Theversion history of the Android mobile operating system began with the public release of its first beta on November 5, 2007. The first commercial version, Android 1.0, was released on September 23, 2008.
The operating system is developed by Google on a yearly cadence since at least 2011.[1] New major releases are announced at Google I/O in May while still in beta testing with the stable version usually released to the public between August and October.
The development of Android started in 2003 by Android, Inc., which was purchased by Google in 2005.[2] There were at least two internal releases of the software inside Google and the Open Handset Alliance (OHA) before the beta version was released.[3][4] The beta was released on November 5, 2007,[5][6] while the software development kit (SDK) was released on November 12, 2007.[7] Several public beta versions of the SDK were released.[8] These releases were done through software emulation as physical devices did not exist to test the operating system. Both the operating system itself and the SDK were released along with their source code, as free software under the Apache License.[9]
The first public release of Android 1.0 occurred with the release of the T-Mobile G1 (aka HTC Dream) in October 2008.[10] Android 1.0 and 1.1 were not released under specific code names.[11] The code names "Astro Boy" and "Bender" were tagged internally on some of the early pre-1.0 milestone builds and were never used as the actual code names of the 1.0 and 1.1 releases of the OS.[12]
The project manager, Ryan Gibson, conceived using a confectionery-themed naming scheme for public releases, starting with Android 1.5 Cupcake. Google announced in August 2019 they were ending the confectionery theming scheme to use numerical ordering for future versions.[13] The first release under the numerical order format was Android 10, which was released in September 2019.
In 2017, Google announced that Google Play would begin to require apps to target a recent Android version.[14] Since then, a new major Android version has been released in the second half of each year, and apps must target it by August 31 of the following year for new apps, or November 1 for app updates.[15]
The main hardware platform for Android is the 64-bit ARM architecture (i.e. ARMv8-A; previously the 32-bit ARMv7 architecture was supported and first ARMv5), with x86[d] and MIPS[e] architectures also officially supported in later versions of Android. MIPS support has since been deprecated and support was removed in NDK r17.[314]
In 2012, Android devices with Intel processors began to appear, including phones[316] and tablets. While gaining support for 64-bit platforms, Android was first made to run on 64-bit x86 and then on ARM64.[317][318] Since Android 5.0 Lollipop, 64-bit variants of all platforms are supported in addition to the 32-bit variants.
You can find your device's Android version number, security update level, and Google Play system level in your Settings app. You'll get notifications when updates are available for you. You can also check for updates.
If an update starts downloading and doesn't finish, your device will automatically try again over the next few days.
When it tries again, you'll get a notification. Open the notification and tap the update action.
If in About Android Studio you only see the build number, go to Preferences. From the menu: File > Settings ... (Settings dialog appears) ... Appearance & Behaviour > System Settings > Updates. Here, both the current version and the build number are shown.
Android Beta for Pixel offers you a simple way to try pre-release versions of Android, and test drive our new features. The feedback you provide will help us identify and fix issues, and make the platform even better. Enrolled devices will automatically receive updates for the latest beta version of Android. Learn more about eligible devices.
You will not be able to unenroll and revert back to a stable public version of Android without first wiping all locally saved data on your device. You may also encounter issues restoring a backup. We recommend reviewing the latest release notes for Pixel phones before enrolling in Android Beta.
Your device eligibility and current build determine which program options are available for enrollment. Devices on a public stable build will see multiple program options to select from when more than one beta program is available.
Important: If, after opting out, you only see one program option to enroll in, you will need to first apply the stable public version (will require a data wipe) in order to see multiple enrollment options. This only applies when more than one beta program is available.
View devices to find the device you want to switch and click Opt out. Your device will receive an update within 24 hours that will wipe all user data and install the latest stable public version of Android. Once you install the public update, your device is ready to enroll in another beta program.
Important: Your device may get automatically removed from the beta program it is enrolled in and either get moved to the public release track or to another beta program track for the following reasons:
Hello everyone, i'm pretty new to MIT app inventor, but one thing i've noticed is that apps usually compile to a pretty outdated looking version of android. (I'm not sure which one but my guess is android froyo or gingerbread), and it causes the apps I make to crash frequently on newer devices, especially xiaomi ones, plus the old UI makes the entire app feel kind of outdated. I was wondering if it was possible to make the app compile to AT LEAST android 4.4 since it's not old as a fossil but it's still pretty widely used on devices, plus it may make the app not crash as often. (I may be mistaken though, since I do not get a popup saying "this app is for an older version of android", plus MIUI isn't the most stable thing ever so it's totally possible it's an issue on my (and my friend's) end)
But I just wanted to ask, I mean how could that hurt?
This depends on what components you have in your app, but right now apps will have a minimum SDK support of 7 (Android 2.0.1) and a target SDK of 31 (Android 12). By choosing "Device Default" theme, your app will get the standard theme for whichever version of Android it is run on.
Hi, is there a way to see what version of Android the device is using?
I want to offer 2 different types of menu structures, one for v12 and one for v11 and under.
The left side swipe menu I am using doesn't work on less then 12 so need to give them another option, or is there another way of doing this?
Not surprising. Many developers choose iOS over Android for early releases for very good reasons. The APIs are easier to work with, there is far less fragmentation to deal with, and fewer bugs. And as a group, iOS users seem more likely to actually purchase apps. The iOS version is still a pre-release stage, though.
Just to add on what you said according to the tab s8 ultra latest leaks it will be using Qualcomm Snapdragon 8 Gen 1 platform. And according to benchmark scores this shows the difference between the 1 year old m1 processor and the upcoming tab s8 ultra.
If your device does not support more android updates, then soon or later it will happen with most of the apps. Certainly it is not possible for any software to be compatible with all android versions, mainly those that are already a legacy.
Anki is a program which makes remembering things easy. Because it's a lot more efficient than traditional study methods, you can either greatly decrease your time spent studying, or greatly increase the amount you learn.
Anyone who needs to remember things in their daily life can benefit from Anki. Since it is content-agnostic and supports images, audio, videos and scientific markup (via LaTeX), the possibilities are endless.
For example:
"The single biggest change that Anki brings about is that it means memory is no longer a haphazard event, to be left to chance. Rather, it guarantees I will remember something, with minimal effort. That is, Anki makes memory a choice."
"I've been using Anki for two years now, and I just wanted to thank you personally for contributing to the single most obvious improvement in my quality of life. I'm not being hyperbolic: consistent use of Anki has opened more doors for me intellectually than I could have imagined two years ago. And being a poor student, I'll be forever grateful that you've provided this software open-source and free of charge."
If you're on an M1/M2/M3 Mac, pick the Apple Silicon version for better performance/battery life. Older machines will need to use the Intel version. Two variants of the Intel version are available: Qt5 vs Qt6.
Anki's source is available on GitHub. There are instructions for building in the docs/ folder. If you encounter problems with the build system please let us know, but please note the expectation is that you are able to dig into basic issues by yourself. If you have no programming experience, please use the packaged version instead.
If you encounter bugs while running Anki from source, please check to see if you can reproduce them in the packaged version, as the Qt version or other libraries on your system can be the cause of some problems.
I manually set the target API to the highest one (in my case level 34, which is android 14), and then build my game. This prompted Unity to update my android SDK because I did not have that target API installed.
Edit: I believe I have found the solution. When the scripting backend is set to Mono, the ARM64 checkbox is grayed out, because Mono does not support 64 bit in Unity. Since modern phones run on 64 bit, you will get the error. The fix is to set scripting backend to IL2CCP and make sure the ARM64 box is checked. Maybe Unity should set this to the default in the editor to avoid future confusion.
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