Dragonlance Campaign Setting 5e Pdf

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Kathy Douds

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Jul 25, 2024, 11:22:50 PM7/25/24
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Dragonlance is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived Dragonlance while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the Dungeons & Dragons role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures.

The fictional Dragonlance world of Krynn contains numerous characters, an extensive timeline, and a detailed geography. The history of Krynn consists of five ages. The novels and related game products are primarily set in the fourth age, The Age of Despair. Since the publication of Dragonlance: Fifth Age in 1996, the fifth age, the Age of Mortals, has been used.[1] The Heroes of the Lance, created by Weis and Hickman, are the popular protagonists of the Chronicles trilogy. Along with D&D's world of the Forgotten Realms, Dragonlance is one of the most popular shared worlds in fiction.

Hickman developed his world creation technique by writing and self-publishing with his wife Laura the adventure modules Rahasia (1979) and Pharaoh (1980), and writing TSR's Ravenloft module (1983). He was unemployed in 1982, and TSR offered him a job based on his submission of several modules.[2] That year, while driving from Utah to Wisconsin to start a job with TSR, Hickman and his wife created the Dragonlance universe concept. During the trip, Hickman and his wife discussed two ideas they had had for several years: an entire world used to support a storyline, and a world dominated by dragons.[3]

Their ideas were well received by TSR, whose marketing department felt they had enough dungeons, but not enough dragons. Hickman suggested a series of twelve modules, each featuring a different dragon. TSR employee Harold Johnson suggested that Hickman should try to get additional support from other TSR staff members and, after a period of months, Hickman had the support of Jeff Grubb, Larry Elmore, Roger Moore, Doug Niles, Michael Williams, and others with whom they discussed ideas for the project. Meanwhile, Weis was editing and writing various Endless Quest books for TSR. The Dragonlance group decided that novels should accompany the game modules; TSR reluctantly agreed and hired a writer.[3] Hickman became the design coordinator for Project Overlord, the cover name for what would later be known as the Dragonlance saga.[4]

TSR decided to create a franchise, including modules, board games, lead figures, and - for the first time - novels. Weis had been hired as an editor; with Hickman, she began working with the author hired to write the novels. They weren't satisfied with the author, and decided they should be the ones to write the books.[2] They collaborated over a weekend, writing the prologue for the first five chapters of the first novel,[2] Dragons of Autumn Twilight, based on the module Dragons of Despair.[5] TSR liked their treatment and gave them the assignment, firing the author. After two years of development, TSR released the module Dragons of Despair and the novel Dragons of Autumn Twilight in March and November 1984, respectively.[6][7] TSR had doubts about the finished novel's sales potential, and attempted to order thirty thousand copies, ultimately ordering the minimum print run of fifty thousand. The success of the novel prompted TSR to publish more copies to meet demand.[2] The novel was written after the completion of the first Dragonlance game modules. Weis and Hickman felt this was constraining and made the novel feel too episodic, so they reversed the process for the next books and completed the novels before the related modules were written.[8] Dragonlance received support products such as novels, calendars, computer games, and books of artwork.[9]

In the mid to late 1980s, a rift developed between TSR and the authors. Weis and Hickman were feeling under-appreciated and, when TSR turned down their Darksword series of novels, they went to Bantam Books. Bantam made them an offer, which they accepted, and they stopped writing Dragonlance novels for TSR.[2] They returned to write Dragons of Summer Flame for TSR in 1995, thinking it would be their final Dragonlance novel. At the time, Dragonlance gaming had been converted to the SAGA System, with limited success, and that, combined with TSR's general financial troubles, put the setting's future in doubt. Wizards of the Coast bought the troubled TSR in 1997, and Weis and Hickman then proposed the War of Souls trilogy, which was published in 2000-2002. All three novels made the New York Times bestseller list, and the setting was commercially revitalized.[3] By 1998, the original Dragonlance trilogy had sold well over three million copies worldwide and spawned dozens of sequels.[10] The central books of the Dragonlance series were written by the authoring team of Weis and Hickman, but many other writers have made contributions, including Richard A. Knaak, Douglas Niles, Roger E. Moore, Don Perrin, Jean Rabe, Paul B. Thompson, Tonya C. Cook, Michael Williams, Nancy Varian Berberick, and Chris Pierson.

In 2001, Wizards of the Coast licensed Sovereign Press to publish further Dragonlance game materials. This began with the newly revised Dragonlance Campaign Setting in 2003, which used the new Dungeons & Dragons 3rd Edition rules.[3] In April 2007, Wizards of the Coast had not renewed Sovereign's license, and Dragonlance RPG game supplements and accessories were only released through the end of the year.[11]

In October 2020, Weis and Hickman filed suit against Wizards of the Coast for breaching a licensing deal with Weis and Hickman for a new Dragonlance novel trilogy.[12][13] Boing Boing reported that "according to the lawsuit, Weis and Hickman agreed with Wizards of the Coast to produce the new novels in 2017, capping off the series and giving fans a final sendoff, but the company pulled the plug in August 2020".[14] In December, Weis and Hickman filed to voluntarily dismiss without prejudice their lawsuit,[15] and "the filing noted that Wizards of the Coast had not formally answered their lawsuit, nor had they filed for a summary judgement".[16] Weis and Hickman's publishing agent affirmed a few weeks following this that a new trilogy of Dragonlance novels was in the works;[17] the first of the new trilogy was released in August 2022.[18][19]

In December 2022, the first Dragonlance adventure module, titled Dragonlance: Shadow of the Dragon Queen, for 5th Edition was released. The module is set during the War of the Lance; Wizards of the Coast has stated that the module does not require prior knowledge of the setting or the novels to play the module.[20][21] An integrated board game, titled Dragonlance: Warriors of Krynn, was released in 2023, designed by Stephen Baker and Rob Daviau.[21][22] Dragonlance: Warriors of Krynn is a wargame that focuses on military battles during the War of the Lance. Both games can be played independently, but the adventure module includes rules for using the board game to resolve the military battles that occur in the narrative.[22]

When the 3rd edition of Dungeons & Dragons was released in 2000, Dragonlance was not initially updated for the new edition. In 2002, Margaret Weis's company Sovereign Press acquired the license to publish 3rd Edition Dragonlance material. The official update, Dragonlance Campaign Setting, was published in 2003 for the 3.5 Edition. Wizards of the Coast turned over all responsibility for maintaining the Dragonlance setting to Sovereign Press until 2007.[23][3][11] The campaign setting was not supported during the 4th Edition era (2008-2013) of Dungeons & Dragons.[24]

In March 2022, Wizards released the PDF Heroes of Krynn which is part of the "Unearthed Arcana" public playtest series for the 5th Edition of Dungeons & Dragons.[25] Polygon commented that this "all but confirmed" the return of the Dragonlance setting.[26] The setting was revisited in December 2022 with a new adventure module for the 5th Edition.[20] On December 6, Wizards released the adventure book Dragonlance: Shadow of the Dragon Queen.[27]

The main storyline of the original Dragonlance series has been written by Margaret Weis and Tracy Hickman, with multiple books written by other authors, covering years between and sometimes during the main events.

DragonStrike is a 1990 combat flight simulation game whose plot begins halfway through the previous video game. The 1992 NES remake is a scrolling shooter that features an ending different from the one in the novels, but following and fixing a "bad ending" from DL14 - Dragons of Triumph. Neither game is based directly on any tabletop module. The Gold Box trilogy (Champions of Krynn, Death Knights of Krynn, and The Dark Queen of Krynn) are the only role-playing video games based on Dragonlance. They tell an original story that begins shortly after the events in the 14 tabletop modules.

The series has inspired mention in music as well, including "Wishmaster", a song by Nightwish based partially on the master and apprentice relationship between Raistlin Majere and Dalamar. The Swedish metal band Lake of Tears also recorded a song called "Raistlin and the Rose" on their 1997 album Crimson Cosmos, while the German group Blind Guardian wrote "The Soulforged", another song inspired by Raistlin's story, which appeared on the band's 2002 album A Night at the Opera.[30] Also Danish/American band Pyramaze recorded in their 2008 album Immortal song "Caramon's Poem".[31] Another German metal band, Evertale, released The Chronicles Chapter I EP in 2008 and the full album Of Dragons And Elves in 2013 - both releases were composed entirely of songs inspired by and relating to Dragonlance.[32] Yet another German metal band, Pegasus, bases all its material on the Dragonlance mythos.[33] A Russian concept album (2009-2010) and musical (premiered 2014) based on Raitslin's story, The Last Trial, was created by Anton Kruglov and Yelena Khanpira.[34]

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