[Testing] Beats 1.5.Xa-r441

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Philip Peng

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Mar 1, 2011, 3:27:21 AM3/1/11
to Beats Portable
IMPORTANT!
This uses an UNSTABLE and BUGGY version of TouchSense, which is
enabled by default. This test build is NOT for general purpose use! It
has significant lag problems. Please do NOT use or distribute the link
to this for normal users who are not helping test this app!

== Info ==
- Report bugs/oddities/mispellings here
- If you are interested in helping translate Beats, see below
- Include explanations with tweak suggestions
- Post large feature suggestions on the Beats Portable forums
- Check the To-Do list at http://beatsportable.com/todo/

== Install ==
Current revision released in Android Market, uninstall any previous
official/development release and reinstall the latest test build from
below

== Download ==
http://beatsportable.com/static/testing/beats-r441.apk

== Translate ==
If you are interested in translating Beats to a non-English language,
please reply to this thread with translated versions of the following
two files:
http://beatsportable.com/static/testing/arrays_trans-r441.xml
http://beatsportable.com/static/testing/strings-r441.xml

In strings-rXXX.xml: <string name="*blah*">"*translate this*"</string>
In arrays_trans-rXXX.xml: <item>*translate this*</item>
Current up-to-date translations (please double-check!):
English, Italian, Russian, Dutch, German, Chinese (Simplified)

== Changes since r418 ==
(see 1.5.3b's official changelog as well)
- EXPERIMENTAL TouchSense support
- added German (thanks pluri) and Chinese (thanks arthur020)
translations
- translated menu items
- standardized Localytics tracking

== Comments ==
The new TouchSense support has been added for your testing purposes.
TouchSense allows for far greater control over the vibrator meaning,
on TouchSense-enabled devices (e.g. your phone's vibrator supports
TouchSense at the kernel level), Beats will have softer, smoother
haptic feedback. If you disable the "Vibrate with TouchSense" setting,
the old flat vibrations will be used. HOWEVER, due to some lower level
bug/concurrency issue, gameplay will randomly lag SIGNIFICANTLY when
TouchSense is enabled. I am aware of this bug and Immersion is
currently working on fixing it, so hopefully it will be ready for
1.6b.

Please give feedback on how you think the vibrations feel (in terms of
intensity and pattern) with the gameplay. I've also added a rolling
vibration for when holds are held down though I am currently not
entirely satisfied with how it feels on my Samsung Captivate (how does
it feel on other phones with different vibrator motors?)

As for the version numbering, since 1.5.3b is quite stable and
TouchSense integration will be a rather big feature once it has been
fully fleshed out, I don't plan on releasing any more intermediate
releases until 1.6b, which will hopefully have most/all of the items
on my To-Do list: http://beatsportable.com/todo/ . Due to studies and
other univ-related stuff, I probably won't be doing much more til
after the Spring break.

~Keripo

Zurek (ズレク xD)

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Mar 1, 2011, 5:32:05 PM3/1/11
to Beats Portable
First look:
I dont find any bugs, game is stable and fast. Tomorrow i make more
tests :p

XWing Ace

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Mar 2, 2011, 12:46:38 AM3/2/11
to beats-p...@googlegroups.com
Impressions so far:

The menu is now right-aligned in landscape mode. Hee. I guess this is
because it's translateable now. It takes a little getting used to. :-)

In normal Beats gameplay, I haven't noticed any lag as of yet. During
Osu! mode, though, lag can crop up if there are many notes on screen.

The vibrations feel a little weak in first instance, (Samsung Galaxy
Apollo I5800), but maybe that's just my need to get used to the
different vibration to the norm. It was fine on a longer song.

I love 'vibrate on roll'. Some touch feedback to tell when you're
still held down is great. It really is a little on the weak side
still, though. But there's a bug in there, too. I was halfway through
a song, and the roll vibration just kept going until the song was
over, even over the score screen. It only stopped when I got back to
the main menu. The song was Through the Fire and Flames with a
stepfile from Danny Production, a long song with lots of rolls. I
think this happened again with another song, but on that song it
happened at the end so I can't be sure. The vibration did continue on
the score screen, definitely.

I'm not yet sure about the usefulness of the haptic feedback in Osu
mode. There didn't seem to be much of it. I'll have to play some more
to feel the difference between normal and TouchSense.

XWA

XWing Ace

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Mar 2, 2011, 2:57:10 AM3/2/11
to beats-p...@googlegroups.com
Okay, had a chance to play around a little more on the way to work.

(Subjective opinions, add 'on my phone' as appropriate)

New vibrations aren't so much weaker, as more diffuse. The normal tap
vibration is extremely short, but that does make it feel more like a
tap than the new vibration does. I think I prefer the old way.

The new vibrations are more easily felt in Osu! mode, which may have
something to do with how I normally hold my phone. In regular
gameplay, my hand surround my phone almost completely, but in Osu
mode, the edges of the phone sort of rest on my middle fingers, with
the palms of my hands and my ring fingers as support to keep it from
shifting, with most of the phone free.

The roll vibration is better with Touchsense, though. Smoother.

I've had lag in regular gameplay now, too, but there's more and more
frequent lag in Osu! mode still. Haven't been able to replicate the
continuous vibration after a roll yet.

XWA

XWing Ace

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Mar 3, 2011, 2:42:01 PM3/3/11
to beats-p...@googlegroups.com
Something a little scary happened this afternoon.

While playing Beats with TouchSense enabled, suddenly after a patch of
lag in Osu! mode, all force feedback cut out. You never know how much
you've been getting until you're doing entirely without...

After I'd finished the song, vibrations in Beats were still completely
gone. Afraid I'd somehow destroyed the vibration motors, I closed
Beats and started up another program (Spark -- it basically makes your
phone vibrate and displays some sparks when the screen is touched) to
test whether vibrations still worked. They did, but they were weird,
uneven and a little laggy. Worse, Sparks seemed to crash, and after
that, the phone wouldn't *stop* vibrating. It only stopped vibrating
when I turned my phone off.

Luckily, when I turned it back on everything was okay again, and I got
normal force feedback on Beats again (although I disabled Touchsense
this time) and no problems since. But something somewhere messed up
the vibrate function bigtime.

The continous vibrate may be due to Sparks, so I'm not entirely sure
it's all due to the TouchSense stuff, but it's something to take into
account in any case.

XWA

k.dar...@gmail.com

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Mar 3, 2011, 2:53:01 PM3/3/11
to beats-p...@googlegroups.com

This is the TouchSense bug I was talking about. Their developers are working on tracking it down.

On Mar 3, 2011 2:42 PM, "XWing Ace" <xwin...@gmail.com> wrote:

Something a little scary happened this afternoon.

While playing Beats with TouchSense enabled, suddenly after a patch of
lag in Osu! mode, all force feedback cut out. You never know how much
you've been getting until you're doing entirely without...

After I'd finished the song, vibrations in Beats were still completely
gone. Afraid I'd somehow destroyed the vibration motors, I closed
Beats and started up another program (Spark -- it basically makes your
phone vibrate and displays some sparks when the screen is touched) to
test whether vibrations still worked. They did, but they were weird,
uneven and a little laggy. Worse, Sparks seemed to crash, and after
that, the phone wouldn't *stop* vibrating. It only stopped  vibrating
when I turned my phone off.

Luckily, when I turned it back on everything was okay again, and I got
normal force feedback on Beats again (although I disabled Touchsense
this time) and no problems since. But something somewhere messed up
the vibrate function bigtime.

The continous vibrate may be due to Sparks, so I'm not entirely sure
it's all due to the TouchSense stuff, but it's something to take into
account in any case.

XWA


On Wed, Mar 2, 2011 at 8:57 AM, XWing Ace <xwin...@gmail.com> wrote:

> Okay, had a chance to play ...

XWing Ace

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Mar 3, 2011, 2:58:10 PM3/3/11
to beats-p...@googlegroups.com
Okay.

Lag I can deal with, strange vibrations in the app I'm currently
running, too. But something like that seemingly continues even when
apps are closed are a little scary.

No harm done in the end, though, so it's just another data point.

XWA

BurdiK Burdenko

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Mar 3, 2011, 3:06:22 PM3/3/11
to beats-p...@googlegroups.com

Had a little time just to download and install) Still haven't played with TouchSense as I have no free time til saturday x_x
More feedback and translation update later ;-)

Glas

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Mar 16, 2011, 7:28:08 PM3/16/11
to Beats Portable
Spanish Translation is here
http://pastebin.com/Hkc7GCQ2
http://pastebin.com/yZAv8zW1

Enjoy =)

Glas

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Mar 16, 2011, 8:11:09 PM3/16/11
to Beats Portable
http://pastebin.com/bksb52rg
fix of some strings for spanish
they are too big for main menu (at least in xperia x10 mini)

On 16 mar, 19:28, Glas <brandnewd...@live.cl> wrote:
> Spanish Translation is herehttp://pastebin.com/Hkc7GCQ2http://pastebin.com/yZAv8zW1
>
> Enjoy =)

Glas

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Mar 16, 2011, 11:10:41 PM3/16/11
to Beats Portable
Testing r441 on xperia x10 mini
No lags so far, and touchsense improved it a lot
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