I'm loading the file from a directory. Here is some of the code:
loader = Max3DS.load(value, { x:(stage.stageWidth / 2), y:
(stage.stageHeight / 2),z:-1000,material:null} );
loader.addOnSuccess(onLoaderSuccess);
loader.addOnError(onLoaderError);
loader.ownCanvas = true;
loader.scale(100);
Then once it's loaded
private function onLoaderSuccess( event:Loader3DEvent ):void
{
trace("onLoaderSuccess");
// Set cam to hover around object
if (group.getChildByName(
event.loader.handle.name) == null)
{
event.loader.handle.ownCanvas = true;
event.loader.handle.rotationX = 90;
group.addChild(event.loader.handle);
}
else
{
event.loader.handle.ownCanvas = true;
event.loader.handle.rotationX = 90;
group.removeChildByName(
event.loader.handle.name);
group.addChild(event.loader.handle);
}
camHover.target = event.loader.handle;
}
That's just some quick code I've hack together but once I load it I'm
sure I need to access the material from there right?