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I am using a glow filter on a mesh, triggered by a Mouse3D over event.
It seems to work correctly when I am 'close' to that mesh, but has I
mover further away the filter no longer shows even though the function
is still being called as my trace continues to show it. Anybody know
my problem? thanks.
dp
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Nov 10, 2009, 6:04:41 AM11/10/09
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got it working - turned out it was a problem with correctly setting
owncanvas/pushback etc of each child