Why does AwesomeBump require OpenGL 4.0?

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megad...@gmail.com

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Mar 23, 2015, 6:06:15 PM3/23/15
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I'd like to know the technical reason(s) for needing to use OpenGL 4.0.

K Kolasinski

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Mar 24, 2015, 4:34:28 AM3/24/15
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Basically, there are no reasons, I started the project with openGL 4.0 because I  didn't suspect that it would be a problem for many people :/ 
Talking about technical reasons:
Tessellation requires 4.0, but this feature is not necessary. I also use GLSL subroutines (extremelly usefull feature!) which require 4.0 version, but they can be replaced by "#ifdef/#endif" statements in code. So, I think all the features of AB (except tessellation) can be reproduced with GL3.3 version. Unfortunately this would require a lot of additional work. If you find someone who would like to rewrite almost 20% of AB code I'd be glad :)
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