Yet again some minor corrections to the Dutch translation. Two very
small things, at least one of which I thought I'd already fixed. Oh
well.
Thoughts, on this version:
* Yay, vibrate on roll is back!
* MOTIV/TouchSense is much better now. I barely get any lag, and any
lag I do get is very minor. I did have vibrations cut out on me
halfway through a song once, and 'vibrate on roll' then stayed off
even during the song I played after that, but when I restarted Beats,
everything was okay again.
* I sort of liked the game mode icon opening the game mode submenu. I
mean, it's supposed to be a shortcut, right? But I guess there are a
lot of things in the Settings menu that affect gameplay apart from the
basic game mode (like falling speeds and such). But then there's the
'Settings' menu item for that...
And in general (minor, possibly selfish things, born from niggles):
* I like the 'blue' background, because I think 'red' and 'white' are
too busy. But in stepfiles without their own backgrounds, the colour
of the background is extremely similar to that of the blue arrows. Can
make them hard to see. I don't have this problem with the blue used in
Osu! mod, but I guess that's too difficult to distinguish from the
purple that occasionally crops up in normal mode.
* (The above notwithstanding, I'd *love* an option to always use a
default background. Let's just say I don't always agree with the
artistic sense of the people making the banners. Or of people making
bright red banners, or just really busy ones. )
* There is still a moment while loading a stepfile in Osu! mod, where
I can switch my phone's orientation without Beats realising it. Or
realising it, just not changing the positions of the notes
accordingly. I can understand if this is difficult to fix, but that
*is* the ideal point in time to change orientation on my phone.
Searching for a song is much easier in portrait, but I usually play
Osu in landscape. And with the song automatically starting on
selection, that's when I have to turn my phone.
* Another thing about Osu mod. Like I said, I usually play in
landscape, and it works just fine. But when I was trying a slightly
higher 'falling speed' for the notes, I found myself wishing that the
timing circles in Osu were a little bigger. So then, for once, I don't
turn my phone sideways when playing Osu, and what do you know? The
circles seem to be bigger and appear earlier! Could those circles be
consistent in size and timing between landscape and portrait?
Preferably with the current portrait settings, but consistent, any
way, is nice.
Keep up the good work!
XWA
So we'll conquer teh world after the full rewrite ^^,
Indeed the TouchSense has improved a lot, now even the strongest lag i've seen made fps drop down to 45 ;-) and i usually have one or two of them during single play (if the song is pretty long)
"Long live Bemafia!"
~@OneCrazyRussian
I feel the need to link to XKCD:
:-D
> Indeed the TouchSense has improved a lot, now even the strongest lag i've
> seen made fps drop down to 45 ;-) and i usually have one or two of them
> during single play (if the song is pretty long)
60-45 FPS is about my normal framerate, dropping to 35-30 on some
holds. I finally managed to trigger some major lag, though, when I
turned on jumps and started a song that had long sections of double
and even triple holds (yeah, that was a keyboard file, alright -- I
hadn't noticed with jumps off). But that might be related to what
Keripo said about messing up multiple holds.
Re: Keripo's reply to my mail: I thought the screen orientation bug
might be hard to fix. Looks like I'll just have to learn to live with
it for now. Oh well. Small price.
XWA
The language setting reverts back to English/phone default after I
rotate my phone... It only returns to the set language after I restart
Beats.
There's still something I'll have to check whether it's just me
sucking or something the matter with Beats, but simultaneous holds on
adjacent arrows seem to generate misses more often than usual (it's
probably just me sucking -- fat thumbs on a small phone).
XWA
Since r464, there has only been two or three new lines to translate.
I'm planning on using an actual tracking system for translations. Once I haver that set up, I'll post it.
~ Keripo