Thereshould be an option to use the industry standard 3d navigation schema in gaea. That is
alt + right mouse = zoom
alt + middle mouse = pan
alt + left mouse = orbit
Almost all 3d software uses this or something very close to it.
If I'm forced to use an odd piece of software that uses something different I'll often have to lie down in a darkened room afterwards until I've recovered my humours.
Generally with the nature of Gaea's work flow being more 180 rotation as primary zoom secondary and pan tertiary it makes sense that more emphasis is place on Rotate functionalities.
You'll find though that:
That's interesting thanks for your reply. Genuine question, what software is it you use that doesn't use the standard navigation scheme?
I'm a generalist so I use/have used a pretty broad range of software and I can only think of a couple of significant programs (zBrush and a Blackmagic fusion) which don't use the standard natively. (Although zbrush does have a plugin).
In my pipeline, Maya(obvs), Houdini, Mari, 3dsmax, 3dcoat, Modo, Mudox, Unity, Blender all use the standard navigation scheme (at least as an option). And although I don't use these personally I'm pretty sure C4D, Unreal and Nuke also use the standard mode.
I'm trying to think back to some of the very old programs I've used like lightwave, 3d studio or TAV and I think they used a different scheme but since Maya has become dominant, more or less everybody has fallen into line. So in terms of the 3d pipeline are there any other big players that I'm forgetting. What is it you use?
tmcthree oooo Yeah for sure. a lot can be adjusted and fine tuned unreal and unity are different than standard, most unreal basics you can do with just the mouse buttons or combos of l+R now alt required.
PS:
L orbit
alt l hold lock orient orbit
remove alt to return to default orbit
you have to do this on the canvas space not the object ( similar to zbrush in that respect)
and shift to lock alternitive orbit
what are some other weird ones i know...
i dont really use blender but that certainly has its own learning curve for workstyle.
programs like poser and marvelous designer use the defaults without alt.
toolbag is pretty default.
oh daz 3D. that's a butt, has different controls for camera ( default) viewport (corner nav)
i remeber that because orbiting you either go to the 3d cube in the top right corner or a tiny icon next to it to orbit or alt R to bank the view.
But yeah you're right in that a lot derives from Maya controls, i still certianly think that UX designers spend a lot of time creating a baseline the suits their products needs too. Like maybe they anchor on maya and take it from there for it's needs that fits in their specific flows needs.
Ty-Xanders Well well, I had no idea photoshop was 3d now. Can't bring myself to use photoshop. I know it's the industry standard for 2d work, but I can't bring myself to give Adobe money especially when there are so many really good alternatives like the affinity suite.
Re the spacemouse. They are really good, but I probably wouldn't start using one if I could go back in time. You kind of get reliant on it, but it's not supported in all software, and where it is supported the implementation can be quite different between packages so there's no consistent feel in different software. Also 3dconnexion are very happy to "version out" perfectly good hardware for no reason other than to force to to buy the latest mouse, which is just the same, but not as well built.... I could go on...
tmcthree, haha yes it's had 3d workspace for some time now.
I can see limited uses for it compared to something else in core 3D verse, but since peoples workflows and end points are stretched over many digital industries, there's going to be someone who's a whizz at and from a price point,
getting photoshop verses indesign / blender i guess that depends, i've not really had many individual projects, always team based, so finding solutions for all is generally where i look.
Oh that's a shame, that's a pretty lame business model for its consumers being left in the dark like that or forced onwards, that's like releasing a toaster everymonth that only toasts carrots and doesnt work after 24.2 days.
worst analogy ever, but i feel for you, especially if you genuinely like it's ergonomics and functionalities.
I agree with with tmcthree. Houdini / Unreal / Substance is my pipe.
The results in GAEA look good but I could only bear 30 seconds with that navigation.
!PLEASE Industry standard (Maya or Unreal style nav option)
Side note: It just grows annoying that I have to alt tab countless times everytime I work, I don't recall ever having this issue in older versions of Photoshop during college back between 2013-2016, the program worked fine.
To be honest, I think I solved it by installing an older version (2017), I see it in the preferences that this one requires way less RAM and does virtually the same thing, Im not really sure of the direction Adobe is going with Photoshop, pushing taxing updates to their software and offering nothing new or ground breaking to back up such heavy updates, but I digress.
Note to Adobe: it also got rid of the beyond useless changes they did to Ctrl+Z and Ctrl+Alt+Z, the Lorem Ipsum auto text, the auto blending modes, and the million other ideas they injected on the recent versions that really are not only useless but also badly designed, distracting for the designer's end goal. This is from someone who has been using your software for such long time, it feels like you're changing things up in Photoshop for the sake of changing it, if you have no updates to add, don't add them, don't fix what isn't broken, you're just pushing people to pirate software when the recent versions you have for sale pale in comparison with the older ones there are out there pirated, which are far more stable and don't require Creative Cloud bloatware and misc apps to download.
Adobe with PS became terrible company implementing new (even worse) upgrades. Instead doing it betting they do it worse every time. The lag switching (ALT+Tab) between other progs to Adobe's takes at least 2-3 s for program to start working again what is unthinkable. Then: 1 New shortcuts - what for?? 2 The lag. 3 When you install last ACR version all presets are gone ... 4. No present for DJI Mavic 2 Pro for over half a year. ... 5 Beside when you post question or suggestion on forum, Adobe team responds back with knowledge of basic program user, always just defending instead giving a solution. And we must pay for this s**t.
1. New shortcuts - If you prefer , you can set the shortcuts to what you want to use in the Edit Shortcuts dialogue.
You can also enable the previous transform behaviour following the instructions here :
New and enhanced features Latest release of Photoshop CC
5. Interesting comment. The Adobe team only occasionaly post here (you will see the staff badge when they do) . The development team monitor the feedback forum, linked above, for bug reports and feature requests.
This forum is mainly answered by volunteer users who use the products day in , day out and can often help resolve or work around issues while they get resolved.
I have the exactly same issue when using stylus pen (version 20.0.7), slow drawing is normal but when I move the pen fast to draw 2 stroke,photoshop may (sometimes) freeze in the second one (if i draw 3 fast stroke in a round, the 3rd one always freeze) until I press alt+tab twice.
THe problems were too many to list, what I listed was just the iceberg tip that came out of the top of my head, and the genesis is that if the work process wasn't broken to begin with for 10+ years of Photoshop, why change it? I don't mean to seem rude or rant, I just dont respect people who dont get their own products.
The problem is fixed for me, as I said, I installed a previous PS version that does the same thing as newer versions and uses less ram, at the same time I dont want to dodge a perfectly valid question, so I'll just say, I have 16GB Ram, a NVIDIA Geforce GTX 1080 and a i8700k processor, which is more than capable to run virtually anything on the market right now at very high specs... everything, but you know, Photoshop apparently.
I have been having the same issues as well and it's extremely frustrating, it disrupts my workflow so much and I've been experiencing it on both my PC and laptop (both of which have fairly average/high-ish hardware), so I'm guessing the problem should be on Photoshop's side. The problem exists on both CC 2018 and 2019, but its way worse on CC 2019.
Installing an older version should fix it, at this point, Adobe updates are just a product and business statement rather than a funcitonal product, so you're better off with an older build, from the times where Photoshop was actually meant to be a work tool.
I don't think I'll renew my subscription when it expires either, Adobe has become the shaddiest ever. As an European I need to pay about 60% more than if I was an American costumer, (only to deal with more bugs and frustrations like this) so there's one less incentive to renew, (for those who are curious, because I'm European I should pay the cost of Adobe doing business in Europe, that's where the extra 60% comes from - which I never heard of in any other software package I bought, I own four different 3D software tools and two 2D software tools, none of which charge me because of my geographical location and their own cost of doing business in my country, if it's *your* business, that's your cost to cover. Should I be charged in an extra for Adobe's employees lunch money as well?)
Anyway back on topic, whether you paint or design, I may know some low cost alternatives for you, but installing an older version should fix most of the bugs, it will still be Adobe's Photoshop though, so expect some funkiness, like new wacom drivers not working with older photoshop versions, in case you draw and paint.
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