Nightfire can best be summed up as a far superior version of EA's prior Bond shooter, the mediocre Agent Under Fire. It is primarily a first-person shooter that mixes deliberately paced action with stealth elements, but adds a few driving and on-rails levels to the mix.
The levels generally allow some degree of non-linearity in approach and blend the stealth and shooting elements smoothly. The early levels are less impressive, heavy on action and dimwitted opponents. Later though, the gameplay fleshes out and you are required to use some genuinely enjoyable sneaking skills and thwart some crafty mercenaries. One level has you sneaking through a high-security office building, hacking computers and averting laser tripwires; another has you infiltrating a high-security underground base through ventilation shafts and camera-guarded corridors. These levels work so seamlessly because they allow some creativity in their approach. In the office level for example, you can either try sneaking past laser tripwires (using your cool Bond sunglasses to see the lasers) or try to find a way to disarm the system. Often, you can avoid confrontations almost entirely with a little resourcefulness.
Making a return from Agent Under Fire are the driving levels, but again they are done noticeably better. They are fast and fairly short, generally requiring you to make use of the small army of weapons and gadgets under the hood of your car to thwart evildoers and avert civilians. The driving physics are convincingly executed and easy to learn. My only disappointment is that of the three driving levels, only one features Bond's trademark BMW taking to the road. The others, an underwater and an offroad level, are well done but don't quite live up to the first, a fast land-and-ice pursuit through a snowy town.
The on-rails levels are essentially short, cinematic-driven levels that simply require you to point and shoot as scenery blazes by. They are enjoyable the first time through, but the simplistic gameplay gets old fast. More driving or shooting levels would have undoubtably been more effective.
Which brings me to the game's greatest fault: its length. Fourteen levels, five of which are driving or on-rails, makes the game disappointingly short. Considering that the original GoldenEye 007 had twenty levels of shooting, Nightfire seems a little lacking, particularly because the later shooting levels are so much more engaging than the early ones. It's not a particularly challenging game either, so experienced Bond fans will have little trouble blazing through the game over a long afternoon. Most frustrating, though, is the lack of a mid-level save. Each shooting level is divided into two or three large sequences. Although you can retry from each new sequence, you must restart the entire level if you quit. Since the sequences are sometimes quite long and challenging, having to retry them repeatedly is unnecessarily frustrating.
Nightfire is exactly what I expected it would be. Full of Bond clichs and all of the predictability one would expect from the franchise, it's an unsurprising yet satisfying revisiting of the GoldenEye 007 gamplay formula. A little more challenge, depth, and length with the trimming of the lame on-rails levels would have made this one a near classic. As it is, though, it's an above-average shooter with just enough variety and charm to make the familiar trip worth your time. Rating: 7 out of 10
this is probably my favorite bond game. me and friends used to play it when we had all gotten our xbox-eses and wanted a shooter to play parties and this was just perfect. also this seems to be the first game ive seen since half-life to have laser trip bombs which need to be in more games.
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