Check link please

2 views
Skip to first unread message

giorgioErre

unread,
Sep 2, 2010, 10:30:40 AM9/2/10
to Away3D.dev
Hi guys, can you tell me if somebody have problems to see this
preview?

http://www.tsuboshi.com/demo/museumas3_rev1/

thanks!

Bruno Fenzl

unread,
Sep 2, 2010, 10:36:02 AM9/2/10
to away3...@googlegroups.com
hey, looks really cool! Maybe I have an issue with the red targets, Z sorting thing...
as parts of the target stay behind the wall.
arrow navigation could be a little bit faster too, but other than that, looks really good.

Freddie schroots

unread,
Sep 2, 2010, 10:36:36 AM9/2/10
to away3...@googlegroups.com
I can see it :)

2010/9/2 giorgioErre <giorg...@studio29.eu>

Vishwas Gagrani

unread,
Sep 2, 2010, 10:39:14 AM9/2/10
to away3...@googlegroups.com
oh! it's cool. I can see it, and navigate through it, but nothing happens ,when i click on the picture targetted by red blocks.

giorgioErre

unread,
Sep 2, 2010, 10:41:15 AM9/2/10
to Away3D.dev
and also the mouse over artworks flicks... I try a lot of solutions
but.. any ideas?

Bruno Fenzl

unread,
Sep 2, 2010, 10:42:11 AM9/2/10
to away3...@googlegroups.com
when I click on teh targets, I see a black, semytransparent box on the bottom with infos, it seems all the targets have the same infos.

Vishwas Gagrani

unread,
Sep 2, 2010, 10:46:27 AM9/2/10
to away3...@googlegroups.com
try avoiding onRollOut function, it that is the case. Similar problem comes with buttons too, when using onRollout.

giorgioErre

unread,
Sep 2, 2010, 10:53:02 AM9/2/10
to Away3D.dev
yes guys thanks. The info pane is only for test.

Vishwas, what else I can try to use?

p.s.

ah, the K key shows triangles

giorgioErre

unread,
Sep 2, 2010, 11:03:10 AM9/2/10
to Away3D.dev
I try everithings for the rollover:

. view.forceUpdate = true; nothing change
. view.mouseZeroMove=true; nothing change
. different listeners but nothing change
. i try to stop the view.render but I cannot resume it when rollout...

aaarrrgghhhh!!!

Vishwas Gagrani

unread,
Sep 2, 2010, 11:24:16 AM9/2/10
to away3...@googlegroups.com
may you tell me , how u r using the onRollOut ? Can't you avoid using it ? I think you are using it, so that the image may resume to it's normal size. Is that so ?

giorgioErre

unread,
Sep 2, 2010, 3:43:51 PM9/2/10
to Away3D.dev
well, here some code:

private function onObjLoad( e:Loader3DEvent ):void {
model = _loader.handle as ObjectContainer3D;
for each (var child:Object3D in model.children) {
if (child.name.indexOf("bt_artwork") != -1) {
child.addOnMouseOver(overQuadro);
child.addOnMouseOut(outQuadro);
child.mouseEnabled = true;
child.useHandCursor = true;
}
}
What I don't understand is why the other examples donwloadable from
away3d.com don't present this issue...

Fabrice3D

unread,
Sep 2, 2010, 4:04:25 PM9/2/10
to away3...@googlegroups.com
> What I don't understand is why the other examples donwloadable from
> away3d.com don't present this issue...
we wrote them :))

bad joke :) seriously, try check on type Mesh instead of Object3D, just to make sure somehow the container and content do have same shared name.

Fabrice

giorgioErre

unread,
Sep 2, 2010, 5:01:23 PM9/2/10
to Away3D.dev
> we wrote them :))

eh eh I think the same

now I'm in tilt little bit...I try with
for each (var child:Mesh in model.children) {

but nothimg. I try many different combinations with forceupdate and
with different listeners but nothing...Fabrice heeeellllppppp!!!

In the enterframe loop I use _view.render(); I think this is the key
of the question. And, all the meshes have diffent names. The red spot
is a single mesh, when rollover I apply the transform of the invisible
button to the red spot.

On 2 Set, 22:04, Fabrice3D <fabric...@gmail.com> wrote:
> > What I don't understand is why the other examples donwloadable from
> > away3d.com don't present this issue...
>

>

Fabrice3D

unread,
Sep 2, 2010, 6:28:43 PM9/2/10
to away3...@googlegroups.com
I see a typo in my previous message

>> just to make sure somehow the container and content do have same shared name.
I mean NOT
when you parse you might have a container with same name as a mesh inside. make sure you apply only to mesh just to be sure.

>>> if (child is Mesh && child.name.indexOf("bt_artwork") != -1) {


What is the material type? if its a MovieMaterial, and its updated it could cause this flickering if the mc source is not stopped.

Fabrice

giorgioErre

unread,
Sep 3, 2010, 4:24:22 AM9/3/10
to Away3D.dev
well I don't know what happen last night but this morning using

child.addEventListener(MouseEvent3D.ROLL_OVER, overQuadro);
child.addEventListener(MouseEvent3D.ROLL_OUT, outQuadro);

instead of

child.addOnMouseOver(overQuadro);
child.addOnMouseOut(outQuadro);

and by clenaning little bit the code messes up by esperiments
everythings works...also I check svn... was the destiny?

the online demo is updated

http://www.tsuboshi.com/demo/museumas3_rev1/

thanks for the suppport!!!

giorgioErre

unread,
Sep 3, 2010, 4:31:21 AM9/3/10
to Away3D.dev
many years ago I did this with Director

http://www.camogli3d.com

maybe one of these days I'll port to flash... stay tuned :)


thanks guys!
Reply all
Reply to author
Forward
0 new messages