Sure, but isn't that something that's needed so often, that there should be some implemented high-level solutions, without the need to dive into vops and microsolvers and a lot of highlevel math? Like a "sheeter microsolver" or a more sophisticated "surface tension microsolver"? My only explaination is that a big flood-wave, a vast ocean or a roaring river (where those effects are less influencial/crucial) is needed more often than a tiny little drop of water, so there might be more (dev-)focus in that direction. But for commercials/advertising, small scale liquid sim is something that is asked for quite often, and there is as far as I know no real (commercial-)solution out there - except from custom built inhouse tools and now maybe the Q-solver plugin that looks very promising regarding sheeting and it's (more realistic) surface tension model.
RFConnect is a connectivity plugin between standalone RealFlow and DCC applications. The plugin is a successor of RF Connectivity and RF RenderKit (RFRK). The plugin supports following DCC applications: 3ds Max, Maya, Cinema 4D, and Houdini. The plugin is also available for Lightwave and Softimage but the development is currently not active.
582128177f