Exception in thread "Animation Thread" java.lang.UnsatisfiedLinkError: de.gulden.framework.jjack.JJackNativeClient.getSampleRate()Iat de.gulden.framework.jjack.JJackNativeClient.getSampleRate(Native Method)at de.gulden.framework.jjack.JJackSystem.<clinit>(JJackSystem.java:144)at beadstest.BeadsTest.setup(BeadsTest.java:33)at processing.core.PApplet.handleDraw(Unknown Source)at processing.core.PApplet.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Hi,
Ollie may have more to say, but I'd suggest having a go with the svn version of Beads using JAudioLibs audio servers and JNAJack, mentioned on the thread you linked to. This should work fine on Windows. JJack is an old and unsupported project, and is likely to require some patching to work correctly on Windows. JNAJack is regularly tested on Windows.
Best wishes,
Neil
Neil C Smith
Artist : Technologist : Adviser
http://neilcsmith.net
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ac = new AudioContext(new AudioServerIO.Jack(),512,AudioContext.defaultAudioFormat(6,6));
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Hi,
Two things.
Have you downloaded JNA? JNAJack requires JNA, but if I recall correctly Ollie didn't include it in the download.
Have you tried switching the JACK samplerate to 44100? The way this audio IO is currently written it requires the buffersize and samplerate to match.
Fix those things and it should work. There is nothing else to run.
Hi, and thanks for the reply! The processing line you've given me appears to work much in the same way as before, but there are still no Beads connections appearing in JACK when I run the sketch. I'm using pretty generic settings to try not to mess things up, but maybe something there is amiss.Is there any java that I should be running outside of the sketch? I'm not experienced with java, but I'm assuming that I need to run JNAjack.jar in my sketch's Code folder using some command line options in order for my sketch to connect to Jack. Am I far from the mark? That's the part that I find the most difficult right now.