I was naively hoping there was a quad method that took regular
regtangular sides and automatically created quads (i.e an inteligent
wireframe material) as described here: http://samplerinfo.com/?p=10
I can definately use the descibed method, just need a bit of pre-
processing.
Cheers!
PS
On Dec 16, 4:32 pm, Cauê Waneck <wan...@gmail.com> wrote:
> Hey, I don't understand if you want to know how to create quad faces, or if
> you're having trouble with z-sorting on them. Could you be a little more
> specific on the z-sorting issue?
>
> About quads, you can take a look at the pimitives' buildPrimitive()
> function. You just need to push the 4 faces' indices into the _indices
> vector, and then flag those values as a quad by pushing into _faceLengths
> the value 4.
>
> e.g., if you want to create a face from a triangle, now you have to :
>
> push the three indices values into _indices :
> _indices.push(a, b, c);
> then push the value 3 into _faceLengths to indicate this face has 3 indices:
> _faceLengths.push(3);
>
> if instead you want to create it from a quad :
>
> push the four indices values into _indices :
> _indices.push(a, b, c, d);
> then push the value 4 into _faceLengths to flag it as a quad:
> _faceLengths.push(4);
>
> don't forget you must call buildFaces() afterwards to create the faces from
> the data you've entered!
>
> Cheers
> Cauê
>
> 2009/12/16 Henry Tseng <henry...@gmail.com>
>
> > We're having trouble with z-sorting on our project too. Does anyone know
> > any solutions or work-arounds for getting geometry to layer correctly?
>
> > Henry
>
> > On Tue, Dec 15, 2009 at 5:00 PM, themightyatom <pe...@stromberglarsen.dk>wrote:
>
> >> I read in another post that Lite supports quad output, but I don't
> >> seem to be able to push the right button.
>
> >>http://groups.google.com/group/away3d-dev/browse_thread/thread/c280e3...