Here at the University of Victoria, we have adopted agile processes within our Development Services organization. Development Services is responsible for developing software applications that support the learning, teaching, and research mission of the university. Our agile team was formed in the past year to tackle the renewal of applications in our identity and access-management environment.
The Many Faces of Jack Sparrow was a retrospective activity adapted from an exercise created by another team project manager to help talk members through how they felt about an upcoming project. The outcome of that exercise was particularly interesting in that each team member had identified with an image (in some cases the same image or expression) for various reasons and spawned a lot of good discussion and laughter.
Agile retrospectives come in many forms that often outline the positive aspects of a sprint while also identifying areas of improvement. For our group, we generally have several pre-defined categories to sort our thoughts into. On one hand, this makes it very easy to determine which points were pain points and which were achievements. On the other hand, it is nice to open up the floor to more general themes that may not fit into the traditional categories.
It turns out that our retrospective organizer developed this activity locally, and was inspired by another of our local agile teams. That team was doing an exercise for a sprint, and used the many faces of Han Solo to inspire their work. It has been great to see our agile teams cross-pollinate each other in this way!
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Many Faces of the White Bear Lake area is a collaboration with a goal of building community by connecting the many stories of our area through events that invite personal reflection, a broadened understanding of the community, and neighborly interactions.
On Nov. 21, Many Faces held Part 1 of our Accessibility Series to learn more about inclusive practices and accommodations businesses and organizations can make for our Deaf and Hard of Hearing population. Jessalyn Ackerman-Frank, Director of Communication and Civic...
Renowned for complex cases, the many faces of UTHealth Houston are advancing health care for women and children. From diagnoses to customized treatment plans, our teams of experts combine clinical expertise with leading-edge research to provide the highest quality care and the best outcomes at every stage of your life.
Is there a smarter way to select many faces on a sketch? In the below sketch I want to select all faces so I can extrude them and it is kinda tedious to click every face manually
IMG_051222661488 136 KB
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Cancer cells must rewire cellular metabolism to satisfy the demands of growth and proliferation. Although many of the metabolic alterations are largely similar to those in normal proliferating cells, they are aberrantly driven in cancer by a combination of genetic lesions and nongenetic factors such as the tumor microenvironment. However, a single model of altered tumor metabolism does not describe the sum of metabolic changes that can support cell growth. Instead, the diversity of such changes within the metabolic program of a cancer cell can dictate by what means proliferative rewiring is driven, and can also impart heterogeneity in the metabolic dependencies of the cell. A better understanding of this heterogeneity may enable the development and optimization of therapeutic strategies that target tumor metabolism.
All eventual goal is to model glasses frame for spare lenses I have. Thanks to Forum I've progressed to the point where I have an accurate 3d spline representation of a lens (Extrude Intersect of outline from an Extrude profile resulting in a Surface). I selected the Surface edges, and created 3d splines. I now have 3d splines which I use as the Sketch curves for the surrounding lens frame (see attached screen grabs).
Next step I did was create a Patch Surface using the Splines. A little tedious since one must be careful about consistent Normals and I had to Stitch multiple Patch Surfaces into single one, but otherwise worked great (see attached).
@Anonymous - could you share the model here? It's hard to tell from the images alone, but are you by any chance using Sculpt Extrude here? That could account for the extra edges. But, it may be something else entirely. Can only really tell if we can see the design.
I know you have told us why you did that, but using the edges of the lens body is best practice. You have duplicated work already done, and to get so many splines is a total drop in quality, and huge workflow.
Thanks all for the responses thus far. I posted the file for insight. There is a really good vid of someone doing similar project ( -w). I've learned a lot reviewing it. That said, the author is using a set of profile images as a guide, whereas my approach is "build" the frame around a set of existing spare prescription lenses. I took digital caliper measurements of a lens, built the profile and outline to spec in GIMP, then imported the profile and outline SVG of the lens in F360. In separate Forum post I got some help to get the lens in 3d space, via a Extrude-Intersect of the profile Body with the outline Body.
The lens is modeled. That was my first workflow which closed with help from the Forum in separate post. My next step is to make the part of the frame that envelopes the lens. I might have confused readers, by saying "eye lens frame". I figured the step would be to select the edges of the lens Body, and use that as a profile (i.e. Geometry Include generated splines, the purple ones) to start with for the part of the frame that envelopes the lens.
"could you share the model here? It's hard to tell from the images alone, but are you by any chance using Sculpt Extrude here? That could account for the extra edges. But, it may be something else entirely. Can only really tell if we can see the design."
and, that is what is responsible for the large number of surface bodies in the result, which is why you see all those edges. I haven't looked farther back than that yet, but this is at least part of the problem here.
Yes, there is Sculpt/Form feature in the model at the very end of the timeline. But that was not my starting point to go from the splines to some type of solid. In the model file you'll see where I tried a couple of other approaches (Body 27, Body 79 or Body 80). The last thing I tried was creating a Form (Form4). Its Form4 which appears to be comprised of over 200 patch surfaces. I guess this is expected behavior for a Form Body.
I guess my question is what strategy should I pursue to build the lens frame around a single lens. Extrude (Body 27, 79 or 80) seems to be a less complex and more orderly solid (although there seems to be some unnecessary edges/faces particularly where there is curvature).
Or I could try a Form approach, continue using Form4 Body. But my question on that Form is in the GUI, some of the faces have different colors (my experience in F360 indicates Normals are not consistent). Also, similar to the Extrude Body, there are extra edges/faces. E.g. see the screen grab below. Note how there is one edge between the two faces aligned to Zaxis, while near that intersection, there are 3 edges on the faces aligned to Yaxis.
Can be replaced with a simple surface delete of the front and back faces of the lens. See the screencast below. Also, having all those Boundary Patch features are not great, either, since they can introduce a bit of error to the model.
Maybe you'll get along better if you offset the outlines and cut the curved surface twice?
The surface of the frame can then be thickened.
But there are no smooth surfaces because the lines are not tangentially connected.
Sidebar: one thing I've learned from my work in Blender, 3DS and SW, is the fundamental splines relationships are critical as the foundation for a good model. I did some checking on the a couple of splines for the outline I imported as SVG from GIMP. My instinct tells me there might be a problem (see attached). I note the curvature comb red lines don't line up or match up. Intuitively that does not seem correct. Also I note on the shorter spline, at one of the vertices, it looks like the red comb line flips over the physical spline, or maybe better said, inverts or something. Just does not look right. Is my hunch correct? Do I need to some cleanup at the Sketch level before I go 3D?
yes, I'd say your hunch is correct. Sketches and sketch curves are the foundation of the rest of the design, and the better you get those curves, the better your results will be. I would be tempted to sketch over the curve using a Fusion spline, which will likely get better results from all downstream operations.
You have found the initial problem, the import. In my early post, I did as Jeff has done, used a Fusion spline, To Trace your pic as my canvass. I presumed, you had done so and was unsure how you got to so many segments.
We may think that all sheep look the same, but studies show that sheep can recognize and remember up to 50 different faces. They know the other members of their flock, and they know when one of them dies or is removed from the flock. We have seen this on our farm with our own sheep. The second year of lambing, we had twins born, Bonnie and Bob. At 3 months of age, Bob was removed from the ewes to live with the other rams. After being separated from his sister for 2 years, we had an opportunity to reunite Bob and Bonnie. They immediately walked up to one another and stood nose to nose in the pasture for 20 minutes. I knew that they remembered one another.
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