tools for modeling.
SketchUp Free is ideal for beginners, while SketchUp Pro is for advanced users. The former provides all the commands you can use for 3D modeling, and the latter provides additional functions like printing in scale or exporting/importing to/from CAD software.
SketchUp allows you to select the workspace you want to use from a window that appears when you open the application. The window shows three tabs: Learn, License, and Template. The Template tab displays a list of different presets to select from. They depend on the type of model you will be doing.
Click on the template and then on the button Start using SketchUp on the lower right side of the window. I recommend you to check the box on the lower left side that says Always show on startup, as this will enable you to select any template every time you open the application.
SketchUp has a lot of commands and tools that you can select from. On your first SketchUp workspace, you will see default toolbars on the upper part of your screen. Now click on View > Toolbars.
A window will appear with a list of toolbars. For this tutorial, we will use the Large Tool Set. This toolbar contains most of the tools you need to build a 3D model. Check the Large Tool Set. I recommend you uncheck the other toolbars to avoid confusion.
1. To draw a rectangle/square, first, click the Rectangle icon on the left beside the pencil symbol or simply press R on your keyboard
2. Click the desired location to assign the first corner of your rectangle/square
3. Drag the mouse to the desired location for the opposite corner and click
You can also enter the length and width of your rectangle/square: enter the values after Step 2 and hit Enter on your keyboard. This part is a bit tricky. The first value you enter corresponds to the length/width along the Red axis and the second value corresponds to the length/width along the Green axis. Enter the values like this: 4, 4, Enter.
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