Seasons After Fall Torrent Download [hack]

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Jocelin Taylor

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Jul 13, 2024, 5:47:30 PM7/13/24
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As you, the "little seed," find your way into existence, you don't know much. You run across a friend who pleads for your help. Soon after, a little fox finds it's way to you, and your seed of energy is bonded with the fox to help you on your journey. The game begins as you seek out the four Guardians of the Seasons to gain their powers. Things quickly begin to become more than they seem, and once you meet all four Guardians is when the real story begins.

Seasons after Fall Torrent Download [hack]


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Your little fox slowly gains the power to control the four seasons at will. A simple button combination will cause the season to suddenly change. Aesthetically, the scene changes, but it also opens up new platform options. Water will freeze, creating a way to trek across a lake, or bring new platforms from bubbling springs, and spring will cause plants to bud and flower. Trees can spread their leaves and allow you to climb higher. As time goes on, you will spend seconds in certain seasons, as you have to turn to spring which causes an erupting fountain of water to jet higher than it would in summer before swapping to winter to freeze it over, and so forth. Learning the habits of each platform in each season is tantamount to progress.

From a gameplay perspective, it feels like a light MetroidVania. As you progress and unlock more powers, you find yourself able to access new areas. Once you are fully stocked with all four seasons, more magical events happen allowing you to reach new areas in the same four worlds. As time goes on, you slowly delve deeper into each world, working toward a final goal (which is a bit of a spoiler in itself from starting the game cold turkey, so I won't go deep into this here).

Controls are tight, though sometimes I couldn't hit a jump right due to my little fox being turned the wrong way. It wasn't too much of a hassle, but it did annoy me a couple of times. What I did find, though, was that there's a much better control option they don't tell you of. In order to change seasons, you are to hold down a shoulder button and use your moving left analog stick to select up, down, left, or right to choose your season. In an accidental bump, I found out that the right analog stick will directly do this, preventing the extra button press and having to change your thought pattern on the left stick. It allowed me to flow much faster, and I saw absolutely no mention of this in the controller option screen. This is definitely worth pointing out.

To top it off, after you master the four seasons, you have to return to each section for other purposes, such as releasing the four winds and finding a specific alter, and it all got old quite fast. I would have liked more new places to explore and more variety in environments rather than just having to revisit largely the same old locations over and over again with a few superficial new things thrown in. In this way, non-optional objectives ended up feeling like filler, making the game more of a chore to play rather than a fun and engaging experience.

Seasons After Fall [official site] is Swing Swing Submarine's addition to the slowly-expanding subgenre of platformers which feature foxes and charming artwork. Here you play as a spirit controlling a fox as you attempt to harness the power of the seasons at the bidding of a mysterious character. The main point of difference between Seasons After Fall and other pretty platformers is that you get to switch between seasons you've unlocked at will, which then changes elements of the puzzles. Here's Wot I Think:

In terms of play, it's a Metroidvania-style platformer. Through acquiring access to different seasons you'll be able to use various parts of the environment in different ways and gain access to more of the map, returning to the Sanctuary (the middle hub bit and the heart of the forest) between each of the main sections.

At first (after a bit of prologue stuff where you blob about as a glowing orb) you're heading off to pick up the essences of the four seasons in order that the character who is directing you through voiceovers might use them for something. But after that the story changes a little, and thus you're presented with slightly more complex puzzles and revisit those earlier areas of the forest to find what they now hide. Like I say, Metroidvania.

In terms of the puzzles and how the seasons work, one example is that once you've got access to autumn you can switch to it to ensure mushrooms open out and become platforms, offering access to higher ledges. When it's winter the water freezes solid meaning little fountains become climbable ice towers. Summer means you can use little plant pods which have ripened into big round bouncy cushions and let you catapult to other bits of the map. Spring is rainy and lets you raise the height of those aforementioned fountains, and so on and so on.

Persevering revealed a slight uptick in terms of interest. The story changed slightly and, while remaining gentle and rather generic, become more engaging. Rather than being bored I switched into a more relaxed headspace, letting the game kind of wash over me and getting into more of a rhythm with swapping seasons either in response to the demands of a puzzle or just because I fancied a different background for my jumping and running.

Seasons After Fall is a puzzle platformer game developed by, Swing Swing Submarine. In it you play as a fox that gets caught up in a plot to awaken the Guardians Of The Seasons, and help a "spirit seed". There are no enemies of any kind all throughout the game, only various puzzles all over the forest. Also, I'm pretty sure you can't die, you can fall off a cliff and respawn, but you don't get damaged or lose any progress. The fox you control can only jump and bark until you get the power to control the seasons. I guess you could call this a "Metroidvania" style of game, where it's just side scrolling and platforming.

Soon after you start you unlock the ability to control the four seasons. Doing so is as easy as pressing a button, and will change pretty much everything around you in some way. This is the main mechanic you will be using to solve all the environmental puzzles found throughout the forest, and honestly I really like the idea. If you press up it changes to Summer, where everything dries up and certain plants will grow. Pressing left will change it to Fall, where it gets windy and mushrooms bloom. Pressing down will change it to Spring, making it rain and become waterlogged. Pressing right will turn it to Winter, where all water freezes and snow piles up. Changing seasons only takes a couple seconds and is really fun and interesting at first.

The first part of the game you spend unlocking the four seasons ability. After you have them the whole game world opens up to you. There are quite a few different locations to discover and each has it's secrets and shortcut's to find, rewarding you for exploring everywhere. It's a pretty easy game to get the platinum trophy for too if you like that sort of thing. Changing it to Winter will freeze up a pond allowing you to cross into a new area, or turning it to Fall will let you jump up a series of mushrooms, getting you up higher than you could jump. It's a simple yet unique mechanic that is really interesting to play around with.

The thing that really drew me into Seasons was the awesome art style. Everywhere you go the whole game looks like a hand painted picture, or something out of a child's book. In fact if you have kids this might be something they would enjoy. The color pallet is perfect and distinct for each of the four seasons. Winter is white and blue, Fall is orange and red, Spring is purple and pink, and Summer is bright green and yellow. There are four Guardian Spirits,one for each season that you help along the way, each one a different animal. Besides those there aren't any other NPC's, but there is some dialog and a story unfolding around you. All this combined kept me engaged pretty much the whole time.

There are a few more mechanics you get to help you solve puzzles, like interacting with plants or insects. Although this is a simple platforming game it gets pretty difficult and tricky by the end, layering together all the ways you can go about solving the next obstacle. Some people claim that this game is too shallow and that they got bored after a little while, but I would have to disagree. If you're someone who needs a more fast paced type of experience or you're not a fan of puzzle platformers than you might feel that way. But I think there's enough here to have fun with and I only had a few instances where I started to get annoyed, but quickly moved past it. This is the kind of game you can put on to just relax and unwind, without any heavy lifting. The art style is consistently beautiful, and the musical score and sound effects are wonderful. I'd score it higher if there was more to it, but for what it costs I'd say it's worth the money, just know what you're getting into here. I give Seasons After Fall a.......................

Seasons after Fall is a puzzle game that has you control a poor fox who just happens to wander in the area and is implanted with a spiritual being. The being talks about how the lands are falling into dire need of awakening the spirits of old and it requires the use of changing seasons. By default you play in Fall/Autumn and will encounter blockades as a certain season will require you to do something special to get beyond the blocked area. The fox really is not treated very well, and you will encounter shifts in attitude and eventually his death. It will make sens after you perform the first major ritual, so spolier/no spolier.

The game itself is beautiful, and the palette shifts are everything, but really the only variation in how it looks. The whole game takes place in a forest, so there really is only so much you can do with visuals. The seasons beautify the surroundings, and make each of the four seem to alter the world just enough to prevent it from being too bland. The cool blues from winter really compliment the bright red trees that show up when the season changes to fall or summer.

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