Extreme Private Server

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Cloris Sopha

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Aug 3, 2024, 5:31:37 PM8/3/24
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1> The game has alot bugs that kills progression and without Pippi control you can get sacked easy.
2> Official servers offer way to little and focus to much on pvp mechanics even on PVE. As they adopt the same mechanics across the board.

4.> People are looking for more then just someone building a lot of great content offered to them. but as well to have some great interaction that matchs the low count of players?. Servers are only in a low count in the first place but more populated are ran as if it was a mmorpg.

5.> Pippi, did I say playing the game without admin ability to recover hours of gaming just because of a glitch is key to a great experience? The key reason why the majority play with just friends that is close nit that has a trust establish or on there own server alone.

To me, I would rather have a low playerbase of quality, interesting, exciting, motivated and community driven people who enjoy each others company rather than mass amounts of random people who log in to build a box, spam pillars, build crap in dungeons and vaults, never say hello, and leave 2 days later to never be seen again.

Basically, dealing with personalities that want to control you is not my thing. I have tried three different private servers randomly and found this is always true.
Asking for my personal information also is a big NO.

We actually had a great community on the Official server I have played on for around three years, but some toxic players chased off everyone.
They are gone, I am still playing there, so I am not sure why everyone ran.

Yes, I see your point. This is why the server rating system is important. You randomly picked 3 servers & all 3 pooped the bed. you could have made a better choice of servers if you had more information to go on. This new rating system will help ensure that you get the most updated reviewals possible. Official pvp servers are bane of conan, hear me out. They get packed for a while & then deplete the overall population due to the toxic nature of pvp. Everyone grinds, fights & gets wiped (either online or offline) & lose countless hours worth of materials & resources.

Just a FYI, only about 1 in 8 players actually play on officials. That means 7 out of 8 are playing on private or single player. Ironically the officials have the biggest issues with retention for various reasons.

For Dedicated servers, I indicate the server has been paid until [INSERT DATE] so players know at least when its paid up to currently. When its close to renewing, I update the date accordingly to the annual renewal date.

Maintaining players on any server (dedicated or official) is always hard. Some players like to play casually, others do not have time (work/family) or some may get bored and need to take a break from the game every so often (see this happen on MMORPGs as well). I am always happy to see players return to my dedicated servers.

Some like playing on Dedicated servers for the mods, and other setting changes. Others may find it overwhelming, takes too long to log in, or breaks the vanilla game. Each dedicated server is unique in its set up.

Sounds like some Admin abuse that you are referring to is related to a few or a number of private PvP servers. Please be a bit more clear with that since it would scare people from playing on private servers, especially PvE servers.

I have no issue with donations granting privileges (Pippi commands) for players on a PvE server which has no effect on another player without those privileges. My servers cost currently $600 annually and getting some small donations helps keeps the costs being too high, with another server planned. I would agree if its PvP server that would not be fair.

Yes, Admin abuse ruins the fun for those want a fair game, so I agree that is one of the downfalls of a private server. There is a mod Strays No Admin which blocks admins using cheats. Not sure if this still works or not since its old. There may be another mod that does the same out there which I am not familiar with. If the mod works, it could be requested by the players to be added to the server.

One of the biggest issues any private server admin(s) will have will be how that server will handle managing its performance and memory against the volume of instructions it gets via players. Years back FC had to rejig the range and way that bases would spawn in because that caused major issues to servers. Many players love large bases. Often heavily decorated bases and with mods, very complicated and mind-blowingly beautifully designed bases. Servers have to deal with all of that simultaneously. If you have a group of players all in one area, it is not too bad depending on the complexity of where they are. If there are lots of players all on and in their own, huge bases, with a purge or three, and most players with mod-driven kits and suchlike, your server will be very busy.

When the usual number of players are logged on, pop over and check what the server loads are and the size of the database. These are key indicators you could post in here and other Admins can then more clearly see where the issue is likely to be. Good luck.

I have 16 other mods, including mods +1gb that add custom build items so my servers run quite heavy on resources. If your connection is fine and fast, your graphic drivers are up to date, your machine has space, but none of your mates have the same issues - and other players in similar situations do not report same issues, then logic suggests something local.

It may be the case that our connections to something conan related is somewhat broken or bugged, but I have no idea how to find something like that out outside of the tests you mentioned, it was super weird to me that they returned normal, as I believed something like that would be causing my issue

I am hosting a private Nextcloud instance on a VPS with 4 vCPUs (AMD EPYC), 8GB RAM and SSD storage using Docker (separate containers using official images for: Nextcloud, PostgreSQL, Redis, OnlyOffice, nginx as reverse proxy in front of Nextcloud) and with no other resource intensive applications.

I have been doing some more testing, changing resource limits and forcing preview generation to go through Imaginary only but it makes no real difference: nextcloud/httpd still spams processes that fill up its RAM to the limit and starts swapping, then once imaginary reaches its RAM limit (4GB) it also starts swapping to disk, the CPU usage drops to zero because all the load is just iowait and the OOM-killer starts killing processes.

I even disabled swapping for the imaginary container and what happens is that once the RAM limit is reached, OOM-killer is invoked instantly and imaginary just returns to idle (while no previews were generated).

Alright so I ended up installing the preview generator app, configuring it as per this blog post and scheduling it every 10 minutes.
After spending 3 minutes regenerating all previews for my 3.5GB of photos, the preview folder is a mere 210MB and my server was happy at 40% CPU usage during the process (all user load, no iowait, with Imaginary too).

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I'm trying to perform some offline maintenance (dev database restore from live backup) on my dev database, but the 'Take Offline' command via SQL Server Management Studio is performing extremely slowly - on the order of 30 minutes plus now. I am just about at my wits end and I can't seem to find any references online as to what might be causing the speed problem, or how to fix it.

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