Re: World Of Warcraft Season Of Discovery

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Jalisa Landgren

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Jul 11, 2024, 3:24:47 AM7/11/24
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As an off-and-on fan of World of Warcraft since Vanilla World of Warcraft, I have a love/hate relationship with the game. Mainly I love the game but hate how much time it takes for me to level up, get gear, and dedicate to be able to play fun content with my friends. Retail, or modern, World of Warcraft is trying to solve this by offering new, easier, experiences and faster leveling in the upcoming World of Warcraft: The War Within expansion. That being said, Season of Discovery solves it in a much simpler, and more effective way. Progressive level caps.

Have you ever wanted to tank as a Shaman? What about as a Warlock? Heck, even Rogue can tank now in World of Warcraft Season of Discovery. Have you wanted to heal as a Mage? Thanks to the power of Runes in Season of Discovery, Mages can now use chrono magic to turn back time and heal themselves and party members. This is the main selling point of World of Warcraft Season of Discovery for the long-time World of Warcraft fan, and don't get me wrong, it is super awesome to see new gameplay options.

world of warcraft season of discovery


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Season of Discovery is a seasonal release for World of Warcraft Classic, so it's the game as it was 20 years ago give or take, but Blizzard decided to offer new gameplay and content to make the game feel fun and fresh. All classes can discover runes hidden throughout the world that bring some completely new abilities and spells, and some that are being brought forward from future expansions. This makes the leveling and overall experience much more fun.

The new roles and abilities through Runes are a great selling point, but to me, nothing is more important than the somewhat shocking surprise by Blizzard to cap the maximum level at level 25. As a somewhat responsible 30-something-year-old adult, working 2 jobs, raising 3 kids, and trying to keep my wife happy, the time sink needed to play regular World of Warcraft Classic, Wrath of the Lich King, or even Modern WoW is something I have struggled with.

Every time a new expansion or classic era comes out, my best friends always ask me to make a character and play with them. I have done this every time, but my other time commitments shortly ensure that I have fallen far behind in leveling, and once I get to max level, my friends are so much farther ahead on their gear collection grind that I can't do the same content as them. The level 25 cap means that I can hit the maximum level in a few days, play the "end game content" with my friends, and then level up to the next level cap with everybody else. It is a huge positive for people in my situation. After a few weeks at level 25, Blizzard will raise the level cap to 40, then after a few weeks, 50, and then finally level 60 for endgame, each level cap will come with new runes and raid content.

If you're going to play the game, I recommend playing on Crusader Strike, especially if you play Alliance. Several of the biggest World of Warcraft streamers have made their characters on Crusader Strike and the server faced 10,000+ player queues on launch day. I love going to do a hard quest and finding 10 to 20 other players doing the same quest. I can simply ask to party up, and the quest becomes substantially more easy with some help from other players.

When I first leveled up in Vanilla WoW it wasn't during the initial launch and so I played most of the game alone since most players were already max level. Jump in now while everybody is still leveling up so you can enjoy the social benefits of playing an MMO.

In the first 25 levels, each class has 12 new runes that add new gameplay mechanics. Blizzard didn't allow any testing of this new season so the community gets to discover how to earn these runes together, which adds a great feeling of collaboration across the gaming community. There are still several runes that haven't been discovered yet even though thousands of players have hit the max level of 25. It's pretty fun to see this level of mystery in a 20-year-old game. The game is doing so well that World of Warcraft Classic was nominated for Best Community at this years Game Awards, and again it is 20 years old.

In a recent interview between our very own Jez Corden and Phil Spencer, Jez asked "if we could see World of Warcraft, StarCraft, or Heroes of the Storm eventually hit Xbox consoles." Phil didn't respond directly to the question on World of Warcraft, but his response was very positive and boosted, in my mind, the probability that it will be ported over.

In the case of Blizzard games specifically, really what I'd want to do is work with Blizzard's leadership to see where they have passion. I say all this, but I'm not at all suggesting that Blizzard doesn't have passion for reviving franchises too, I know that from my visits to the team. They absolutely have the passion in this area. There's a lot of excitement for possibilities that we can all do together. But also, I want our fans and customers to know that I don't bring up games just to tease to no end ... if people have watched how we've teased things in the past. There's usually some kind of reconciliation of those hints later on ... I'm not one to try and lead people on. It might not happen on the timeline that people would love, but usually when I tease, there's something there."

There are 3rd party add-ons that allow World of Warcraft Classic to work on controllers as well, so it's not impossible to make the transition. Also, Xbox Series XS and Xbox One all offer keyboard and mouse support and players could just use those options if the controller layout is too cumbersome.

I think bringing World of Warcraft over to consoles could give the game a legitimate boost to player numbers but I don't know if the normal console gamer would enjoy it. What Xbox and Phil Spencer need to work on is some sort of integration of World of Warcraft into Game Pass. I'm not sure what that would be, maybe for Game Pass Ultimate members they can get a WoW token every 3 months.

WoW Tokens can either be used for a month of game time or can be sold on the in-game auction house for usually a pretty large sum of gold. This way Game Pass Ultimate subscribers could try the game out for "free" for a month and if they like the game they can keep playing, of if they are already long-time fans happy to pay the monthly subscription, then they can get some gold to help them in the game.

Before the ABK acquisition by Microsoft, I had a hard time paying the $15 a month to Blizzard, especially as they were wrought with controversy, but as a big fan of Xbox, Phil Spencer, and Microsoft as a whole, I'm much more willing to show my support to a company I like for a product I enjoy, and that actually makes a huge difference for me psychologically when I go to re-up my subscription.

One of the biggest criticisms I have about Season of Discovery is that it is just seasonal content and has a pretty short shelf-life. The entire season will probably only last 6 months to a year. Personally, I am having a ton of fun in Season of Discovery right now, but that is probably because I feel like I'm part of something bigger going on and get to enjoy the game with thousands of other players and discover, I see what you did there Blizzard, what is new and exciting in the game.

Don't miss out on one of the best social gaming experiences of the year, because the best part of Season of Discovery is you can play and experience the game without spending hundreds of hours on it, and for me that makes it much more enjoyable. I hope to see you all in-game, here is to another 20 years of World of Warcraft.

Raid lockouts for Season of Discovery Phase 4 raids will occur two times a week on static reset days. Players in North America and Europe will have their resets on Tuesdays and Saturdays and players in Asia on Wednesdays and Sundays.

The SoD Phase 4 PTR opened on June 12, 2024. On the PTR, level 60 character templates are available which have access to all runes. This includes the new P4 runes. Changes to existing runes can also be tested.

Raid lockouts for SoD Phase 4 raids will occur two times a week on static reset days. Players in North America and Europe will have their resets on Tuesdays and Saturdays and players in Asia on Wednesdays and Sundays.

Level 60 will be the maximum level again. It has not been officially confirmed whether there will be multiple phases of content updates for level 60. However, we think it is very likely that we will see staggered raids at level 60 in SoD.

There is also talk of bringing in existing raids in an adapted form. Raids such as Molten Core, Blackwing Lair, and Naxxramas were specifically mentioned. The Karazhan Crypts were also teased as a raid at Blizzcon.

The Karazhan Crypt is an instance located behind the Tower of Karazhan. The crypt was already included in the game files in Vanilla. However, only empty rooms could be found in the instance. The crypt was not accessible by normal means. This suggests that content was planned for the Krypt but never made its way into the game.

We also clarify what happens to SoD characters after the season ends, whether there is a Beta or PTR for Season of Discovery, whether SoD is the Classic Plus you want, and whether the Chronoboom Displayer is available in SoD.

The big disadvantage of GDKP is, that it attracts gold buyers. GDKPs can be exploited by gold buyers to just buy their gear by outbidding everyone in a raid. Since gold buying and botting is a very big issue in WoW SoD, Blizzard tries to reduce the advantages of gold buying by banning GDKPs.

Runes are items that you can find in the world in Season of Discovery. Runes can be assigned to equipment slots and give your character powerful passive effects. In our WoW Classic Season of Discovery rune guide you will find all known runes and their effects.

At the start of the Season of Discovery, the maximum level of a character will be level 25. At level 25, the first level-up raid awaits you with the Blackfathom Deeps instance. The raid is designed for 10 players and can be started a maximum of every 3 days (3-day lockout).

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