We forecast and anticipate other peoples actions based on our individual "model of another mind". We all have such, undoubtedly, and I wonder if reducing these to game theories or game theoretical models the best that can be done.-ganu
hema
Perhaps the most interesting model I've ever come across, and which continues to fascinate me is the Theory of Mind, and how children/ baby animals go about developing it.
I think the method that they use is possibly valid for all model-makers in general. Coz after all, children get it reasonably right after sometime?
To the extent that other animals/people are really part of the environment that must be understood, its also interesting to look at how the developing mind creates models of the physical world (apples fall down, leaves fall slowly, things stop moving after a while etc.) around us based on new information. And if there is model for understanding them in some precise order/sequence (?).
And whether these models are somehow limiting our modeling a whimsical world (why do all depictions of aliens have eyes and feet and at least one form of tentacle?). And why the producers of star trek with all their expansive imagination could never predict social media (http://io9.com/5883806/why-doesnt-anybody-use-social-media-on-star-trek-deep-space-nine).
And generally, of all models - is there a model (rules/guidelines) for deciding when a model is rigid enough (if the evidence doesnt fit the model, the evidence must be flawed) v/s when a model should stay plastic (if the evidence doesnt fit the model, the model must be tinkered with).
Janani
And generally, of all models - is there a model (rules/guidelines) for deciding when a model is rigid enough (if the evidence doesnt fit the model, the evidence must be flawed) v/s when a model should stay plastic (if the evidence doesnt fit the model, the model must be tinkered with).