awe6 moved to GitHub

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Rob Fell

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Jun 1, 2015, 4:56:18 PM6/1/15
to aw...@googlegroups.com
In March Google announced they were closing Google Code Project Hosting:


Following Google's advice, and the gain in popularity of GitHub, we moved the active awe6 project to:


The team is confident that the GitHub's ease of forking / pull requests combined with the active Haxe GitHub community will be a good thing for awe6.  As always, your feedback and contributions are always welcomed.

For support queries, you can continue to post here, or open an issue on GitHub.



Anber

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Sep 17, 2015, 2:56:10 AM9/17/15
to awe6
Thanks Rob. It's been a while since I last visited this group but I'm glad to see awe6 still going. I'm looking at awe6 with a renewed interest and I'm happy to see it on Github.

Rob Fell

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Sep 17, 2015, 1:11:15 PM9/17/15
to awe6
Thanks Anber.  The Haxe community is well served with a broad selection of game frameworks now, and (given the expertise of the Haxe userbase) awe6 has demonstrated limited appeal for adoption of recent.

That said, awe6 continues to be used by our internal team on a day-to-day basis, proving ideal for efficient development of HTML5 mini games with tight deadlines.  The CreateJS driver is very mature, and offers significant benefits over creating HTML5 games with either OpenFL (size, speed, feature gains) or directly with JS and the CreateJS suite (language, game framework feature gains).  If we make an external push for adoption it would be around these values.  However very few JS developers see much benefit in strict typing or compilers, so Haxe is a hard sell to them.
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