Urban Shadows 2e Pdf Download

0 views
Skip to first unread message

Rell Jette

unread,
Aug 4, 2024, 6:56:19 PM8/4/24
to basvidanan
Thestreets are filled with horrors that will hollow you out for their own pleasure, killers and sadists waiting for a taste of your flesh and your fear, and dark things that linger in the shadows, reflecting back your own hideous wants and desires. The streets are veins of corruption, bubbling up into skyscrapers that watch over the urban landscape like the towers of ancient kings, home to the tyrants of the city who want nothing more than to consume all that you have to offer, leaving nothing behind.

I had something I wanted to note about the Urban Shadows book before we dug into the game itself. I love the call out about playing something other than the white, cisgendered hetero normative character we often see in media. The very first bullet in the Race, Gender, and Queerness section notes:


Corruption is interesting. Like other Powered By the Apocalypse games you can gain experience from failing rolls, but corruption is also something you track in Urban Shadows. This is the dark road, the shadows taking you, your power becoming more important than people, etc. Every time you get five corruption you take a corruption move either from your playbook (Wizard, Fae, Hunter, etc.) or at the fifth time: retire your character but they may return later as a threat. So, enjoy your character but taking them down an evil, power-consuming path may lead to you having to fight them one day!


We really got into the character creation. The Vamp Lavinia was ancient, charming, and irresistible. Still, she recognized bleeding humans dry was a no-no and you had to get along to go along, else the reaper would eventually find you. I loved how her player ripped apart the foolish Vampire coven leader we confronted. The witty retorts were wonderful. Our Fae Trillium on the other hand knew how to work his debts owed and make new deals. Great uses of illusion and working those promises against others. Fae are often great for that! The Wolf Christian (Chris that is) watched over a few blocks including a kid who could see prophecy. He was strong, protective, and good for a hunt. A shame he was targeted immediately by that coven leader. The game started with him waking up to a dead body planted in his bathroom and two cops knocking eagerly on the door!


I loved that only in four hours we got such detailed characters with cool abilities, connections not only to ourselves but to the city. It made the characters real and the city immediately alive. Duan thrust the story upon us taking into account our connections and the drama was immediately felt. We had some socializing, some maneuvering politically, some fun banter, a little skillful investigation, and of course that exciting combat! It was extremely fun and I greatly appreciate the gaming opportunity for my first Urban Shadows. Thank you to my fellow players!


You may know Rob Pontious from Order of the Amber Die or Gehenna Gaming's first series of Monster Hearts 2. He currently writes Know Direction's Investing In blog as well as a player for the Valiant podcast and Roll for Combat's Three Ring Adventure. He's been a lover of TTRPGs for over three decades, as a gamer, and a GAYMER. You can find him on social media as @silentinfinity.


Urban Shadows is an Urban Fantasy Tabletop RPG from Magpie Games, using the Apocalypse World Engine. Set in a city of the MC's choosing, players take control of various archetypes and play out a story of urban politics...only the archetypes are all supernatural creatures, and the politics in question are between vampires, werewolves, fae, and more.


A large part of the game centers around Debts, the favors and obligations that PCs And NPCs owe each other. Players can cash in Debts to get the people around them to do what they want...and those people can do the same if they have Debts on the players.


This game contains examples of: Gambit Pileup: Because the game encourages MCs to come up with several threats with which to set against the players, and because it's a political thriller, it's very easy for a game to descend into this. Gray-and-Grey Morality: It's recommended that no one be purely good or evil; everyone has an objective and everyone's working towards it, doing both good and bad deeds along the way. Generally, though, everyone sans the player characters will likely be on the darker side of gray at best. Slowly Slipping Into Evil: A game mechanic, represented as Corruption. Players can take corruption points for better results, get corruption advances for more powers...aaaaaaand next thing you know, you have to retire your character as a Threat. Whoops. Spanner in the Works: It's explicitly noted in the corebook that players are liable to send whatever plans the many schemers have tumbling down, which lessens the above-mentioned Gambit Pileup somewhat. Splat: Archetypes, all of which represent a different sort of Urban Fantasy creature. 1E has ten, while 2E has twelve.


Does a location's growth benefit or suffer from being geographically close to large economic centers? Spatial proximity may lead to competition and hurt growth, but it may also improve market access and enhance growth. Using data on U.S. counties and metro areas for the period 1840-2017, we document this tradeoff between urban shadows and urban access. Proximity to large urban centers was negatively associated with growth between 1840 and 1920, and positively associated with growth after 1920. Using a two-city spatial model, we show that the secular evolution of inter-city and intra-city commuting costs can account for this. Alternatively, the long-run decline in inter-city shipping costs relative to intra-city commuting costs is also consistent with these observed patterns.


We benefitted from presentations at the Urban Economic Association Meetings (New York and Amsterdam), Boston Federal Reserve Bank, Princeton University, and the University of North Dakota. The views expressed herein are those of the authors and do not necessarily reflect the views of the Federal Reserve Bank of Kansas City or the Federal Reserve System. We thank McKenzie Humann, Anissa Khan, Da Li, John Limaldi, and Isabel Steffens for outstanding research assistance. The views expressed herein are those of the authors and do not necessarily reflect the views of the National Bureau of Economic Research.


I draw and photograph all of these works at night. Night in New York City is surprisingly bright. During the day, shadows change quickly, which inevitably results in distorted tracings. Shadows cast by electric lights gave me the opportunity to spend time on each piece and make very intricate drawings. I once spent 3 1/2 hours making a drawing on Hudson Street that was probably 150 feet long and 8 or 10 feet wide.


Michael Neff was born in Seattle, Washington. He earned a BFA in photography wih a minor in printmaking from the Rhode Island School of Design. He lives in Brooklyn and dreams of driving on the West Coast.


Does a location's growth benefit or suffer from being geographically close to large economic centers? Spatial proximity may lead to competition and hurt growth, but it may also generate positive spillovers and enhance growth. Using data on U.S. counties and metro areas for the period 1840-2017, we document this tradeoff between urban shadows and urban spillovers. Proximity to large urban centers was negatively associated with growth between 1840 and 1920, and positively associated with growth after 1920. Using a two-city spatial equilibrium model with intra-city and inter-city commuting, we show that the secular evolution of commuting costs can account for this and other observed patterns in the data.


Abstract:

Does urban density facilitate the diffusion of information? This paper exploits plausibly exogenous variation generated by a unique national policy in China that requires all residential buildings to receive sufficient hours of sunshine. The policy creates higher degrees of restriction on density at higher latitudes, where longer shadows require buildings to be further apart. Data on individual housing projects across China reveal that the cross-latitude variation in regulatory residential Floor Area Ratio can be described quite well by a formula linking structure density to latitude through the solar elevation angle. These differences in building density further induce differences in population density and land prices across latitudes. Using differential topic dynamics on a national petition platform to measure information diffusion, this paper shows that people respond to shifts in government attention with varying speeds across latitudes. Increases in local government reply rate to a topic raises the volume of subsequent posts on the same topic, exhibiting an S-shaped time trajectory consistent with local information diffusion about shifting government priorities. These responses are systematically faster in southern cities, where density is higher. Survey evidence further indicates that otherwise similar individuals are more likely to gossip about public issues in a southern city.

3a8082e126
Reply all
Reply to author
Forward
0 new messages