Hello everyone,
I would like to simulate Rayleigh Bénard instabilities in 3D cylindrical coordinate.
See my code rbcyl.c
Here an image of my simulation :
As we can see the coordinate are cartesian and I would like to know if it's possible to switch in cylindrical coordinate ?
If no, I have to implement this feature... but I have no idea where to start. I had never coded with OpenGl. If you have any advices or good tutorial about it, Thank you !
Cheers,
Alexandre