As the leading visualization tool across every industry, KeyShot is the solution to solving challenges in the project development pipeline by combining advanced visualization authoring with unparalleled ease of use. KeyShot 11 is at the core of creating eye-catching experiences, taking visualization capabilities to the next level, introducing new ways to explore details, expanding how ideas are presented, and bringing balance to the art of creating 3D visuals. KeyShot 11 introduces 3D Paint to apply color and textures like never before, new CMF capabilities to manage and organize material information, Physics Simulation to create and capture physical phenomena through KeyShot Animation, Workflow Automation with new headless scripting capabilities, the new KeyShot Web Viewer to upload and share KeyShot scenes online, and much more.
3D paint is an incredibly useful tool for creating unique surface weathering and patinas, and can be used to accurately add wear marks to any surface within a scene. The new feature also allows layering effects to create rich, realistic surface patinas. Learn more about the new 3D Paint capabilities here.
Color, Materials, Finish (CMF) is a term covering the non-functional identity of a product and its relationship with a given environment. KeyShot is frequently a major part of the CMF process, allowing users to easily change and decide on CMF options during the product design review phase.
Physics Simulation is a new Tool in KeyShot 11 that allows users to record the physics of an object and apply it as a keyframe animation. This tool brings fully simulated animations to KeyShot users along with more accuracy in scattering objects.
Simulations may be applied to individual or multiple Model Sets, objects, or groups of objects and simulated as parts or an entire group. Users have control over Gravity, Friction, and Bounciness and the ability to adjust the time, quality, and keyframes per second. Learn more about the Physics Simulation capabilities here.
KeyShot Web Viewer is part of the KeyShotWeb module and allows KeyShot users to easily share KeyShot scenes by uploading them to KeyShot Cloud. It brings sharing of interactive scenes to users across browser, desktop, and mobile device with a single link.
KeyShot Web Viewer is highly optimized to provide the most realistic visuals available and smoothest interaction possible for viewing 3D in the web browser and on mobile devices. Viewing of any material or environment variations in the scene or any KeyShot Studios is available through the Web Viewer flyout menus. Other features include quality adjustment, texture baking, including a mobile-friendly texture option, and password protection. 10GB of KeyShot Cloud storage is included in the KeyShotWeb subscription. Learn more about the KeyShot Web Viewer here.
Workflow Automation is an advanced new feature, that allows KeyShot users to automate various KeyShot workflows via the KeyShot Scripting Console (with a user interface) as well as through Headless Scripting Mode (without a user interface). Applications include automating render output and speeding up the generation of product variations.
KeyShot 11 expands the set of functions that can be called in headless mode, along with adding support for KeyShot Material Graph control with headless scripting. With the update to Python 3.9.5, 257 total features have been added, including 147 new features and 136 new constants that may be declared. Learn more about the complete scripting capabilities here.
With the release of KeyShot 11, Luxion is introducing subscription pricing for all new licenses, which reduces the upfront cost to a pay-as-you-go model. Subscription terms are generally one year, during which time users receive:
KeyShot 11 is available immediately for download and purchase at keyshot.com and through all certified KeyShot resellers. All KeyShot customers with active annual maintenance will automatically receive the upgrade to KeyShot 11. For questions on upgrades, maintenance or transferring your license to subscription, please contact sa...@keyshot.com. For information and examples about the new features in KeyShot 11, please visit keyshot.com/whats-new/ and follow KeyShot on Facebook or Twitter.
Denoise
Denoise is a one-click Image Style option that works in both CPU and GPU mode to eliminate noise in the Real-Time View and render output. This deep learning denoiser reduces the time it takes to resolve a rendered image by interpolating and refining the image to achieve smooth results in less time. Learn more about Denoise here.
RealClothTM
RealCloth provides designers with a completely new way to create and control woven materials, providing a level of visual fidelity that goes beyond the capabilities of any scanned materials definitions. The material type provides intricate control of the weave pattern (KeyShot Pro) and the ability to easily add flyaway fibers. New RealCloth materials have been added to the Library as well. Learn more about RealCloth here.
Web Configurator
KeyShot 9 now offers users the ability to create interactive, browser-based product configurators. A configurator is created in KeyShot using the specified models, materials, and Studios variations. The user then chooses the Web Configurator output option to generate the content files that can be zipped and shared privately or hosted online for anyone around the world to view. Learn more about KeyShotWeb here.
3D Model Library
KeyShot 9 introduces a new Model Library that allows 3D models with complete materials and textures to be added to a scene. All 3D models are easily accessed on KeyShot Cloud and may be searched, filtered, and added to any scene with a simple drag-and-drop. Models may then moved, duplicated, or have their appearance changed as needed. Learn more Models here.
Additional Features
Other features users will find in KeyShot 9 include a new, streamlined import dialogue with the ability to Enable quick import and Resolve Missing Resources. Many more material options are available through the new Generic material based on Disney BRDF, a new Contour Procedural Texture, and the new Fuzz geometry shader that allows users to add randomized, hair-like growth from the surface of any material. Custom Motion Ease adds finer animation control over part and camera animations with Curve Control also available for material property animations. Users will also find many more user interface improvements, including a new Tools menu that now consolidates Geometry, Material, and Camera tools and includes the new Material Import tool for .u3m, .sp, .axf and other material format import. Integrations include a new Browzwear VStitcher plugin for apparel and garment rendering, Substance Painter texture import as well as Measured Material support for X-Rite AxF 1.6. A thorough overview of all new feature highlights is available here.
Availability
KeyShot 9 is available immediately for download and purchase at www.keyshot.com and through all certified KeyShot resellers. All customers who purchased KeyShot on or after October 1st, 2019, as well as all customers who purchased KeyShot for Education or KeyShot for ZBrush, will receive the upgrade to KeyShot 9 free of charge. All KeyShot customers with active annual maintenance will automatically receive the upgrade to KeyShot 9. All other customers may upgrade to KeyShot 9 for an incremental fee. For more details on pricing please contact sa...@keyshot.com. For information on the new features in KeyShot 9, please visit www.keyshot.com/whats-new/ and follow Luxion on Facebook or Twitter.
GPU acceleration in keyshot 9 has been great. BUT , whenever I send a polypainted model with Keyshot bridge from zbrush and turn on GPU mode, I get the strange unwrapping pattern overriding polypaint materials. Has this happened to anyone here?
The Support website is undergoing a makeover and some of the previous articles posted there have disappeared, but I was able to retrieve the text of a previous article there from Google. Basically, most ZBrush users should not be using GPU acceleration mode in Keyshot 9. You need specialized hardware to take advantage of it, and without that are likely to encounter issues:
Zbrush works with Keyshot they way it always did. If you have system specs to run ZBrush well, you have the specs to render them decently in the classic render mode in Keyshot. GPU based option does not change the ZBrush to Keyshot experience at all.
GPU aided rendering is an optional feature added by Luxion for those with the hardware to take advantage of it. Keyshot is supported by Luxion. If you have an issue with the listed Recommended Specs for Keyshot, or with the way Keyshot is performing on those recommended spec, you need to take it up with Luxion.
Glad you saw my message on Twitter - I think it will be easier to go over this in detail on here. Do you have any sample files that I could play around with that would be Keyshot ready? I'd love to test this functionality on my computer and see if it is specific to the app, file, or computer. Feel free to post the files here or email me/send a box link to james....@autodesk.com and I can take a deeper peek.
Regarding this however, I don't know if I would call this model "simple". It took some time to import, and about 5 minutes to even open the file. There is a lot of geometry on screen and I'm imagining the save/export/upload/open process into Keyshot probably will stall a bit as well. It's about a 100 mb file. How long was it taking you to push the file into Keyshot? Also, if you were to manually export the file and upload into Keyshot how long does this take (mostly concerned about the opening in Keyshot phase). This will help me narrow it down a bit.
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