RL-Glue (Reinforcement Learning Glue) provides a standard interface that allows you to connect reinforcement learning agents, environments, and experiment programs together, even if they are written in different languages.
To use RL-Glue, you first install the RL-Glue Core, and then the codec (listed in the left navigation bar) that allows your language(s) of your choice talk to each other. The core project and all of the codecs are cross-platform compatible, and can run on Unix, Linux, Mac, and Microsoft Windows (sometimes under Cygwin).
Brandon
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DeSTIN stands for Deep SpatioTemporal Inference Network and is a scalable deep learning architecture that relies on a combination of unsupervised learning and Bayesian inference. A paper by the inventors of this method is available. Briefly put, DeSTIN uses on online clustering algorithm to hierarchically create centroids in a way that loosely mimics the way humans understand things.
"Personally, I would like to see OpenCL succeed. It has the right ingredients as a standard--mainly run-time code generation and reasonable support of heterogeneous computing. On top of that, being in a multi-vendor marketplace is a good thing--also for Nvidia, although they might not immediately see it that way."
If I was starting something new, I would likely go with OpenCL, unless I desperately needed one of the proprietary CUDA libraries.
if 4.1.2 "Perceiver" corresponds to the "feature extractor" box and 4.1.3 "Actor" corresponds to the "reinforcement learner" box maybe this can be made clear in the diagram.
"once source" -> "one source"
I bet Becca will run under jython...
All the Best,
Matt Chapman