Good to know. Can you elaborate? What do you mean they work?
What I experienced is that there is indeed bone information encoded
into the COLLADA file but Away3D doesn't seem to be able to playback
animation based on those bones. Honestly, I didn't try to animate the
bones proceduraly, so maybe this works... but for the moment what I
need is something like the mario demo but exported from Blender 2.49
(and in case someone wonders: Blender 2.5 Alpha 2 doesn't even export
COLLADA properly). I also triend to import the mario COLLADA file
(which is exported frm Maya) into Blender and it failed - so there
must be something in this file that Blender does not understand.
B
On Jun 7, 1:31 pm, banal <
bummz...@gmail.com> wrote:
> Bones export works for me in Blender 2.49b and Collada 1.4 Exporter.
>
> On Jun 7, 9:25 am, Michael Iv <
explomas...@gmail.com> wrote:
>
> > Are you sure?
>
> > On Mon, Jun 7, 2010 at 10:25 AM, andreyMK <
a2...@mail.ru> wrote:
>
> > > Blender 2.49 does not support bone export yes
>
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> > Tel:054-4962254
> >
explomas...@gmail.com
> >
t...@neurotech.co.il