Thanks Anber. The Haxe community is well served with a broad selection of game frameworks now, and (given the expertise of the Haxe userbase) awe6 has demonstrated limited appeal for adoption of recent.
That said, awe6 continues to be used by our internal team on a day-to-day basis, proving ideal for efficient development of HTML5 mini games with tight deadlines. The CreateJS driver is very mature, and offers significant benefits over creating HTML5 games with either OpenFL (size, speed, feature gains) or directly with JS and the CreateJS suite (language, game framework feature gains). If we make an external push for adoption it would be around these values. However very few JS developers see much benefit in strict typing or compilers, so Haxe is a hard sell to them.