Unfold3d

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Yi Pressimone

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Aug 3, 2024, 4:47:53 PM8/3/24
to baybreaklofle

I do not understand well.
Do Unfold3d change name to Rizom or not?
I wish to have a good tool for unwrapping in world content and general 3d objects. I use Blender. But I was thinking in trying one of these two.
One is

The UV toolkit in maya is amazing now though, id recommend trying it out first using the unfold3d algorithm as the unfolding algorithm. It works super nice and can do mostly the same stuff without adding an extra cost (if you already have maya that is)

Blender 2.79 is the perfect example of the worst interface I can ever imagine.
Blender 2.8 is probably one of the best 3D tools for game development so far!
UV Pay course This 30usd UV unwrapping course helps me a lot.

I chose to use the new name RizomUV because the simultaneous use of the brand UNFOLD3D by me an Polygonal created lot of confusion. More than that, Polygonal was unfairly profiting from the web traffic my company was creating by investing in communication. It was a difficult but necessary decision, not motivated by legal considerations.

Actually, the 14th November 2019, the court of first instance in Marseille clearly ruled that I am the sole owner of the Unfold3D brand and even ordered Polygonal to pay damages. Polygonal may make appeal of the decision -of course- but I am very confident for the next round.

In LW go to file-export and save your object as an .obj, load that into unfold3d, hit automap and export it out again. Simple as that.Here's a more indepth tutorial for cutting comple objects into parts are indicating seams for unfold3d.

If your are uv mapping a cylinder for example, you have to unweld the vertices down one side. Imagine if you were trying to unfold a paper tube in real life. The best way way to do it would be to cut it down one side and fold it into a flat square.

The object also has to be one continuous mesh, yoiu can't have a loose polygon cut off from the rest, and all the vertices have to be welded - you can't have two verts sharing the same space, or two polys sharing the same space, or any 2 point polys. It has to be tris or quads.

Always imagine the objects in real life, they are made of paper and you have a pair of sissors. You want to fold the paper shape out flat on a table. Decide the fewest cuts you'd have to make in order to do that, and try to hide them in unseen places if you can. It's basically origami in reverse.

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