@chonakz well.. apparently it was like I assumed: the .exe installation works instead of the manual one. I ran that, I let it install as it is and in fact now in the scripts it shows like "DAZ decimator" and not like before if you do manually, so "dzdecimator" and it's actually compatible. I used the serial and now is fully activated.
1. Run regedit.exe
2. Under "HKEY_CURRENT_USER\SOFTWARE\DAZ\Studio4", add an string type(REG_SZ) key: InstallPath-64 (or InstallPath-32)
3. Set key's value to the DAZ installation path (for example: "C:\Program Files\DAZ 3D\DAZStudio4")
4. Close regedit, and install the decimator
5. Launch DAZ Pro, goto Help -> About installed plugins, you can find the DAZ Decimator and it wait for the serial number input
6. Enter the serial number(you only need to supply the Decimator serial number, just ignore the others), restart DAZ pro
7. Enjoy
I'm considering getting the decimator plugin, and I've looked through as many forum threads about it as I could find, but a lot of them are pretty old, and opinions are varied. Just wondering how the plugin works in DS 4.10 or 4.11 beta? Also, considering that it's mainly the textures that eat up resources, is there really much of a gain to be had vs just brutally reducing/removing textures from background characters or vehicles etc - I'd only really be considering using it for background characters that would be out of focus in a large city street scene for example.
The decimator plugin was made so that meshes and textures could made game ready. Its not needed with Genesis figures since they have sub division levels that can be changed as can a lot of clothing and hair.
I find decimator essenial for a couple of uses. For instance, if I need to reduce a crazy number of hair polys for simulation. I also use it on distant figures in crowd scenes. It's great to combine with other tools (like @Mattymax's product) to get your scenes to a reasonable level.
I sometimes use decimator to reduce the poly count of an outfit I have converted to dForce (ie one that was not created as a dForce item). I find that high poly clothing can take a long time to simulate, particularly anything with more than 30K polys. Decimator can reduce the poly count in this case, and help speed up the simulation.
The non-free Pro serial number (starting SDZSPRO-040) will activate Decimator, the free version (starting SDZFPRO-040) will not - that is the difference between them, and that is why the plug-in has two entries. If you have a stand-alone decimator license (following the template shown in the prompt box for the serial number) and it doesn't work then you will need to contact support
Yes Richard I have the stand-alone decimator license and I enter the paid for license from 11 years ago into that plug-in registration. I do not have the pro license and yes I have contacted support but no answer for a week, probably Christmans? In fact I have 3 registrations for Decimator, Game Bundle, Pro Bundle and Stand-alone, I have a license for one of these the Stand-alone and the other 2 will not allow entry of the registration. If you know the way to fix this, then posting it here would be a great way to stop the support requests that will come from anyone in this situation. Cheers.
my experience with decimator would be "only use it if you want a "low reduction" i means anything above 20% reduction or reduce to lower than 80% start to get troublesome, decimator can easy break control morphs and do some big glitch, when you have "too high poly stuffs", my advice is just "avoid use too high poly stuffs, be hairs, outfits or props, while unreal can render it or export it, "for game design point of view" it will lead to your issue to low fps and high cpu/gpc and graphic usages, then "most of the hairs from daz" are really bad in general, because in many cases or they are "fibermesh or strand based or the new dforce hair or just really too high poly hairs, then making then useless for game dev and maybe even animation, they can be fine for static renders, you must search with caution hairs from daz.
There has been a lot of interest recently in Predatrons loREZ characters. In particular people have been asking us about a loREZ Arab Female for daz3d to compliment the male arab character. Unfortunately this character does not officially exist. However due to the high interest our users have shown for this character, we will show you how to make your very own low resolution arab female character in daz studio in a few quick and easy steps.