The player faces Razor at the end and wins their car back. At the same time, Mia reveals her position as an undercover police officer and arrests every Blacklist member with the exception of the player. Unwilling to let Rockport's most wanted racer escape, Cross calls upon the entire Rockport Police Department to chase the player.
Now pinned between the steel pipes and Cross' car, the player is stopped from running away by Cross and is confined tot their BMW. Cross prepares to haul the player away and collect the bounty on their warrant for being a member of the national most wanted list, but Darius arrives to pay Cross their bounty and helps the player clear their reputation by helping them form a crew with the help of Nikki.
The driving model of the game has been described as "deep, physical and fun", not as arcade-styled as the Burnout series and Hot Pursuit, but far from a simulator. Most Wanted has a range of real-world vehicles, a mix of muscle cars, street racers and exotics, described as "the wildest selection of cars yet".[6] The cars can be altered with performance upgrades, such as reinflatable tires, transmission, engine, nitrous oxide, and body work that enables players to crash through roadblocks, have a higher top speed, and accelerate faster.[17] A feature called EasyDrive enables players to modify their vehicle performance while in usage. Almost all the cars are available from the start, hidden in different locations throughout Fairhaven; the player has to discover them in order to unlock them.[18]
"We weren't happy with how night looked," Roberts told Polygon. The studio "wanted a more cinematic night," so nightfall will now drape Fairhaven City in almost complete darkness, making headlights matter. The title update also adds a Ram Chassis mod to the game, giving players a collision-friendly front end.
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The car's popularity led to it appearing in subsequent Need for Speed games starting with Most Wanted (2012), usually as a DLC, before the M3 GTR made its return as part of a Career Mode in Heat, where it's driven by Frank Mercer during the mission "Breaking the Law", in which he attempts to flee from the Palm City Police Department discovering his Task Force's shipment of cars, as the player and Ana chase down Mercer and have to take him down. It later continues on in Unbound as one of the High Heat delivery missions.
- Blue Is Heroic: While the player in Most Wanted (2005) can be considered A Lighter Shade of Black at best (since they're a Villain Protagonist as they're a street racer, but they oppose Razor, who's a street racer that's also a cheater, and even Sgt. Cross, who spearheads the police against street racing, is a Cowboy Cop who enjoys hunting down racers a little too much), this is played straight in some of its future appearences, and the most distinctive visual feature of the M3 GTR are its blue stripes/livery over its silver/white base color.
- Cool Car: The BMW M3 E46 GTR is the Need for Speed car that defined the series in the Turn of the Millennium onward. Sgt. Cross and Mia both admire it, with the latter even saying that it's "hot". It is so cool, it made many appearances after Most Wanted:
- The M3 GTR later returns in Carbon as it is a direct sequel to Most Wanted. It was totaled for good while escaping from Cross, but you get to drive it in Quick Race mode after completing a reward card as well as one of the races in the Challenge Series.
- In ProStreet, the E46 M3 with the iconic vinyl retained (however the blue stripe is painted in white instead) can be seen in the background of the Race Day and in Drift event by a chance.
- In Undercover, you can customize the base model of the E46 M3 with an immediate vinyl preset that can resemble said car. It can also be color changed.
- World also has this, but using the road-going version. However, using one of the aftermarket spoilers in disguise to uncannily resemble the actual race version.
- The Run returns as part of the Heroes and Villains Pack. It uses the (E92) M3 GTS as the base model instead.
- Most Wanted (2012) returns back to the original race-going version of the M3 GTR, which can be only obtained via the Need for Speed Heroes Pack through winning against it in its "Most Wanted" race (go figure). Other liveries are also available to apply to said car since they also come with bundle as well. In this game's mobile variant, the car is already available in the game. While you get to drive this car in one of the "Hot Ride" events, you can use the car for free after beating the #1 Blacklist event.
- No Limits returns as part of the "Return of Razor" special event with Razor himself returning as well. It uses the F82 BMW M4 as the base model and uses a unique kind of vinyl.
- The M3 GTR itself returned after an update on late 2018 as part of the "Need for Speed: Urban Legend" special event. Like in Undercover you can also apply said vinyl to this car and it is also color-changeable.
- Ghost Games does show their love of bringing this classic iconic car to all their games as being their developer for the franchise at the time being.
- It later returns in the 2015 reboot, as part of the free Deluxe Edition update. It uses the M3 (E46) again as the base model (though the M3 GTR body kit is available for purchase for this car), albeit using said body kit applied. It has (among other things) the wrong wheels, windshield, tire stickers, and utilizing the standard inline-6 engine sound.
- Payback on the other hand uses the same as the 2015 reboot above as part of an abandoned car. Only this time it lacks the annoying windshield decals.
- Heat now uses the actual race-spec M3 GTR. Ghost Games carefully checked each detail of the car to strongly resemble the real race-going version, like it was from Most Wanted. That includes racing windows, roll cage, the exact Rockport license plate and even utilizing the appropriate V8 engine sound. It was even a factor in the story when Lt. Frank Mercer hijacks the car to escape, only for the player to take him down. Afterwards, The League restores it, signifying the end of the storyline and allowing you to drive it.
- Unbound adds the M3 GTR with all of its racing components intact, other than having two seats. While this car is exclusive only to EA Play subscribers, and restricted only to online mode (until the Vol. 3 update, which makes it also available in single player mode), one of the High Heat Deliveries in career mode lets you drive this iconic car. The car's description speaks for itself."Need for Speed Royalty right here. Wider, louder and faster than the stock, the M3 GTR first appeared 2005 during NFS: Most Wanted. And guess what? It's even better than we remembered."
- The Chinese-exclusive Need for Speed: Mobile includes the M3 GTR with the vinyl pattern intact. It also makes its mark as the feature car on the app's icon.
- The car even ends up in games outside of the Need for Speed series, mainly the ones made by the franchise's own publisher, Electronic Arts.
- While GRID Legends already has the race-spec M3 GTR in the base game, the Winter Bash major update adds its Most Wanted vinyl pattern as one of the "Extras" livery presets. Oddly enough, however, the livery seems a little messed up at the front, rear and hood.
- Real Racing 3 adds the road-going M3 GTR as part of an update in June 2023. The car officially comes with a unique livery that was used in Most Wanted.
- Chronically Crashed Car: Despite being one of the series' most iconic vehicles, it tends to constantly get wrecked in the most inconvenient times. In both Most Wanted (2005), the game in which it made its main appearance, and Carbon, in which it appears in the prologue by virtue of being an Immediate Sequel of the former, it ends up totalled by the end of each game's initial phase. In Most Wanted (2005) this is Justified in that it's revealed that Razor sabotaged the car via unscrewing the oil sump so that it would malfunction while racing against him and thus he would win it, and it appears to be better than ever once you gain it back after beating Razor at the end of the game. In Carbon, however, it gets totalled at the beginning following a chase with Cross, and despite not appearing to suffer any spectacular damage (it crashes sideways against a truck carrying pipes, even though in Most Wanted it would shrug off crashing against trucks carrying logs), it is the last time it's seen in that game. Sure enough, when it manages to make its reappearance at the end of Heat, somehow ending in the hands of the game's final boss Lt. Frank Mercer, the player has to take down the car Hot Pursuit-style via ramming it, and if one's good enough, it only takes a couple of hits before you leave a stranded Mercer desperately and unsuccessfully trying to start the car again.
- Depending on the Artist: The M3 GTR's colors can be inconsistent through the different instalments of the franchise it appears, whether the car's body color is either white or silver, or which tone of blue is used for its vinyl. A few games are even inconsistent in regards of its production year, engine type (and its sound), or even what version is being used (whether the racing or road-going version, or even the vanilla E46 M3).
- Earn Your Happy Ending: Well, in as much as an inanimated object can get one. However, given the M3 GTR's story (the player losing it to Razor via cheating, and then winning it back only to be obliged to abandon town in Most Wanted, only for the next game Carbon to start showing it being totaled following being chased by Cross), most fans certainly were happy to see that the last seen of it in its return in Heat was it being fully restored (thanks to the League) and available for use by the player as they want after completing the story (and even that was after the player was obliged to total it again after Mercer attempted to use it as his getaway car). However...
- Happy Ending Override: The ending of Heat had the M3 GTR, after it somehow ended in the hands of the main antagonist Lt. Frank Mercer, being taken by the protagonist after Mercer is defeated. However, in the next game, Unbound, the M3 GTR is on the loose again somehow as one of the delivery mission cars, and the dialogue during the mission does not certainly speak glowingly of the person who commisioned the car to be delivered to them, implying that said person has nefarious intentions in mind (saying that they just got out of prison and look like they "mean business").
- MacGuffin: In the mainline version of Most Wanted (2005), the BMW M3 GTR is the item that the player wants to retrieve from Razor. Its portable counterparts has the M3 GTR as officialy Razor's own car.
- Mysterious Past: It's never explained how a street racer like the player managed to obtain a race track-only vehicle like the M3 GTR, to the point many fan theories spawned to explain it.
- Penultimate Weapon: In Most Wanted (2005), despite being lauded as the ultimate car in the game, while its performance is not something to scoff at, by the time you recover it there are some cars which you can get much better results with. It gets even worse in Carbon, where the M3 GTR available for Quick Race has an even lesser top speed than the one in Most Wanted (2005).
- Rice Burner: Subverted; despite being part of an era of both NFS and real-life car culture that was (in)famous for these, this car's modified design is way more tasteful by comparison, allowing it to stay iconic after all these years. Then again, this is an actual race car.
- Surprisingly Realistic Outcome: After being (nominally) the ultimate car in Most Wanted (2005), it gets destroyed at the start of Carbon after being hit by falling pipes from a truck. Which is odd, considering the amount of crap it goes through in the final pursuit of Most Wanted (2005).
- Unexplained Recovery: After the car was totaled at the start of Carbon, it reappears in Heat several years later no worse for wear. While the car getting repaired is obviously not out of bounds, how and when it exactly happened is never specified.
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