I spent sometime downloading and going thru net logo. Have not completed understanding what its power and limitation are as a modelling environment.But clearly it is very sophisticated
Here is a way I think we can observe "the history of the world in a test tube!" so speak!
Agents and their attributes.
We have some N agents in the test tube that is a Net Logo environment
Each has 4 attributes.
Power : On a discrete scale of 1 to 5
Resources 1,2,3
Orientation: 1,2,3
Connectivity:
Spatial proximity is the conventional form of connectivity. Spatial proximity or the lack of it between agents formed the natural limits on the probability of interaction between two agents.
Communities:
* Communities can be designed to have the same attributes that are some function of the similar attributes of agents. Their power and influence are moderated by the sum total of resources.
* In addition communities can have rules of engagement with other communities which are derivable from some measures of their resource orientation etc etc
The way different communities interact can be modelled on some function of the probability of interaction and some way to determine an " outcome"
Here are some sample rules.
* If a more powerful agent ineteracts with less powerful agent the former changes the later to his orientation if the former's also has more resources
* if a more resourceful community interact with less resourceful community a "war of conquest" only a metaphor will ensue if....
The result on how the resource will be shared in the meged community is specified by a set of rules
This is only communicate the flavour of modelling. May be we need some more or less rules on how the "world" gets reconfigured from round to round. We may need "simple enough" rules of delay that reflect how difficult or easy it is to " generate consensus" in a community for the next possible/potential decision. These decisions could be internal resource sharing, resource sharing with another community etc. I am using "simple enough" to highlight we don't need complex rules to create complexity. We need simple rules but a lot of diversity.
We can then have " views" to study how the world in a test tube "transforms" itself from round to round.
That's it from me.
Let the games begin (Whenever rules are voted upon and determined.)
-ganu