Rune ethereal fragments may be obtained from level 70 Runecrafting onwards. 90 to 110 fragments are received at 5-minute intervals when runecrafting, with a 1/2,500 chance[1] of receiving an additional 3,600 fragments when one is gained. The cooldown is shared with the other skilling outfit fragments. At higher levels the amount of fragments obtained at a time is increased:
When the ability to gain the fragments is obtained, the following message is seen: You will now start to gather rune ethereal fragments in your currency pouch which can be used to make pieces of the rune ethereal outfits.
3,600 fragments are required to create each outfit piece; so 18,000 are needed to make one full outfit and 54,000 are required to make all three outfits, with no additional cost to combine the three outfits to make the infinity ethereal outfit. The fragments are collected in the currency pouch and can be assembled into outfit pieces once the player reaches level 20 Invention and level 80 Runecrafting (which can't be assisted). Then players can make the outfit on an Invention workbench. The outfit pieces created will be random, but players will not receive duplicate pieces. Once the infinity set has been made, all remaining fragments will be destroyed and no more will be obtained.
The maximum time to obtain the fragments necessary for all three ethereal sets would be exactly 50 hours. This assumes the lowest fragments per five minutes (90) with no occurrences of the 3,600 bonus.
The target has slowed movement, slowed ability regeneration, and reduced weapon performance. Slowed combatants have difficulty firing accurately. After accumulating enough Slow stacks, the target is frozen.
Stasis crystals are frozen pillars that can be shattered. All classes can spawn Stasis crystals through the Glacier Grenade, although Behemoths have additional ways of creating crystals. Unlike Titan Barricades, Stasis crystals are physical objects that can't be walked through. You can use crystals to create horizontal platforms or block doorways. Allied crystals have a dark blue hue, while enemy crystals have a dark red hue.
Slow is a debuff that reduces the target's movement speed, ability regeneration, and the accuracy of PvE foes. Guardians also deal with increased flinch while slowed. A target can have up to 100 Slow stacks applied to them before they are frozen. Targets are slowed for 2.5 seconds by default, reduced to 1.5 seconds in PvP. Unlike Solar's Scorch effect, a target's Slow stacks do not affect the severity of the debuff inflicted on them. A target with 99 Slow stacks is just as slowed as a target with 1 Slow stack. Slow stacks are removed in full when their duration expires. It is the Revenant's specialty.
Frozen targets are unable to move, shoot, or use non-Super abilities. Enemies can be frozen either directly through certain abilities or by inflicting 100 Slow stacks onto the target. While frozen, targets take less damage from Primaries and more from Specials, Heavies, and Light subclass abilities. By default, freeze lasts for 5 seconds in PvE and 1.35 seconds in PvP. It is the Shadebinder's specialty.
Should you become frozen by Stasis, you can wait to thaw out, break out of it through a lengthy animation, or use your Super to immediately remove the debuff. The second option is only possible if you were frozen by an enemy's Super. Breaking out of Stasis this way will damage you, something you can reduce by speccing into Resilience.
All frozen targets can be shattered, both in PvE and PvP. Frozen Guardians must take 200 points worth of damage to shatter. Be aware that damage dealt to frozen targets is different for most sources. The table below showcases damage multipliers on frozen targets in PvE and PvP.
Shatter is an explosion that occurs when you heavily damage a frozen enemy or break a Stasis crystal. Shattering a frozen target will remove the freeze debuff, and shattered Stasis crystals are immediately destroyed. By default, a Stasis shatter has a radius of around six meters. The damage of a shatter depends on the source of the shatter and what you're shattering, although most shatters are strong enough to kill rank and file targets in PvE. Shatters can't one-shot someone in PvP. Behemoth Titans are best equipped for shattering Stasis.
Coldsnap Grenades will begin to seek targets shortly after impact, quickly tracking to a nearby target. On contact, that enemy will be Frozen, and the Coldsnap will immediately begin tracking another target. Up to three targets can be frozen from a single Coldsnap Grenade. The Hunter's Touch of Winter Aspect increases the chain cap to four and creates miniature Stasis Crystals on impact. Warlocks can also use the Exotic Osmiomancy Gloves to make Coldsnaps travel much further and return grenade energy for each enemy frozen.
Shiver Strike is a two-part melee ability. Using this ability will launch your Titan forward with a fist frozen in Stasis. Release the melee button to lunge forward, punching anything in front of you with major force. This knockback is mostly useful in PvP, allowing you to push enemy Guardians into walls or outside the map, typically killing them outright. Targets hit by Shiver Strike are also Slowed.
Manifest your Stasis staff and create a short-lived frozen projectile. Any targets hit by this ability are immediately frozen, including enemy Guardians in the Crucible. You can follow up with a melee hit or a Special weapon to instantly kill the frozen target. In PvE, Penumbral Blast can be useful for triggering Iceflare Bolts or Glacial Harvest.
Wield two Stasis kamas and throw them at your reticle. The first Kama freezes targets in a massive radius for an extended duration, forcing enemy Guardians to manually break out of Stasis. The second Kama follows soon after, exploding into a violent Stasis storm that aggressively tracks targets for 14 seconds (19 with Whisper of Rending equipped). Any enemies caught within the storm suffer 40 Slow procs each second. When frozen by the storm, the target will immediately shatter.
Wield a Stasis staff with immense power. Your light attack launches multiple Penumbral Blast projectiles with far more range and aggressive tracking. Anything hit by your light attack is frozen for a longer duration. Follow up with your heavy attack to release a wave of Stasis energy, shattering anything the wave contacts. Shatters performed this way one-shot Guardians in PvP and deal massive AoE damage in PvE.
Shatterdive is a separate aerial movement tool, behaving just like the Dawnblade's Phoenix Dive ability. Activating Shatterdive will immediately cause your character to descend at maximum velocity. Landing will cause all nearby frozen targets and Stasis crystals to explode. Enemies near the Shatterdive impact will also take a small amount of damage, capable of killing someone with a sliver of HP. Once used, Shatterdive has a four-second cooldown before it can be activated again.
Grim Harvest causes all slowed and frozen targets you kill to spawn a Stasis shard, a dark blue icicle that floats above the ground. They behave similarly to Orbs of Power, resting at their location for a short duration before despawning. Grabbing the shard will grant 10% melee energy, majors and bosses granting additional melee energy. Stasis shards are instanced, so your shards can be grabbed separate from your allies. You can also spawn Stasis Shards by defeating enemies with Withering Blade. Grim Harvest has no cooldown.
Frostpulse releases a Stasis pulse whenever you cast your Rift, freezing all enemies in melee range. The pulse releases right as the Rift is formed. Once you've finished your Rift casting animation, you have about a second to kill the frozen enemy before they thaw out. This lets you counter aggressive playstyles in PvP with ease. You can also use the Vesper of Radius Exotic to automatically shatter any targets you've frozen with Frostpulse.
Bleak Watcher allows you to convert your grenades into ice turrets by holding your grenade key. Bleak Watchers last for around 25 seconds by default, 30 with Whisper of Durance equipped. This turret release slow-moving Stasis projectiles in five-round bursts, inflicting x40 Slow per projectile. In PvP, Bleak Watcher inflicts x10 Slow per projectile. Bleak Watchers will only target enemies that are not currently frozen. There is no limit to how many Bleak Watchers you can have active at once. However, your grenade cooldown is equal to a Glacier Grenade while Bleak Watcher is equipped, even if you aren't using Glacier Grenades.
One notable synergy with Whisper of Bonds is Ager's Scepter, an Exotic Trace Rifle that consumes your Super energy while its alt-fire is active. With Whisper of Bonds, defeating frozen targets with this gun will refund a portion of your Super energy, allowing you to maintain Will Given Form for a much longer duration.
Destroying an ally or enemy's Stasis crystal grants a five-second grenade regeneration buff. While active, your grenade recharges 200% faster in PvE and 100% faster in PvP. Destroying multiple Stasis crystals will extend the duration of this buff by five seconds per crystal destroyed, although the timer cannot exceed ten seconds. Shattering a frozen target does not grant this buff; only crystals count. Whisper of Shards works in PvE and PvP.
Standing near a Stasis crystal or frozen enemy grants a 40% damage resistance (DR) buff, stacking multiplicatively with other DR sources. In PvP, this value is reduced to 7.5%. The range of Whisper of Chains is about ten meters. The second you walk too far from a crystal or the source shatters, you lose the DR buff.
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