tilelayer renderer integration

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Hermanto Kurniawan

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Nov 8, 2013, 12:15:28 PM11/8/13
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Hi, is there someone that already tried to integrate haxelib's tilelayer gpu renderer to awe6 before? I'm really interested in using awe6 for my framework, but the renderer is just standard flash's Sprite based is not going to perform well on mobile devices.

If there is noone doing it already, is there any direction or guidance on how to implement it? I've been looking on awe6 codes, and it seems to be fairly easy to implement it since it's based on entity component system.

Any help would be appreciated

Rob Fell

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Nov 8, 2013, 12:30:59 PM11/8/13
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Hi, my initial thoughts ... disclaimer, I have not used Matthew's TileLayer library, so this is just from reading the README.md:
 
If I understand correctly a root member (TileSprite) is still going to be needed to add to the DisplayList (perhaps that makes sense to exist per Scene?).
 
If so then we'd need two awe6.interfaces.IView implementations:
1) One that can add itself as a TileSprite into the existing Sprite based IView / DisplayList and then receive children as ...
2) One that deals only with TileClips / TileGroups
Perhaps these can be merged into one?
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