The menu is now right-aligned in landscape mode. Hee. I guess this is
because it's translateable now. It takes a little getting used to. :-)
In normal Beats gameplay, I haven't noticed any lag as of yet. During
Osu! mode, though, lag can crop up if there are many notes on screen.
The vibrations feel a little weak in first instance, (Samsung Galaxy
Apollo I5800), but maybe that's just my need to get used to the
different vibration to the norm. It was fine on a longer song.
I love 'vibrate on roll'. Some touch feedback to tell when you're
still held down is great. It really is a little on the weak side
still, though. But there's a bug in there, too. I was halfway through
a song, and the roll vibration just kept going until the song was
over, even over the score screen. It only stopped when I got back to
the main menu. The song was Through the Fire and Flames with a
stepfile from Danny Production, a long song with lots of rolls. I
think this happened again with another song, but on that song it
happened at the end so I can't be sure. The vibration did continue on
the score screen, definitely.
I'm not yet sure about the usefulness of the haptic feedback in Osu
mode. There didn't seem to be much of it. I'll have to play some more
to feel the difference between normal and TouchSense.
XWA
(Subjective opinions, add 'on my phone' as appropriate)
New vibrations aren't so much weaker, as more diffuse. The normal tap
vibration is extremely short, but that does make it feel more like a
tap than the new vibration does. I think I prefer the old way.
The new vibrations are more easily felt in Osu! mode, which may have
something to do with how I normally hold my phone. In regular
gameplay, my hand surround my phone almost completely, but in Osu
mode, the edges of the phone sort of rest on my middle fingers, with
the palms of my hands and my ring fingers as support to keep it from
shifting, with most of the phone free.
The roll vibration is better with Touchsense, though. Smoother.
I've had lag in regular gameplay now, too, but there's more and more
frequent lag in Osu! mode still. Haven't been able to replicate the
continuous vibration after a roll yet.
XWA
While playing Beats with TouchSense enabled, suddenly after a patch of
lag in Osu! mode, all force feedback cut out. You never know how much
you've been getting until you're doing entirely without...
After I'd finished the song, vibrations in Beats were still completely
gone. Afraid I'd somehow destroyed the vibration motors, I closed
Beats and started up another program (Spark -- it basically makes your
phone vibrate and displays some sparks when the screen is touched) to
test whether vibrations still worked. They did, but they were weird,
uneven and a little laggy. Worse, Sparks seemed to crash, and after
that, the phone wouldn't *stop* vibrating. It only stopped vibrating
when I turned my phone off.
Luckily, when I turned it back on everything was okay again, and I got
normal force feedback on Beats again (although I disabled Touchsense
this time) and no problems since. But something somewhere messed up
the vibrate function bigtime.
The continous vibrate may be due to Sparks, so I'm not entirely sure
it's all due to the TouchSense stuff, but it's something to take into
account in any case.
XWA
This is the TouchSense bug I was talking about. Their developers are working on tracking it down.
On Mar 3, 2011 2:42 PM, "XWing Ace" <xwin...@gmail.com> wrote:
Something a little scary happened this afternoon.
While playing Beats with TouchSense enabled, suddenly after a patch of
lag in Osu! mode, all force feedback cut out. You never know how much
you've been getting until you're doing entirely without...
After I'd finished the song, vibrations in Beats were still completely
gone. Afraid I'd somehow destroyed the vibration motors, I closed
Beats and started up another program (Spark -- it basically makes your
phone vibrate and displays some sparks when the screen is touched) to
test whether vibrations still worked. They did, but they were weird,
uneven and a little laggy. Worse, Sparks seemed to crash, and after
that, the phone wouldn't *stop* vibrating. It only stopped vibrating
when I turned my phone off.
Luckily, when I turned it back on everything was okay again, and I got
normal force feedback on Beats again (although I disabled Touchsense
this time) and no problems since. But something somewhere messed up
the vibrate function bigtime.
The continous vibrate may be due to Sparks, so I'm not entirely sure
it's all due to the TouchSense stuff, but it's something to take into
account in any case.
XWA
On Wed, Mar 2, 2011 at 8:57 AM, XWing Ace <xwin...@gmail.com> wrote:
> Okay, had a chance to play ...
Lag I can deal with, strange vibrations in the app I'm currently
running, too. But something like that seemingly continues even when
apps are closed are a little scary.
No harm done in the end, though, so it's just another data point.
XWA
Had a little time just to download and install) Still haven't played with TouchSense as I have no free time til saturday x_x
More feedback and translation update later ;-)