DJIdrones record telemetry data in subtitle format with the Video Caption option. Some drones (Mavic Mini, Phantom 4 Pro, Inspire 2) embed the subtitles in the video file. Use this tool to load the video file and extract the telemetry as a .SRT file. You can also try extracting subtitles from other video formats, but results are not guaranteed.
So recently, I've been testing whether or not I could make an 720p upscale of The Phantom Menace using althor's Japanese LD recording uploaded a while back, and I need some critique. I've been trying to find the original alien subtitle font that was used in the theatrical showing, and with the VCD bootleg, I was able to.
I am intending to match the vertical position for each individual sub eventually, but you could easily have a go at that yourself for your version... you just change the sub_pos setting when calling it. Here's the calling function in its current version:
mysterydroid I've sent you a PM. The script is already complete, the just individual vertical placement is left to do - at the moment it's close enough, but if you look at the VCD you will notice that the vertical placement changes slightly between successive subtitles even though one would think it shouldn't!
So according to that information I've used exactly the font they claimed to use, it isn't a "condensed" variant I can confirm that. It's just ITC Frank Goth Demi that was digitised by another company (perhaps LFL themselves).
For what it's worth, for V4 of my prequel edits, I used Franklin Gothic Demi Condensed, slightly squished, and a drop shadow directly underneath, tracked to match the AOTC HDTV stream. It isn't exact, but close enough at a glance.
I did this in aegisub quickly, using the font I linked above. No change in font width or height was necessary. Kerning issues on the word "Your" aside, I'd say it's as close to a perfect match as you could get.
That's really strange. I'm seeing the same result in AVIsynth. It works fine in every other program I've tried (Word, Photoshop, Aegisub). Would it be possible to apply them as an .ass file in avisynth?
While the world is in a cultural slump with Covid19, EMK Musical Company (hereinafter referred to as EMK), the producer of the musical Phantom, announced that it will start English subtitles twice a week every Thursday, Sunday, to secure and diversify a new audience in Korea in the 2.2 million foreigners.
As of last year, the number of foreigners staying in Korea was 2.2 million, which increased tenfold in 10 years, and the number of long-term residents in Korea reached 1.73 million, but it is not easy for them to enjoy cultural life at the concert hall. Because most of the performances are live without subtitles. Accordingly, EMK will start offering English subtitles starting with the musical in order to attract foreigners residing in Korea to the concert hall.
The subtitle monitor, which will be installed at Charlotte Theater, where Phantom will be performed from April, is a 20001200 (mm) large LED on both sides of the stage, and is expected to be offered according to the breathing and timing of each actor.
While the world is in a cultural slump with Covid-19, the English subtitle service of the musical Phantom is expected to give foreigners in Korea a high-quality Korean musical experience through Phantom, as well as an understanding of the beautiful and sad story.
Meanwhile, the third round of ticket reservations will open at 2 p.m. today (March 24th). At the 3rd Ticket Open, which will be held at Melon Ticket and Interpark from 2 p.m. today (March 24th) , you can book the rounds from April 13th to 25th. When booking tickets, a 10-20% discount rate will be applied for the Martine performance at 3 p.m. on Wednesday and Friday (depending on the discount rate by seat grade), and teenagers can purchase S and A seats at 20% discount only for themselves.
Subtitles (also known as captions) are a feature which display text for sounds in-game. This feature is mainly intended for players who have hearing impairments, are deaf, or play with sounds off. They can also be used for hearing quieter sounds, locating sounds, or identifying sounds a player doesn't recognize.
When subtitles are turned on, a black box appears in the bottom right corner, which lists sounds in the world that are nearby to the player. If the sounds are offscreen, "" point in the direction the sound is coming from. As the sound fades away, the text also fades, becoming less white.
All sounds (whether environmental, from entities, block updates, or other sources) have their own individualized subtitles. For entities, the entity is displayed followed by a specific verb, e.g. "Rabbit squeaks" or "Villager mumbles". However, the object is not specified for removing or placing blocks and the sound of footsteps.
Check the BOM status of those sub-assemblies in the top level. If their status is "reference", that's generally how they'll show up. In the view settings inside the drawing environment, there's a pull down for how to handle reference parts as well. Hope this helps!
Those are actually phantom lines, not hidden lines. They usually indicate that a component is set to reference in your top level assembly. By default the hidden edges of reference parts are calculated separately from normal parts so you will see the phantom lines unless you change the options in the drawing view. If you don't want them to show and still need the sub-assembly to be reference then edit the drawing view and, on the Model State tab, select all bodies for the hidden line calculation. You can also change the lines from "As Reference Parts" (phantom lines) to "As Parts" (Solid lines) or turn them off completely by selecting a different option under line style.
Players can enable cinematic, radio, and overhead subtitles. Cinematic subtitles display voiceover subtitles at the bottom of the screen, while overhead subtitles display background conversations above NPCs' heads.
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N2 - Phantom limb pain (PLP) is a common consequence of amputation, and many persons with amputations experience vivid sensations of pain in the absent body part. PLP can persist for many years post-amputation and is very difficult to treat, since its aetiology is hard to determine. However, converging lines of evidence demonstrate that when visual feedback is manipulated appropriately to represent movement of an amputee's absent limb, it can evoke kinesthetic sensations of movement in that limb and decrease PLP. Most notably, the mirror box-where a mirror is placed vertically in front of the person with an amputation-is used in such a way as to reflect the image of an intact limb onto the phenomenal space of the absent or phantom limb. When amputees orient towards this mirror image kinaesthetic sensations can be evoked in the muscles and joints of their phantom limb, and PLP can be decreased. Some researchers have highlighted limitations in the flexibility of the mirror box in providing a fully robust illusion of an absent limb as intact. Recently, three research groups have developed virtual reality systems informed by mirror-box work for the treatment of PLP. Although similar in intent and design, these systems have subtle differences. This chapter will outline these systems along with empirical findings, with a particular emphasis on the authors' own virtual reality system. 2010 Springer Science+Business Media, LLC.
AB - Phantom limb pain (PLP) is a common consequence of amputation, and many persons with amputations experience vivid sensations of pain in the absent body part. PLP can persist for many years post-amputation and is very difficult to treat, since its aetiology is hard to determine. However, converging lines of evidence demonstrate that when visual feedback is manipulated appropriately to represent movement of an amputee's absent limb, it can evoke kinesthetic sensations of movement in that limb and decrease PLP. Most notably, the mirror box-where a mirror is placed vertically in front of the person with an amputation-is used in such a way as to reflect the image of an intact limb onto the phenomenal space of the absent or phantom limb. When amputees orient towards this mirror image kinaesthetic sensations can be evoked in the muscles and joints of their phantom limb, and PLP can be decreased. Some researchers have highlighted limitations in the flexibility of the mirror box in providing a fully robust illusion of an absent limb as intact. Recently, three research groups have developed virtual reality systems informed by mirror-box work for the treatment of PLP. Although similar in intent and design, these systems have subtle differences. This chapter will outline these systems along with empirical findings, with a particular emphasis on the authors' own virtual reality system. 2010 Springer Science+Business Media, LLC.
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X-ray fluoroscopy is routinely used to guide cardiac catheterisations due to its real-time imaging capability and high device visibility, but lacks depth information and poorly visualizes the heart itself. A novel 2D-3D image registration method was developed that can augment 2D fluoroscopy by overlaying 3D CT cardiac images that have excellent soft-tissue information. The method relies on the catheterisation of two vessels during the procedure and globally minimizing a vessel-radius-weighted distance error between the vessel centrelines, segmented from the 3D data, and corresponding catheters reconstructed from biplane X-ray fluoroscopy. Validation of the algorithm was carried out using a glass heart phantom with catheters inserted into combinations of six of its vessels. Results show that registration with the coronary sinus resulted in an average 3D-TRE between 0.55 and 9.1 mm, with the best tested pair being the coronary sinus and descending aorta. The algorithm will be useful for guiding cardiac cauterization procedures and also for co-registration of data for the purposes of biophysical cardiac modelling.
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