Hi all,
I built a bandicoot for an Android platform. I didn't change anything
in the source code. You only need the Android NDK. I tested it on
MacOS and Windows (CygWin) systems.
I tested the built binary bandicoot on an emulator and Samsung Galaxy
S. Both standalone and distributed versions are working fine.
One problem I found is that my mobile does not have a hostname (just
MAC and IP address).
The bandicoot server recognised the bandicoot client from the mobile
as a localhost. It was not possible to synchronise data between the
server and the client.
Is it possible to start bandicoot as the distributed version:
- on the network interface ( I need this for the server side ) ?
- so the bandicoot server could recognise my bandicoot client without
the hostname?
I am going to describe mentioned tests on my blog (
http://www.ajka-
andrej.com).
Best regards,
Andrej Petras