Mugen Archive Tekken

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Charo Lemucchi

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Aug 5, 2024, 1:14:02 PM8/5/24
to baulantate
Thereare two things that I can imagine going wrong. Maybe it's somehow breaking based on the path you are running the executable in. Is there maybe something like Unicode in there? It should be able to handle whitespaces, but I haven't tested with much else, so if it just doesn't show up, that could be one thing to try, running it from a folder without special characters.

Another thing could be that the executables aren't working on your machine (the ones packaging the game in /vita/external/vita-sdk/). I got a report by someone that they weren't working for him in 1.4, so I replaced them in 1.5, maybe that could be causing issues? Does the 1.4 version work for you? (From here, there's a Dolmexica Infinite Version 1 4 Make-your-own-game kit for Vita download, it's the third one, their names seem to be cut off: -infinite-archive) That way I could at least rule out that it's the changes to the packaging that broke anything. Of course it could also be related to them not working on your machine in either 1.4 or 1.5. Is there an error message when you just click on \vita\external\vita-sdk\vita-mksfoex.exe and vita-pack-vpk.exe? Something like "Can't run on this architecture"? I would assume it also pops up when trying to run it from the script, but just to be sure.




Final question would be if it only happens when you try packaging after adding your custom character. Does it also not show up if you just try to package it with the asset folder that comes when you download Dolmexica? If it's that, it might again be some strange filename interfering with the packaging process.


If it's not any of that, my final suggestion would be to open the script (make_vita.bat) and try running the steps of the VPK creation in that script step-by-step on the windows terminal, to check if there are errors popping up there. Although I think if you already tried running the script, it would look similar to how it looked there.


Looks like it cannot find a stage based on that error message. Did you try adding a select.def that also contains stages? Or is a stage file referenced somewhere inside the character? Not something I've seen before, but I also could not rule it out.

Do you have a link to the character, on mugenarchive or somewhere? If I'm able to reproduce the crash, it should be easy to figure out what's going wrong. In the meanwhile I'll doublecheck how Mugen behaves when it cannot find a stage, I think Dolmexica just showing that error screen is a bit imperfect, that's something that can be improved in the next version either way.



Regarding how many characters are supported, there is no fixed upper limit. The only time the character count comes into play is when loading the character select screen, and it would probably be pretty hard to max out the Vita memory with just the portrait images. Loading might take a while though, I assume the point where loading is just too annoying is reached earlier than any memory concerns. The highest character count I have tried is roughly 100 characters, but there I got around that loading annoyance by just not including the portrait images on the select screen. But yeah, long story short, not really a limit that should cause crashes there.


If it crashes it might again be some file it can't find, or a problem with file names it can't parse, that's what often causes issues there. If you know what characters or stages cause issue, I'd be interested in checking them out just to see what might be causing crashes there.




I mod your original app because I cannot generate a vpk on the kit it just include one character in the asset. After I modify the characters when its vs the Kung fu man it works but after the new characters are vs each other the game would crash.




Could I see your data/select.def ? There might be something there that causes a wrong stage to load. And a link to one of the characters you use would be helpful, just to make sure it's not also anything else going wrong. Thanks a lot!


I am trying to make a Tekken Game out of this mod but I was not able to generate it from the vita make your own game kit it just includes one character then it just generate a small file not including all the assets. I am not sure if I am making it wrong but I follow your instruction on the kit. Maybe if you can help me make this game mod I got my characters from Mugen Archive.




So if you only add one character it doesn't create a proper VPK? Haven't encountered that before and can't reproduce this here, but it could be a bug that happens with certain characters, do you have a mugenarchive link for a character it happens with?


Yes, if it works with Mugen it should also work with Dolmexica. But there might be bugs in Dolmexica causing crashes/different behavior from Mugen etc. So if you have a link to the premade Mugen game I would be interested in taking a look. Thanks!


From what I see it's not one thing that affects all characters, but rather a range of different issues affecting different characters, unfortunately. I'll continue taking a look at and fixing the issues, I just wanted to give a first overview over the things that are going wrong as this might take a while to fix.


The problem is that even the characters are broken in various ways, which makes even making a game using only the characters for Vita a bit of a challenge. I'll try getting the characters fixed with Dolmexica first and let you know when I have something that works on Vita.


It is unfortunately unlikely for me to try something like that, as I always try to make sure the Dolmexica mods I make also run on the Dreamcast. And in my experience, anything from 3D games and from after the Dreamcast's lifespan does not fit in the Dreamcast's limited memory.


I am still fixing Dolmexica so it works with the Street Fighter VS Tekken mod, and the characters there seem to fit into Vita memory at first glance. Maybe someone has already made Street Fighter IV / Tekken mods for Mugen? If those don't work with Dolmexica, I would also take a look at those, but I wouldn't proactively make new ones.


lots of cross over games are already made for mugen over the years but doesn't work with dolmexica. I tried to use the assets to dolmexica but it crashes in PS Vita. I don't have a dreamcast but I can try it using flycast. I have tried your dreamcast versions it works on flycast but no one have mod a mugen game for dolmexica or dreamcast with tekken or streetfighter theme or even a cross over.


Voc tem um link onde eu possa pegar a seleo dos personagens e os chars para que eu tambm possa dar uma olhada? Talvez eu consiga encontrar uma soluo alternativa ou implementar uma correo para a prxima verso!


=drive... ta ai Capitao Dreamcast o jogo na sua fase beta e seleo de personagens pra analisar como vc falou no caso ate uma ideia uma dica se tu for fazer uma nova versao do dolmexica infinite com os bugs corrigidos sera que teria como desbonibilizar e lanar uma bild pra ps2


Hello, I recently installed dolmexica via the Vita kit (I added characters and tested on the windows version, it worked) except that when I wanted to put the game on vita, which was a success, the game launches normally however I crash after choosing the characters, I have an error C2-12828-1 for exception: Data abort exception, cause 0x00030004, I don't know if it's because of the characters, because testing the integrated characters the game works I can fight (kung-fu man), so I can't do anything.


That's unfortunate, the Mugen interpreter part of Dolmexica is the same for all platforms, so I would expect characters that work on Windows to also work on Vita. Maybe something on the hardware level went wrong? From the top of my head I can only think of memory, maybe there were so many sprites that it somehow managed to even make the Vita run out of Vram? Are the characters you tried very complex with large sprites? The Vita kit info you posted should be correct, especially the game crashing after choosing the character points towards an issue that occurs when the fight is loading.


I would like to point out that the characters are different in size between the links given and the files, here is an example, I tried to separate the category but the problem persisted so I don't think the problem is due to that, :


Adjusting the amount of characters should work by adjusting the characters available in the select.def inside the data folder. The default select.def that ships with the basic Mugen download (for example available here: =file&id=5283--official-mugen-1-... ) has an explanation on how adding characters to the file works.


Additionally, you might have to adjust the character select screen. This is done in the system.def file used, by default that will be in data/system.def. Under "[Select Info]" are a variety of options, for the character amount the most important ones are "rows" and "columns", which define the amount of characters shown at the select screen. So if some characters aren't showing up, you might have to increase these values. I think that should be enough to include any amount of characters, at the very least more than eight. Unless this was a question if there is anything special you would need to do for Dolmexica to show more than eight characters, there is nothing special there, that should work just like Mugen.


i've tested charcaters given from links, i tested with heihachi, seem like i'm still crashing, whoever i'm playing crashs the game, excluding the kung fu man, there something wrong ? i should delete something before, a file ?




Hmm, Heihachi still works for me, not sure what could be crashing there. I don't think the VPK would be all that helpful to debug it, if you could share the files you used to make the game, your assets, that would probably be more helpful to see if I can also recreate the crash. Thanks a lot!




fun part, i downloaded a game you released, i think it was dream fight 2022, i tried heihachi and it worked, unfortunally i added others characters like dio (not the same dio you showed, a small character dio) it didn't worked but it's better than nothing

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