Legend Of Dragoon Dragon Nest

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Lottie Dedinas

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Aug 4, 2024, 12:07:28 PM8/4/24
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Author's Notes: Okay, this is not yet entirely complete. I know I'm missing the Magician Faust sidequest. Sorry. I'll get to it. A rewrite is also in the future but not right now. If you have questions, use the email above.
Greetings and welcome to my Legend of Dragoon walkthrough. I have tried very hard to ensure that there will be no spoilers, except the unavoidable ones inherent in writing a walkthrough. I spent over 200 hours of my personal time working on this, so PLEASE do not copy it! If you would like to post it on your page--unaltered--give me credit and email me at ri...@rpgplace.net.
As of this version (version 1.0), the only sites that have permission to post this guide are HonestGamer.com, RPGamer.com, and The RPG Place (www.rpgplace.net). If you see this walkthrough posted anywhere else, please let me know! It may be that I have that person my permission, but then again, I may not have been asked about it.
After the opening cinema and the scene with Feyrbrand, the Green Tusked Dragon, you will enter the ravaged village of Seles. An ! will appear, prompting you to jump over the fence (press X). You will fight two Knights of Sandora. They are easy enemies, particularly if you are able to complete the Double Slash Addition. There is a Burn Out in the chest. After you retrieve that, go in search of Plos, the mayor. You will fight two more Knights of Sandora and a Knight Commander. Kill the Knights first, then take their commander out. You will win two Healing Potions and a Burn Out. After the battle, head up to speak to Master Tasman. If you think your playing skills are shaky, agree to fight him. He'll teach you some of the basics of the game. (This is Sony's cop-off of Square's in-game tutorial.) Before you leave the village, check the tombstones. One of them has a Stardust hidden on it. This stone will become rather important in the later parts of this game. Having gotten the Stardust, make sure your fighting skills are up to par, and battle with Master Tasman if you need to. When you're ready, leave Seles and head to the forest.
Enter the forest. There is a merchant above you and to the left. He will explain some of the basics of shopping, if you need him to, and using Items. He will also sell you items. Having concluded your business with him, head upward. Where the two paths come together, follow the downward fork for a Burn Out. In the next screen, climb up the tree trunk. There is a treasure chest with a Charm Potion near the top of the screen. In the next screen, go around the bend of the path you find yourself on. The path immediately below you leads to 20G. From the chest, take the upper path to get to a four-way crossroads. There, take the southwest path for a Burn Out.
Go back to the crossroads and take the northwest path to leave. Go down the next tree trunk and you will see a brief memory sequence. In the next screen, just follow the path. You will be back on the world map. Head for Hellena Prison and save outside! Once there, hop on the merchant's cart by pressing the X button when the ! appears. When you hop off, there will be a save point. Head up to get a Burn Out. Head out the door to your left. Go right and up the path, then up the ladder. In the next screen, head down the path to the save point. Head into the door to get into the guards' barracks. Here you will find an Angel's Prayer, a Leather Jacket, and 50G. (Those guards must be paid well for what they do, considering the scarcity of money in this game.) Head back out and take the elevator up. Go into the door on your left and you will meet the Knights of Basil. Lavitz will join you. Behind the gate in this room is a skeleton . . . poor thing. Head left, staying on the outer part of the circle.
The first cell door in the second room will yield you a small amount of information and a Spark Net. In the next cell, hop on the boxes to reach a treasure chest with 20G. Don't ask me how a prisoner in Hellena managed to hide away 20G, because I don't know. Keep heading left. You can leave this area of the prison where blue light shines through a gap in the outer wall. Fight the Warden and take the elevator up. Check the door to the right, and you will find out that it is locked. Well, where there is a lock, there is generally a key. (Unless you're traveling with Locke Cole of FF6, in which case you pick the lock. ^_^) Head left and go up the steps to your immediate left. Cross the bridge and examine the sparkle on the box. Guess what? It's a key! Go back to the locked door and open it. Once inside, head left. The first cell yields 20G. Then fight the three guards. After you find Shana, equip her with a Leather Jacket. Head to the left and into a cell for 20G. Keep heading left. As before, the way out is where you see blue light through the gap in the wall. Take the two elevators down and save. Head right and speak with your old buddy the merchant again. As you try to leave, the Head Warden Freugel and his goons decide that they don't like that idea too much.
Boss Fight: Freugel (Earth), 2 Head Wardens (Fire), 2 Senior Wardens (Fire)
A Burn Out works wonders against Freugel. Have Shana attack him with those, because her physical attacks are laughably weak. Dart and Lavitz should hit the guards with physical attacks. Have Shana use healing items if it becomes necessary, which it shouldn't. For winning this battle, you get four Healing Potions and a Knight Shield.
Equip the Knight Shield to Shana, because like her physical attacks, her defense is nonexistent. Escape Hellena and enter the grassland. A few idiots will chase you and get distracted by a squirrel. That is the last you will see of them. After the guards leave, take the northwest path to see a river, which you cannot jump across. Head back and take the southwest path. You will find a cabin. After the flashback, you may use the chair to recover your HP if you need to. Now head to the left and examine the tree. Head back to the shack and wander about until you find an axe. Go back to the tree and hack it down. Go back to the river and you can cross it. In the next screen, head up to get an Angel's Prayer. Talk to the Serdian family, and head north to leave.
Enter the cave. The chest to your left contains a Detonate Rock. Slide down the waterfall to get 20G. Go back up and press left HARD on your control pad/analog stick all the way down the slide to get a Bastard Sword. Now hop across the rocks to get a moment of minor drama, a Total Vanishing, and a Body Purifier. In the next area, head up for 100G. Go back and check out the yellow floaty things for a) an example of the thoughtlessness of men and b) some healing. Since you are at a recovery point, you may as well level up. There is a Burn Out above the Rock Fireflies, and an Angel's Prayer to the right of it.
You'll probably want to be at about level 6 or 7 (for all your characters) before you face the boss of the cave. In this game, it's a really good practice to level up at recovery points, because there is no such thing as the Tents I remember so fondly from Final Fantasy. Anyway, once you're sufficiently leveled up, head down and through the little pools of water. Head straight up and find a rat-like creature that jumps from rock to rock. Chase it until you touch it. It will jump to a far rock. Jump to that rock and it disappears, leaving behind a Poison Guard that will be invaluable very soon. Equip the Poison Guard to Dart. There is a Spark Net in the other chest. Head back into the previous room and down for a Charm Potion, then head to the right. Save. There is a Body Purifier in the left chest and a Bandana to the right. Now prepare to meet the boss of the cave. By the way, if you happened to win any other Poison Guards from the creatures in this cave, equip the first one to Albert. If you have one left over, stick it on Shana, or leave her with the Knight Shield.
When you enter Bale, go into the first door on the left to get Lavitz' Portrait from a love-struck artist girl. There's 50G in the chest by the door. When you visit the shops, DO NOT buy a Sparkle Arrow. In the Weapon Shop, check the spears for a Stardust. There is another Stardust in the well outside Lavitz' house. Now head to the castle. Head up to the area like a red circle. There is another Stardust in the fireplace. (Strange place for it . . . but you'll find a lot of Stardust in fireplaces. Goddess only knows why.) Now go up the stairs. In the left-hand room is 50G. Go down the ladder in the north, then down the next ladder and turn the wheel. Climb back up. Now head up the stairs. Check out the alcove where the woman in white is moving around. Near the window, there is a Stardust. In the right-hand room is 100G. Now check out the southwest alcove. Go across the bridge and down the ladder for an Active Ring. Go back and head up the central stairs to meet King Albert. Head outside to see Shana.
After you speak to her, go find the bar in Bale (it's right by the Inn.) Purchase a bottle of spirits. (No, you cannot drink it. Sorry.) Leave the bar and go down the steps, then under the fountain. Give the booze to Dran and he will get out of your way. Head past him and up the stairs. See where the river is? Behind the wall north of it, there is a tiny alcove to the right. The treasure chest there has 20G in it. Head down the north tunnel (the eastern one is a dead end) and climb the ladder. The treasure chest to your right has 20G. Go back down the ladder and hop into the boat.
You'll float past the drunken Dran. When given a choice, hop off the boat and go through the door. Check the barrels against the northern wall for a Stardust. Head back to your boat and hop out again when it docks. Now it's time to visit Lavitz's house, but if you wish, you may want to stop by the Library and learn a bit more about the world. The Library is in the area behind the Weapon Shop. The clinic, should you need to be treated, is also there. Once in Lavitz' house, you'll see a conversation. Head to the kitchen and check the spice cabinet for a Stardust. There's 20G in the room next to the kitchen. Have a nice meal, and before you leave, head back onto the roof. Head across to the stable loft. Whenever Dart starts to tilt, hit the X button as fast as you can and keep doing it until he regains his balance. You get a nice Healing Breeze for your trouble. Now you can finally get out of Dodge--uh, I mean, Bale. By the way, you should now have 7 Stardust.
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