beat.editor v2.0.0

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FT

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Mar 3, 2020, 8:07:37 AM3/3/20
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Hello,


We just came-up with a new release of beat.editor (v2.0.0) which is a complete re-write of the previous versions. It doesn't require a web browser anymore to run locally as it's now a standalone desktop application based on the well-known PyQt library. You can install and try it using conda:

Changelog:

* beat/beat.editor!108 Implement new experiment creation: Summary This merge request implements support for creating new Experiment assets. It also added automatic selection of the newly created asset. By implementing that, fixes to both Plotter and Plotterparam
eters editor have been implemented as the prototype rightfully does not use valid assets. As a side effect, the handling of "empty" or wrong asset has been improved. Relevant issue(s) fixed: Related to beat/beat.editor#185 Fixes beat/beat.editor#226 Fixe
s beat/beat.editor#244 Fixes beat/beat.editor#245
* beat/beat.editor!112 V2: Summary This merge request marks the end of v1 development and the start of v2 official life as beta software.
* beat/beat.editor!114 [docedit] removed Biometrics Evaluation from BEAT definition: This merge request removes Biometrics Evaluation from BEAT definition.
* beat/beat.editor!115 Update license to GPL: Summary Move license from AGPLv3 to GPLv3 Also fixes the licensing issue when building the conda package. See bob.devtools#44 and bob.devtools!127 Relevant issue(s) fixed Fixes beat/beat.editor#250
* beat/beat.editor!116 Implement dataset resources: Summary Implement dataset resources to be used by the toolchain editor to provide suitable dataset blocks.
* beat/beat.editor!113 Experience environment improvement: Summary This merge request implements selection of the execution environment and queues for experiments. The main feature is that it proposes both the remote and local docker environment to choose from so t
hat a user doesn't have to edit by hand to match what he needs. Part of beat/beat.editor#185
* beat/beat.editor!117 Toolchain Editor: Summary This merge request implements toolchain loading and edition. The toolchain can handle the creation of new elements such as dataset, block, analyzer, loop. The GUI helps locate these various objects and move them in
the scene. It is also possible to create connections between output pins and input pins between different objects. Fixes beat/beat.editor#184
* beat/beat.editor!118 Quick start guide: This merge request adds a quick start guide to help people start working with the editor and run experiment on the platform.
* beat/beat.editor!120 Improve dialog boxes for deleted/updated asset widgets: Summary Asset names should be embedded in the message of the QMessageBox rather than the title. This avoids squeezing long names with an object that is not made to be resized on its title.
This improves also the message that is given to the user. Relevant issue(s) fixed Fixes beat/beat.editor#241
* beat/beat.editor!119 Toolchain scene refactoring: Summary The naming of the class was not clear. Some tests were added to verify the functionality and proper initialization of the toolchain scene Relevant issue(s) fixed Fixes beat/beat.editor#251
* beat/beat.editor!121 Known issues for the "about" notice: Summary The `"about"` notice in the application should contain information on known issues prior to a release of the package. These known issues also need to be part of the generated documentation. Rele
vant issue(s) fixed Fixes beat/beat.editor#252
* beat/beat.editor!122 Known issue pointer to app version: Summary The known issue pointer should target the proper package version in the "about" dialog. Relevant issue(s) fixed Fixes beat/beat.editor#253


The system is deployed and updated with those changes.


Cheers, FT
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